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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

Creative Computing, Design & Development, Game AI, Player Research

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

Player Research, Creative Computing

Oliver Withington

Oliver Withington

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Florence Smith Nicholls

Florence Smith Nicholls

iGGi PG Researcher

Game AI, Creative Computing, Design & Development, Game Data

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

Available for post-PhD position

Game Audio, Creative Computing

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

iGGi >>> Publications <<< relevant to this Theme:

SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs

A Barahona-Ríos, T Collins

arXiv preprint arXiv:2110.07311, 2021

PAGAN for Character Believability Assessment

C Pacheco

Queen Mary University of London, 2021

Discrete versus Ordinal Time-Continuous Believability Assessment

C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana

2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII), 2021

Active Divergence with Generative Deep Learning--A Survey and Taxonomy

T Broad, S Berns, S Colton, M Grierson

Proceedings of The Twelfth International Conference on Computational …, 2021

Expressivity of Parameterized and Data-driven Representations in Quality Diversity Search

A Hagg, S Berns, A Asteroth, S Colton, T Bäck

Genetic and Evolutionary Computation Conference (GECCO), 2021

Illuminating Game Space Using MAP-Elites for Assisting Video Game Design

M Balla, A Barahona-Rıos, A Katona, NP Pérez, R Spick

11th AISB Symposium on AI & Games (AI&G), 1-6, 2021

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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