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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr Nathan Hughes

Dr Nathan Hughes

iGGi Alum

Player Research

Tamsin Isaac

Tamsin Isaac

iGGi PG Researcher

Available for placement

Applied Games, Design & Development, Player Research

Dr Athanasios Vasileios Kokkinakis

Dr Athanasios Vasileios Kokkinakis

iGGi Alum

Game AI, Player Research, Esports

Laura Helsby

Laura Helsby

iGGi PG Researcher

Player Research, Applied Games

Andrei Iacob

Andrei Iacob

iGGi Alum

Player Research

Dr Yul HR Kang

Dr Yul HR Kang

Supervisor

Game AI, Player Research, Creative Computing, Immersive Technology

Dr Jozef Kulik

Dr Jozef Kulik

iGGi Alum

Accessibility, Player Research

Nicole Levermore

Nicole Levermore

iGGi PG Researcher

Available for placement

Design & Development, Immersive Technology, Accessibility, Player Research

Dr Jo Iacovides

Dr Jo Iacovides

Supervisor

Applied Games, Design & Development, Player Research

Dr Ben Kirman

Dr Ben Kirman

Supervisor

Player Research, Creative Computing, Design & Development, Applied Games, Esports

Dr Shringi Kumari

Dr Shringi Kumari

iGGi Alum

Player Research

Océane Lissillour

Océane Lissillour

iGGi PG Researcher

Available for placement

Design & Development, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training

T Collingwoode-Williams, M Gillies, P Nambyiah, C Fertleman, X Pan

2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH)

Brain Drain Optimization (BRADO) Algorithm to Solve Multi-Objective Expert Team Formation Problem in Social Networks

A Basiri, E Masehian, F Taghiyareh, P Hosseini

Experience as a transformational practice

C Ramirez-Figueroa, GL Amadei, N Binyamini Ben Meir, C Martin, ...

InnovativePractice in Higher Education 6 (2), 1-26, 2024

Investigating Sensorimotor Contingencies in the Enactive Interface

K Devlin, JK Gibbs

Goldsmiths, University of London, 2024

From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond

Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark McConachie, Peter York

Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

Measuring Randomness in Tabletop Games

J Goodman, D Perez-Liebana, S Lucas

2024 IEEE Conference on Games (CoG), 1-8, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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