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iGGi Publications

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World and human action models towards gameplay ideation

A Kanervisto, D Bignell, LY Wen, M Grayson, R Georgescu, ...

Nature 638 (8051), 656-663, 2025

Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations

P Hosseini, M Hosseini, I Castro, M Purver

arXiv preprint arXiv:2403.01643, 2025

Claims for no evidence also need evidence

VM Karhulahti, N Huntington-Klein, N Ballou

OSF, 2025

Towards an Ontology of Wargame Design

L Ouriques, CE Barbosa, J Kritz, G Xexéo

IEEE Access, vol. 13

From social media to artificial intelligence: improving research on digital harms in youth

KL Mansfield, S Ghai, T Hakman, N Ballou, M Vuorre, AK Przybylski

The Lancet Child & Adolescent Health, Volume 9, Issue 3p194-204, 2025

When 1+ 1 does not equal 2: Synergy in games

Joshua Kritz, Raluca Gaina

arXiv preprint arXiv:2502.10304

Scaling Analysis of Creative Activity Traces via Fuzzy Linkography

A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ..

Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems

"Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews

L Winter, L Helsby, D Zendle

CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Article No.: 1036, Pages 1 - 16

UKRN Local Network Lead Guidebook

UKR Network, SJ Westwood, DL Hird, N Ballou, M Belyk, C Bokhove, ...

OSF Preprints, 2025

XAIxArts Manifesto: Explainable AI for the Arts

N Bryan-Kinns, SJ Zheng, F Castro, M Lewis, JR Chang, G Vigliensoni, ...

arXiv preprint arXiv:2502.21220, 2025

Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling

F Smith Nicholls, M Cook

CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20

Reliving 10 years old: Descriptive Insights into Retro Gaming

N Ballou, N Bowman, T Hakman, AK Przybylski

OSF, 2025

Seeding for Success: Skill and Stochasticity in Tabletop Games

J Goodman, D Perez-Liebana, S Lucas

IEEE Transactions on Games, 2025

Efficient solutions for an intriguing failure of llms: Long context window does not mean LLMs can analyze long sequences flawlessly

Peyman Hosseini, Ignacio Castro, Iacopo Ghinassi, Matthew Purver

31st International Conference on Computational Linguistics (COLING)

Fuzzy Linkography: Automatic Graphical Summarization of Creative Activity Traces

A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ...

arXiv preprint arXiv:2502.04599

Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets

G Lai, I Vecchi

Games and Culture, 2024

Using Virtual Reality to Investigate the Influence of Sleep Deprivation on In-the-Moment Arousal During Exposure to Prolonged Threats

E Sullivan, C McCall, LM Henderson, M Croissant, G Schofield, S Cairney

JOURNAL OF SLEEP RESEARCH 33, 2024

Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents

D Jeurissen, D Perez-Liebana, J Gow, D Cakmak, J Kwan

arXiv preprint arXiv:2403.00690, 2024

Climate Club: A Group-based Game to Support Sensemaking of Climate Actions

P Sandbhor, J Hook

FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital Games, Article No.: 32, Pages 1 - 12, 2024

GeoPos: A Minimal Positional Encoding for Enhanced Fine-Grained Details in Image Synthesis Using Convolutional Neural Networks

M Hosseini, P Hosseini

arXiv preprint arXiv:2401.01951, 2024

An appraisal-based chain-of-emotion architecture for affective language model game agents

M Croissant, M Frister, G Schofield, C McCall

Plos one 19 (5), e0301033, 2024

Use of Technology in Brief Interventions

L Gega, MJ Saiger

Brief CBT and Science-Based Tailoring for Children, Adolescents, and Young Adolescents, and Young Adults, Springer, pp 293-309, 2024

Contextual design requirements for decision-support tools involved in weaning patients from mechanical ventilation in intensive care units

N Hughes, Y Jia, M Sujan, T Lawton, I Habli, J McDermid

Applied Ergonomics 118, 104275, 2024

Affective Systems: Progressing Emotional Human-Computer Interactivity with Adaptive and Intelligent Game Systems

M Croissant

University of York, 2024

VDSC: Enhancing Exploration Timing with Value Discrepancy and State Counts

M Captari, R Sasso, M Sabatelli

arXiv preprint arXiv:2403.17542, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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