top of page

Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Nick Ballou

Nick Ballou

iGGi PG Researcher

Player Research

Nirit Binyamini Ben Meir

Nirit Binyamini Ben Meir

iGGi PG Researcher

Available for placement

Applied Games, Player Research, Design & Development, Creative Computing

Ivan Bravi

Ivan Bravi

iGGi PG Researcher

Game AI, Player Research

Dr Ignacio Castro

Dr Ignacio Castro

Supervisor

Game AI, Applied Games, Player Research, Game Data

Prof. Richard Bartle

Prof. Richard Bartle

Supervisor

Design & Development, Game AI, Player Research

Valerio Bonometti

Valerio Bonometti

iGGi PG Researcher

Player Research

Prof. Nick Bryan-Kinns

Prof. Nick Bryan-Kinns

Supervisor

Applied Games, Creative Computing, Game Audio, Player Research

Tara Collingwoode-Williams

Tara Collingwoode-Williams

iGGi PG Researcher

Player Research, Applied Games

Prof. David Beer

Prof. David Beer

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Game AI

Dr Anna Bramwell-Dicks

Dr Anna Bramwell-Dicks

Supervisor

Game Audio, Player Research, Design & Development, Applied Games, Accessibility

Prof. Paul Cairns

Prof. Paul Cairns

Supervisor

Applied Games, Player Research, Accessibility, Game Data

Dr Tom Collins

Dr Tom Collins

Supervisor

Game AI, Game Audio, Game Data, Player Research, Esports

iGGi >>> Publications <<< relevant to this Theme:

"These People Had Taken Advantage of Me”: A Grounded Theory of Problematic Consequences of Player Interaction with Mobile Games Perceived as “Designed to Drive Spending"

E Petrovskaya, D Zendle

Human Behavior and Emerging Technologies 2022, 2022

Reforms to improve reproducibility and quality must be coordinated across the research ecosystem: the view from the UKRN Local Network Leads

SLK Stewart, CR Pennington, GR da Silva, N Ballou, J Butler, Z Dienes, ...

BMC Research Notes 15 (1), 1-5, 2022

A Manifesto for More Productive Psychological Games Research

N Ballou

PsyArXiv, 2022

Self-Determination Theory in HCI: Shaping a Research Agenda

N Ballou, S Deterding, A Tyack, ED Mekler, RA Calvo, D Peters, ...

CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-6, 2022

“The game doesn't judge you”: game designers’ perspectives on implementing failure in video games

C Foch, B Kirman

FDG'22: Proceedings of the 17th International Conference on the Foundations …, 2022

Understanding whether lockdowns lead to increases in the heaviness of gaming using massive-scale data telemetry: An analysis of 251 billion hours of playtime

D Zendle, C Flick, D Hargarth, N Ballou, J Cutting, A Drachen

PsyArXiv, 2022

Previous
Next
bottom of page