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Esports

How might we use esports data to create immersive audience experiences, help players and teams improve, and understand human performance? 


Project areas include:

  • Modelling team formation and metagame strategies in multiplayer games

iGGi >>> People <<< relevant to this Theme:

Dr Tom Collins

Dr Tom Collins

Supervisor

Game AI, Game Audio, Game Data, Player Research, Esports

Prof. Anders Drachen

Prof. Anders Drachen

Supervisor

Player Research, Design & Development, Game Data, Esports

Dr Anne Hsu

Dr Anne Hsu

Supervisor

Applied Games, Design & Development, Player Research, Esports

Dr Athanasios Vasileios Kokkinakis

Dr Athanasios Vasileios Kokkinakis

iGGi Alum

Game AI, Player Research, Esports

Dan Cooke

Dan Cooke

iGGi PG Researcher

Available for placement

Esports, Game Data, Player Research

Dr Phoebe Hesketh

Dr Phoebe Hesketh

iGGi Alum

Player Research, Esports

Dr Patrik Huber

Dr Patrik Huber

Supervisor

Applied Games, Game Data, Immersive Technology, Player Research, Esports

Alan Pedrassoli Chitayat

Alan Pedrassoli Chitayat

iGGi PG Researcher

Available for post-PhD position

Design & Development, Game Data, Esports

Dr Gaetano Dimita

Dr Gaetano Dimita

Supervisor

Applied Games, Creative Computing, Game AI, Player Research, Esports

Dr Jon Hook

Dr Jon Hook

Supervisor

Applied Games, Player Research, Esports

Dr Ben Kirman

Dr Ben Kirman

Supervisor

Player Research, Creative Computing, Design & Development, Applied Games, Esports

Dr Charles Ringer

Dr Charles Ringer

iGGi Alum

Game AI, Game Data, Esports

iGGi >>> Publications <<< relevant to this Theme:

Applying and Visualising Complex Models in Esport Broadcast Coverage

A Pedrassoli Chitayat, F Block, JA Walker, A Drachen

Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

Money laundering through video games, a criminals' playground

D Cooke, A Marshall

Forensic Science International: Digital Investigation, Volume 50, 2024, 301802, ISSN 2666-2817

How Could They Win? An Exploration of Win Condition for Esports Narratives

AP Chitayat, FO Block, JA Walker, A Drachen

Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2024), 2024

System and method for training a machine learning model

R Spick, G Moss, T Bradley, PV Amadori

US Patent App. 18/513,849, 2024

From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond

Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark McConachie, Peter York

Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

Behavioural Cloning in VizDoom

R Spick, T Bradley, A Raina, PV Amadori, G Moss

arXiv preprint arXiv:2401.03993, 2024

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