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Industry Info

iGGi is excited to be working with a wide range of partners from Industry and Academia to facilitate Knowledge Exchange. These collaborations take shape in multiple ways, but some of the most common include:
  • iGGi Placements: during their time at iGGi, each PG Researcher will spend a minimum of 8 weeks (but typically around 3+ months) on placement. Companies who have hired iGGi PG Researchers for this type of Knowledge Exchange include big players such as Google Deep Mind, Microsoft, and Sony, but also a number of SMEs like Splash Damage, Revolution Software, Ninja Theory, and Die Gute Fabrik Story Tech. Follow this link to see iGGi PG Researchers who are currently available for placement.

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  • iGGi Seminars/Workshops: iGGi Seminars and Workshops are held at regular intervals throughout the year in various formats (i.e. online, in person, hybrid). They include Talks by invited guest speakers from industry or academia, Workshops organised by either our researchers/supervisors or one of our partners, Panels with up to four contributors, Demos on a specific technical topic or developed game, Hackathons on a problem defined by an Industry Partner, and Masterclasses. [Link to a selection of recently held events to be added soon.]

 

  • iGGi Conference: the next iGGi Conference takes place 13-14 Sep 2023 at Queen Mary University of London. The iGGi Conference is an annual public event (registration necessary). Existing iGGi PG Researchers present their current work via exhibition and talks. Keynote speakers and panellists include members of Games Industry and iGGi Alumni. The iGGi Conference has become a niche networking platform for Games Industry and the wider Games Community. ​For the first time this year, a Mini Expo/Job Fair will run on the 2nd conference day (14 Sep) in parallel to the main track. The setup will comprise a dedicated gallery/space for Industry Stands. Apart from the conference attendees, we also expect footfall from the university's staff and students. The idea is that PG Researchers and Industry Members get an opportunity for informal 1-2-1 conversations, e.g., about Knowledge Exchange, finding placement matches, post-doc positions, or for a simple 'get to know you' chat.

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  • iGGi Projects/Co-funding: companies such as Microsoft, Creative Assembly, and Square Enix have defined research projects based on a complex problem relevant to them; this has resulted in several successful (ongoing) collaborations where iGGi PGRs’ research proposals were matched to fit the respective project. In a few cases, the respecitve company decided to co-fund a studentship in return for research collaboration/IP rights. We are always looking for Industry to provide new research direction ideas and tell us about their research needs.

 

  • iGGi Supervision Teams: we strongly support the idea that each iGGi PGR’s supervision team should include at least one external supervisor, ideally someone who is actively working/engaged in the Games Industry.

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  • Sponsorship of Events: Industry Partners can sponsor either a whole iGGi event or an element thereof, in return for a customised package (e.g., marketing). iGGi can provide further info on request. 

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There are many ways for our industry partners to work with iGGi. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you.

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