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"These People Had Taken Advantage of Me”: A Grounded Theory of Problematic Consequences of Player Interaction with Mobile Games Perceived as “Designed to Drive Spending"

E Petrovskaya, D Zendle

Human Behavior and Emerging Technologies 2022, 2022

Reforms to improve reproducibility and quality must be coordinated across the research ecosystem: the view from the UKRN Local Network Leads

SLK Stewart, CR Pennington, GR da Silva, N Ballou, J Butler, Z Dienes, ...

BMC Research Notes 15 (1), 1-5, 2022

A Manifesto for More Productive Psychological Games Research

N Ballou

PsyArXiv, 2022

Designing Games to Collect Human-Subject Data

DE Gundry

University of York, 2022

Self-Determination Theory in HCI: Shaping a Research Agenda

N Ballou, S Deterding, A Tyack, ED Mekler, RA Calvo, D Peters, ...

CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-6, 2022

“The game doesn't judge you”: game designers’ perspectives on implementing failure in video games

C Foch, B Kirman

FDG'22: Proceedings of the 17th International Conference on the Foundations …, 2022

Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires

NGJ Hughes, JR Flockton, P Cairns

International Journal of Human-Computer Studies, 102940, 2022

Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games

D Gundry, S Deterding

CHI Conference on Human Factors in Computing Systems, 1-14, 2022

Understanding whether lockdowns lead to increases in the heaviness of gaming using massive-scale data telemetry: An analysis of 251 billion hours of playtime

D Zendle, C Flick, D Hargarth, N Ballou, J Cutting, A Drachen

PsyArXiv, 2022

Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings

GC Dobre, M Wilczkowiak, M Gillies, X Pan, S Rintel

CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-7, 2022

The Ethics of Creative AI

C Flick, K Worrall

The Language of Creative AI, 73-91, 2022

A community-sourced glossary of open scholarship terms

S Parsons, F Azevedo, MM Elsherif, S Guay, ON Shahim, GH Govaart, ...

Nature human behaviour 6 (3), 312-318, 2022

Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings

C Gonzalez Diaz, J Tang, A Sarkar, S Rintel

2022 Symposium on Human-Computer Interaction for Work, 1-11, 2022

Meta-Referential Games to Learn Compositional Learning Behaviours

K Denamganaï, S Missaoui, JA Walker

arXiv preprint arXiv:2207.08012, 2022

The Effects of a Soundtrack on Board Game Player Experience

T Farkas, A Denisova, S Wiseman, R Fiebrink

CHI Conference on Human Factors in Computing Systems, 1-13, 2022

Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games

GC Dobre, M Gillies, X Pan

Virtual Reality, 2022

The lived experience of Internet Gaming Disorder: core symptoms, antecedents and consequences as based on a qualitative analysis of Reddit posts.

E Petrovskaya

PsyArXiv, 2022

Investing in AI for social good: an analysis of European national strategies

F Foffano, T Scantamburlo, A Cortés

AI & society, 1-22, 2022

Compressing and Comparing the Generative Spaces of Procedural Content Generators

O Withington, L Tokarchuk

2022 IEEE Conference on Games (CoG), 2022

Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns

N Ballou, S Deterding, I Iacovides, L Helsby

CHI Conference on Human Factors in Computing Systems, 1-15, 2022

A comparison of the effects of haptic and visual feedback on presence in virtual reality

JK Gibbs, M Gillies, X Pan

International Journal of Human-Computer Studies 157, 102717, 2022

Forging new narratives

NB Ben-Meir, L Dudek, Tomica, A Wilson

Visual Communication 21 (3), 437-450, 2022

‘I Just Wanted to Get it Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games

N Ballou, S Deterding

PsyArXiv. August 10, 2022

On Mixed-Initiative Content Creation for Video Games

G Lai, FF Leymarie, W Latham

IEEE Transactions on Games, 2022

Exploring the multiverse of analysis options for the Addiction Stroop

A Jones, T Stafford, E Petrovskaya

PsyArXiv, 2022

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