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Game Data

How might we analyse the big data exhausts of games to support game developers and understand people inside and outside of games?


Project areas include:

  • Imitation Learning: Using game data from human players we can build AI opponents and team-mates to enhance multi-player games.

  • Comparative Analysis of Games: By comparing data across different games, developers can understand key factors underlying game genres or mechanics, leading to more successful future game designs.

  • Social Dynamics in Games: Studying data from multiplayer games can uncover fascinating insights about social dynamics and cooperation/competition among players.

  • Game Economics: In games with virtual economies, tracking and analysing economic data can help maintain balanced economies, which is crucial for player satisfaction and the longevity of the game.


iGGi >>> People <<< relevant to this Theme:

Dr Nick Ballou

Dr Nick Ballou

iGGi Alum

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Player Research, Game Data

Dr Ignacio Castro

Dr Ignacio Castro

Supervisor

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Game AI, Applied Games, Player Research, Game Data

Prof. Anders Drachen

Prof. Anders Drachen

Supervisor

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Player Research, Design & Development, Game Data, Esports

Dr Miles Hansard

Dr Miles Hansard

Supervisor

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Game AI, Immersive Technology, Design & Development, Game Data

Prof. Paul Cairns

Prof. Paul Cairns

Supervisor

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Applied Games, Player Research, Accessibility, Game Data

Dr Tom Collins

Dr Tom Collins

Supervisor

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Game AI, Game Audio, Game Data, Player Research, Esports

Dr Dan Franks

Dr Dan Franks

Supervisor

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Game AI, Game Data

Yu-Jhen Hsu

Yu-Jhen Hsu

iGGi Alum

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Game AI, Game Data

Steph Carter

Steph Carter

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development, Player Research, Accessibility, Game Data

Dan Cooke

Dan Cooke

iGGi PG Researcher

Available for post-PhD position

Esports, Game Data, Player Research

Dr Jeremy Gow

Dr Jeremy Gow

Supervisor

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Game AI, Creative Computing, Design & Development, Game Data

Dr Patrik Huber

Dr Patrik Huber

Supervisor

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Applied Games, Game Data, Immersive Technology, Player Research, Esports

iGGi >>> Publications <<< relevant to this Theme:

Video Game Archaeology as Hauntological Practice: A Collaborative Autoethnography in Elden Ring Shadow of the Erdtree

FS Nicholls, M Cook

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems …, 2026

DuoMem: Towards Capable On-Device Memory Agents via Dual-Space Distillation

P Hosseini, O Bohdal, A Alajrami, A Maracani, I Castro, M Purver, M Ozay, ...

arXiv preprint arXiv:2606.29961, 2026

Breaking the Acoustic Barrier: An Applied Game for Supporting Spatial Audio in Mobile Extended Reality Experiences

AP CHITAYAT, J Williams, JD HOOK

ACM CHI PLAY 2026, 2026

Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication

A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations

P Hosseini, M Hosseini, I Castro, M Purver

arXiv preprint arXiv:2403.01643, 2025

AI vs. the Algorithm: Measuring success on Twitch

AP Chitayat

2025 IEEE Conference on Games (CoG), 1-8, 2025

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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