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Game Audio

How might we combine data, AI, and music psychology to create engaging adaptive music and sound experiences for games? 


Project areas include:

  • Using AI to generate music on-the-fly tailored to the game state

iGGi >>> People <<< relevant to this Theme:

Adrián Barahona-Ríos

Adrián Barahona-Ríos

iGGi PG Researcher

Creative Computing, Game Audio

Prof. Nick Bryan-Kinns

Prof. Nick Bryan-Kinns

Supervisor

Applied Games, Creative Computing, Game Audio, Player Research

Igor Dall'Avanzi

Igor Dall'Avanzi

iGGi Alum

Player Research, Game Audio

Dr Mariana Lopez

Dr Mariana Lopez

Supervisor

Applied Games, Game Audio

Dr Mathieu Barthet

Dr Mathieu Barthet

Supervisor

Game AI, Game Audio

Dr Tom Collins

Dr Tom Collins

Supervisor

Game AI, Game Audio, Game Data, Player Research, Esports

Alex Fletcher

Alex Fletcher

iGGi Alum

Player Research, Applied Games, Game Audio

Dimitris Menexopoulos

Dimitris Menexopoulos

iGGi PG Researcher

Available for placement

Game Audio, Creative Computing

Dr Anna Bramwell-Dicks

Dr Anna Bramwell-Dicks

Supervisor

Game Audio, Player Research, Design & Development, Applied Games, Accessibility

Prof. Simon Colton

Prof. Simon Colton

Supervisor

Game AI, Game Audio, Creative Computing, Accessibility, Player Research

Dr Gavin Kearney

Dr Gavin Kearney

Supervisor

Accessibility, Applied Games, Game AI, Game Audio

Prof. Damian Murphy

Prof. Damian Murphy

Supervisor

Creative Computing, Game Audio, Immersive Technology

iGGi >>> Publications <<< relevant to this Theme:

Sonifying energy consumption using SpecSinGAN

S Pauletto, A Barahona-Rios, V Madaghiele, Y Seznec

Sound and Music Computing Conference, 2023

The Effects of a Soundtrack on Board Game Player Experience

T Farkas, A Denisova, S Wiseman, R Fiebrink

CHI Conference on Human Factors in Computing Systems, 1-13, 2022

The Ethics of Creative AI

C Flick, K Worrall

The Language of Creative AI, 73-91, 2022

Illuminating Game Space Using MAP-Elites for Assisting Video Game Design

M Balla, A Barahona-Rıos, A Katona, NP Pérez, R Spick

11th AISB Symposium on AI & Games (AI&G), 1-6, 2021

SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs

A Barahona-Ríos, T Collins

arXiv preprint arXiv:2110.07311, 2021

Illuminating Game Space Using MAP-Elites for Assisting Video Game Design

M Balla, A Barahona-Rıos, A Katona, NP Pérez, R Spick

11th AISB Symposium on AI & Games (AI&G), 1-6, 2021

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