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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Envisioning Distant Worlds: Fine-Tuning a Latent Diffusion Model with NASA's Exoplanet Data

M Beaty, T Broad

NeurIPS 2023 Workshop on Machine Learning for Creativity and Design, 2023

Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation

Y Rabii, M Cook

Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Predictive models and monte carlo tree search: A pipeline for believable agents

C Pacheco, D Perez-Liebana

2023 IEEE Conference on Games (CoG), 1-4, 2023

Predictive models and monte carlo tree search: A pipeline for believable agents

C Pacheco, D Perez-Liebana

2023 IEEE Conference on Games (CoG), 1-4, 2023

Exploring Minecraft Settlement Generators with Generative Shift Analysis

Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge

arXiv preprint arXiv:2309.05371, 2023

The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods

O Withington, L Tokarchuk

Proceedings of the 18th International Conference on the Foundations of Digital Games, pp 1-11, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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