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Esports

How might we use esports data to create immersive audience experiences, help players and teams improve, and understand human performance? 


Project areas include:

  • Modelling team formation and metagame strategies in multiplayer games

iGGi >>> People <<< relevant to this Theme:

Dr Tom Collins

Dr Tom Collins

Supervisor

Game AI, Game Audio, Game Data, Player Research, Esports

Prof. Anders Drachen

Prof. Anders Drachen

Supervisor

Player Research, Design & Development, Game Data, Esports

Dr Anne Hsu

Dr Anne Hsu

Supervisor

Applied Games, Design & Development, Player Research, Esports

Dr Athanasios Vasileios Kokkinakis

Dr Athanasios Vasileios Kokkinakis

iGGi Alum

Game AI, Player Research, Esports

Dan Cooke

Dan Cooke

iGGi PG Researcher

Available for placement

Esports, Game Data, Player Research

Dr Phoebe Hesketh

Dr Phoebe Hesketh

iGGi Alum

Player Research, Esports

Dr Patrik Huber

Dr Patrik Huber

Supervisor

Applied Games, Game Data, Immersive Technology, Player Research, Esports

Alan Pedrassoli Chitayat

Alan Pedrassoli Chitayat

iGGi PG Researcher

Design & Development, Game Data, Esports

Dr Gaetano Dimita

Dr Gaetano Dimita

Supervisor

Applied Games, Creative Computing, Game AI, Player Research, Esports

Dr Jon Hook

Dr Jon Hook

Supervisor

Applied Games, Player Research, Esports

Dr Ben Kirman

Dr Ben Kirman

Supervisor

Player Research, Creative Computing, Design & Development, Applied Games, Esports

Dr Charles Ringer

Dr Charles Ringer

iGGi Alum

Game AI, Game Data, Esports

iGGi >>> Publications <<< relevant to this Theme:

Time to die 2: Improved in-game death prediction in dota 2

C Ringer, S Missaoui, VJ Hodge, AP Chitayat, A Kokkinakis, S Patra, ...

Machine Learning with Applications 12, 100466, 2023

Top-Rated LABS Abstracts 2021

S Pinkel, M Akten, RG Cepeda, H Choubassi, B Desouky, J Freeman, ...

Leonardo 55 (5), 497-502, 2022

Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search

M Tot, M Conserva, DP Liebana, S Devlin

2022 IEEE Conference on Games (CoG), 300-306, 2022

Multi-Modal Livestream Highlight Detection from Audio, Visual, and Language Data

C Ringer

University of York, 2022

Investigating the non-disruptive measurement of immersive player experience

MT Aung

University of York, 2022

On the Behavioural Profiling of Gamblers Using Cryptocurrency Transaction Data

OJ Scholten

University of York, 2022

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