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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. David Adger

Prof. David Adger

Supervisor

Creative Computing

Nirit Binyamini Ben Meir

Nirit Binyamini Ben Meir

iGGi PG Researcher

Available for placement

Applied Games, Player Research, Design & Development, Creative Computing

Prof. Nick Bryan-Kinns

Prof. Nick Bryan-Kinns

Supervisor

Applied Games, Creative Computing, Game Audio, Player Research

Dr Gaetano Dimita

Dr Gaetano Dimita

Supervisor

Applied Games, Creative Computing, Game AI, Player Research, Esports

Adrián Barahona-Ríos

Adrián Barahona-Ríos

iGGi PG Researcher

Creative Computing

Sebastian Berns

Sebastian Berns

iGGi PG Researcher

Creative Computing

Prof. Simon Colton

Prof. Simon Colton

Supervisor

Game AI, Game Audio, Creative Computing, Accessibility, Player Research

Timea Farkas

Timea Farkas

iGGi PG Researcher

Player Research, Game Audio, Creative Computing

Prof. David Beer

Prof. David Beer

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Game AI

Terence Broad

Terence Broad

iGGi PG Researcher

Creative Computing

Prof. Sebastian Deterding

Prof. Sebastian Deterding

Supervisor

Applied Games, Creative Computing, Design & Development, Player Research

Dr Jeremy Gow

Dr Jeremy Gow

Supervisor

Game AI, Creative Computing, Design & Development, Game Data

iGGi >>> Publications <<< relevant to this Theme:

The Ethics of Creative AI

C Flick, K Worrall

The Language of Creative AI, 73-91, 2022

The Effects of a Soundtrack on Board Game Player Experience

T Farkas, A Denisova, S Wiseman, R Fiebrink

CHI Conference on Human Factors in Computing Systems, 1-13, 2022

Compressing and Comparing the Generative Spaces of Procedural Content Generators

O Withington, L Tokarchuk

2022 IEEE Conference on Games (CoG), 2022

Forging new narratives

NB Ben-Meir, L Dudek, Tomica, A Wilson

Visual Communication 21 (3), 437-450, 2022

On Mixed-Initiative Content Creation for Video Games

G Lai, FF Leymarie, W Latham

IEEE Transactions on Games, 2022

Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities

S Berns, T Broad, C Guckelsberger, S Colton

Proceedings of The Twelfth International Conference on Computational …, 2021

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