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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. David Adger

Prof. David Adger

Supervisor

Creative Computing

Nirit Binyamini Ben Meir

Nirit Binyamini Ben Meir

iGGi PG Researcher

Available for placement

Applied Games, Design & Development, Creative Computing

Prof. Nick Bryan-Kinns

Prof. Nick Bryan-Kinns

Supervisor

Applied Games, Creative Computing, Game Audio, Player Research

Dr Mike Cook

Dr Mike Cook

Supervisor

Game AI, Design & Development, Creative Computing

Dr Adrián Barahona-Ríos

Dr Adrián Barahona-Ríos

iGGi Alum

Creative Computing, Game Audio

Dr Sebastian Berns

Dr Sebastian Berns

iGGi Alum

Creative Computing

Dr Guifen Chen

Dr Guifen Chen

Supervisor

Creative Computing, Design & Development, Immersive Technology, Player Research

Prof. Sebastian Deterding

Prof. Sebastian Deterding

Supervisor

Applied Games, Creative Computing, Design & Development, Player Research

Prof. David Beer

Prof. David Beer

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Game AI

Dr Terence Broad

Dr Terence Broad

iGGi Alum

Available for post-PhD position

Creative Computing, Design & Development

Prof. Simon Colton

Prof. Simon Colton

Supervisor

Game AI, Game Audio, Creative Computing, Accessibility, Player Research

Dr Gaetano Dimita

Dr Gaetano Dimita

Supervisor

Applied Games, Creative Computing, Game AI, Player Research, Esports

iGGi >>> Publications <<< relevant to this Theme:

Scaling Analysis of Creative Activity Traces via Fuzzy Linkography

A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ..

Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems

XAIxArts Manifesto: Explainable AI for the Arts

N Bryan-Kinns, SJ Zheng, F Castro, M Lewis, JR Chang, G Vigliensoni, ...

arXiv preprint arXiv:2502.21220, 2025

Fuzzy Linkography: Automatic Graphical Summarization of Creative Activity Traces

A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ...

arXiv preprint arXiv:2502.04599

Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets

G Lai, I Vecchi

Games and Culture, 2024

Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach

T Farkas

Goldsmiths, University of London, 2024

" Hunt Takes Hare": Theming Games Through Game-Word Vector Translation

Y Rabii, M Cook

Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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