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iGGi Publications

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Building collaborative digital behavioural science: A cross-sector agenda from video games research

S Norwood, N Ballou, T Földes, T Hakman, K Mansfield, M Vuorre, ...

Open Science Framework, 2026

Evaluating Impact as a Distributed Ecosystem: Insights from a Coral-Themed Museum Late

N Binyamini Ben Meir, L Selby, D Barrios-O’Neill, C Jarvis, D Rungta

Design Research Society Biennial Conference Series

Interpretive Cultures: Resonance, randomness, and negotiated meaning for AI-assisted tarot divination

MK Prock, Z Epstein, H Schroeder, A Smith, C Lee, V Goblot, ...

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems …, 2026

All BANG, little buck: Need-related experiences are weakly linked with behavior in the video game domain

N Ballou, TA Földes, M Vuorre, T Hakman, K Magnusson, AK Przybylski

Open Science Framework, 2026

Game-Agnostic Value Functions through Automatic JSON Feature Extraction

D Nguyen, D Perez-Liebana

arXiv preprint arXiv:2608.30056, 2026

Video Game Archaeology as Hauntological Practice: A Collaborative Autoethnography in Elden Ring Shadow of the Erdtree

FS Nicholls, M Cook

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems …, 2026

Mediated ecology in Fukushima: decentralized storytelling and collaborative telepresent experience beyond the post-disaster landscape

H Hong, N Binyamini Ben-Meir, M Oka, HH Kobayashi

Frontiers in Human Dynamics 8, 1800722, 2026

Climate Companions: Designing a Live Action Role-playing (LARP) Game that Helps in Thinking Through Climate Actions

P SANDBHOR, JD HOOK, L DUNLOP

Proceedings of the ACM on Human-Computer Interaction, 2026

From Breakups to Lethargy: Player Accounts of Third Variables Affecting Video Game Playtime and Wellbeing

N Ballou, T Földes, T Hakman, AK Przybylski

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

TAPVid-360: Tracking Any Point in 360 from Narrow Field of View Video

F Hudson, J Gardner, W Smith

Advances in Neural Information Processing Systems 38, 2026

DuoMem: Towards Capable On-Device Memory Agents via Dual-Space Distillation

P Hosseini, O Bohdal, A Alajrami, A Maracani, I Castro, M Purver, M Ozay, ...

arXiv preprint arXiv:2606.29961, 2026

Breaking the Acoustic Barrier: An Applied Game for Supporting Spatial Audio in Mobile Extended Reality Experiences

AP CHITAYAT, J Williams, JD HOOK

ACM CHI PLAY 2026, 2026

POD/Post-anthropocentric design: World Oceans Day 2022

D Barrios-O'Neill, C Jarvis, N Binyamini Ben Meir, C Ramirez-Figueroa

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The basic needs in games model of video game play and mental health

N Ballou, S Deterding

Interacting with Computers 38 (3), 469-486, 2026

Tiny Moves: Game-based Hypothesis Refinement

A Dobrowolska, R Hintzen, M Balla, K Gemayel, S Reichert, T Charman, ...

arXiv preprint arXiv:2602.09801, 2026

Gaze for Dyads & Blinks for Triads: Task Engagement Predictors in Free-Flow VR Interactions

C Gonzalez Diaz, GC Dobre, E Andre, C Conati

2026 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)

Tracing Creativity: A Design Space For Creative Activity Traces in HCI

N Hammad, DCE Lin, A Smith, M Kreminski, E Harpstead, J Hammer

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems …, 2026

Tired and Wired: Sleep Deprivation Prevents Affective Renormalisation During Exposure to Ambiguous Threat

E Sullivan, C McCall, M Croissant, LM Henderson, G Schofield, S Cairney

Sleep Medicine 138, 107678, 2026

Player Discretion is Advised: Designing for Rule-Changing Play

D BALCI, J Iacovides, B Kirman

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication

A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

Global monitoring of methane point sources using deep learning on hyperspectral radiance measurements from EMIT

VV Batchu, M Conserva, A Wilson, AM Michalak, V Gulshan, PG Brodrick, ...

Post-anthropocentric design lab (PADLab).

D Barrios-O'Neill, M Pauzner, O Kutok, O Stadnuk, N Binyamini Ben Meir, ...

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Self-determination theory in HCI: advancing the field

Nick Ballou, Dorian Peters, Gabriela Villalobos-Zúñiga, Elisa D Mekler, Rafael A Calvo, Sebastian Deterding

Interacting with Computers 38 (3), 331-341, 2026

Herding CATs: Making Sense of Creative Activity Traces

M Kreminski, A Smith, J Joon Young Chung, K Son, Q Yang, SW Lee, ...

Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human …, 2026

VENI: Variational Encoder for Natural Illumination

P Walker, JAD Gardner, A Ardelean, WAP Smith, B Egger

arXiv preprint arXiv:2601.14079, 2026

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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