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Game Audio

How might we combine data, AI, and music psychology to create engaging adaptive music and sound experiences for games? 


Project areas include:

  • Using AI to generate music on-the-fly tailored to the game state

iGGi >>> People <<< relevant to this Theme:

Dr Adrián Barahona-Ríos

Dr Adrián Barahona-Ríos

iGGi Alum

Creative Computing, Game Audio

Prof. Nick Bryan-Kinns

Prof. Nick Bryan-Kinns

Supervisor

Applied Games, Creative Computing, Game Audio, Player Research

Igor Dall'Avanzi

Igor Dall'Avanzi

iGGi Alum

Player Research, Game Audio

Dr Mariana Lopez

Dr Mariana Lopez

Supervisor

Applied Games, Game Audio

Dr Mathieu Barthet

Dr Mathieu Barthet

Supervisor

Game AI, Game Audio

Dr Tom Collins

Dr Tom Collins

Supervisor

Game AI, Game Audio, Game Data, Player Research, Esports

Alex Fletcher

Alex Fletcher

iGGi Alum

Player Research, Applied Games, Game Audio

Dimitris Menexopoulos

Dimitris Menexopoulos

iGGi PG Researcher

Game Audio, Creative Computing

Dr Anna Bramwell-Dicks

Dr Anna Bramwell-Dicks

Supervisor

Game Audio, Player Research, Design & Development, Applied Games, Accessibility

Prof. Simon Colton

Prof. Simon Colton

Supervisor

Game AI, Game Audio, Creative Computing, Accessibility, Player Research

Dr Gavin Kearney

Dr Gavin Kearney

Supervisor

Accessibility, Applied Games, Game AI, Game Audio

Prof. Damian Murphy

Prof. Damian Murphy

Supervisor

Creative Computing, Game Audio, Immersive Technology

iGGi >>> Publications <<< relevant to this Theme:

Reflection Across AI-based Music Composition

Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns

ACM Cognition & Creativity '24, 398-412, 2024

Comparative evaluation in the wild: Systems for the expressive rendering of music

K Worrall, Z Yin, T Collins

IEEE Transactions on Artificial Intelligence, 2024

Using texture maps to procedurally generate sound in virtual environments

D Menexopoulos

Audio Engineering Society Conference: AES 2024 International Audio for Games Conference, 2024

NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks

A Barahona-Rios, T Collins

IEEE/ACM Transactions on Audio, Speech, and Language Processing 32, 1573-1585, 2024

How Boardgame Players Imagine Interacting With Technology

T Farkas, NGJ Hughes, R Fiebrink

Proceedings of the ACM on Human-Computer Interaction (CHI PLAY), 2024

Deep Learning for the Synthesis of Sound Effects

A Barahona-Rios

University of York, 2023

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