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How can AI tools enhance the creative process of (human) game creatives?
Project areas include:
Procedural content of game content (art, level design, audio, etc.)
AI-assisted game-creation and playtesting
AI tools which allow non-experts to build games
Supervisor
iGGi PG Researcher
Available for placement
iGGi Alum
Available for post-PhD position
A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ..
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
N Bryan-Kinns, SJ Zheng, F Castro, M Lewis, JR Chang, G Vigliensoni, ...
arXiv preprint arXiv:2502.21220, 2025
F Smith Nicholls, M Cook
CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20
A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ...
arXiv preprint arXiv:2502.04599
G Lai, I Vecchi
Games and Culture, 2024
T Farkas
Goldsmiths, University of London, 2024