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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. David Adger

Prof. David Adger

Supervisor

Creative Computing

Nirit Binyamini Ben Meir

Nirit Binyamini Ben Meir

iGGi PG Researcher

Available for placement

Applied Games, Design & Development, Creative Computing

Prof. Nick Bryan-Kinns

Prof. Nick Bryan-Kinns

Supervisor

Applied Games, Creative Computing, Game Audio, Player Research

Dr Mike Cook

Dr Mike Cook

Supervisor

Game AI, Design & Development, Creative Computing

Adrián Barahona-Ríos

Adrián Barahona-Ríos

iGGi PG Researcher

Creative Computing, Game Audio

Sebastian Berns

Sebastian Berns

iGGi PG Researcher

Creative Computing

Dr Guifen Chen

Dr Guifen Chen

Supervisor

Creative Computing, Design & Development, Immersive Technology, Player Research

Prof. Sebastian Deterding

Prof. Sebastian Deterding

Supervisor

Applied Games, Creative Computing, Design & Development, Player Research

Prof. David Beer

Prof. David Beer

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Game AI

Terence Broad

Terence Broad

iGGi PG Researcher

Available for post-PhD position

Creative Computing, Design & Development

Prof. Simon Colton

Prof. Simon Colton

Supervisor

Game AI, Game Audio, Creative Computing, Accessibility, Player Research

Dr Gaetano Dimita

Dr Gaetano Dimita

Supervisor

Applied Games, Creative Computing, Game AI, Player Research, Esports

iGGi >>> Publications <<< relevant to this Theme:

Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation

Y Rabii, M Cook

Proceedings of the 18th International Conference on the Foundations of '�, 2023

The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods

O Withington, L Tokarchuk

Proceedings of the 18th International Conference on the Foundations of '�, 2023

Sonifying energy consumption using SpecSinGAN

S Pauletto, A Barahona-Rios, V Madaghiele, Y Seznec

Sound and Music Computing Conference, 2023

Towards Mode Balancing of Generative Models via Diversity Weights

S Berns, S Colton, C Guckelsberger

arXiv preprint arXiv:2304.11961, 2023

What Is a Game Jam?

G Lai, F Khosmood

Game Jams'�History, Technology, and Organisation, 1-20, 2022

On Mixed-Initiative Content Creation for Video Games

G Lai, FF Leymarie, W Latham

IEEE Transactions on Games, 2022

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