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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr Adrián Barahona-Ríos

Dr Adrián Barahona-Ríos

iGGi Alum

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Creative Computing, Game Audio

Dr Terence Broad

Dr Terence Broad

iGGi Alum

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Creative Computing, Design & Development

Prof. Simon Colton

Prof. Simon Colton

Supervisor

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Game AI, Game Audio, Creative Computing, Accessibility, Player Research

Dr Timea Farkas

Dr Timea Farkas

iGGi Alum

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Player Research, Creative Computing, Immersive Technology

Nirit Binyamini Ben Meir

Nirit Binyamini Ben Meir

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development, Creative Computing

Prof. Nick Bryan-Kinns

Prof. Nick Bryan-Kinns

Supervisor

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Applied Games, Creative Computing, Game Audio, Player Research

Dr Mike Cook

Dr Mike Cook

Supervisor

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Game AI, Design & Development, Creative Computing

Dr Carlos Gonzalez Diaz

Dr Carlos Gonzalez Diaz

iGGi Alum

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Immersive Technology, Game AI, Design & Development, Creative Computing

Dr Sebastian Berns

Dr Sebastian Berns

iGGi Alum

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Creative Computing

Dr Guifen Chen

Dr Guifen Chen

Supervisor

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Creative Computing, Design & Development, Immersive Technology, Player Research

Prof. Sebastian Deterding

Prof. Sebastian Deterding

Supervisor

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Applied Games, Creative Computing, Design & Development, Player Research

Dr Jeremy Gow

Dr Jeremy Gow

Supervisor

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Game AI, Creative Computing, Design & Development, Game Data

iGGi >>> Publications <<< relevant to this Theme:

Evaluating Impact as a Distributed Ecosystem: Insights from a Coral-Themed Museum Late

N Binyamini Ben Meir, L Selby, D Barrios-O’Neill, C Jarvis, D Rungta

Design Research Society Biennial Conference Series

Interpretive Cultures: Resonance, randomness, and negotiated meaning for AI-assisted tarot divination

MK Prock, Z Epstein, H Schroeder, A Smith, C Lee, V Goblot, ...

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems …, 2026

Game-Agnostic Value Functions through Automatic JSON Feature Extraction

D Nguyen, D Perez-Liebana

arXiv preprint arXiv:2608.30056, 2026

Video Game Archaeology as Hauntological Practice: A Collaborative Autoethnography in Elden Ring Shadow of the Erdtree

FS Nicholls, M Cook

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems …, 2026

Mediated ecology in Fukushima: decentralized storytelling and collaborative telepresent experience beyond the post-disaster landscape

H Hong, N Binyamini Ben-Meir, M Oka, HH Kobayashi

Frontiers in Human Dynamics 8, 1800722, 2026

TAPVid-360: Tracking Any Point in 360 from Narrow Field of View Video

F Hudson, J Gardner, W Smith

Advances in Neural Information Processing Systems 38, 2026

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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