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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Doruk Balcı

Doruk Balcı

iGGi PG Researcher

Design & Development, Player Research

Prof. David Beer

Prof. David Beer

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Game AI

Dr Anna Bramwell-Dicks

Dr Anna Bramwell-Dicks

Supervisor

Game Audio, Player Research, Design & Development, Applied Games, Accessibility

Prof. Paul Cairns

Prof. Paul Cairns

Supervisor

Applied Games, Player Research, Accessibility, Game Data

Dr Nick Ballou

Dr Nick Ballou

iGGi Alum

Player Research, Game Data

Toby Best

Toby Best

iGGi PG Researcher

Available for placement

Game AI, Design & Development, Player Research

Dr Ivan Bravi

Dr Ivan Bravi

iGGi Alum

Game AI, Player Research

Steph Carter

Steph Carter

iGGi PG Researcher

Available for placement

Applied Games, Design & Development, Player Research, Accessibility, Game Data

Prof. Richard Bartle

Prof. Richard Bartle

Supervisor

Design & Development, Game AI, Player Research

Dr Valerio Bonometti

Dr Valerio Bonometti

iGGi Alum

Player Research

Prof. Nick Bryan-Kinns

Prof. Nick Bryan-Kinns

Supervisor

Applied Games, Creative Computing, Game Audio, Player Research

Dr Ignacio Castro

Dr Ignacio Castro

Supervisor

Game AI, Applied Games, Player Research, Game Data

iGGi >>> Publications <<< relevant to this Theme:

Can We Generate Realistic Hands Only Using Convolution?

M Hosseini, P Hosseini

arXiv preprint arXiv:2401.01951, 2024

An appraisal-based chain-of-emotion architecture for affective language model game agents

M Croissant, M Frister, G Schofield, C McCall

Plos one 19 (5), e0301033, 2024

Use of Technology in Brief Interventions

L Gega, MJ Saiger

Brief CBT and Science-Based Tailoring for Children, Adolescents, and Young Adolescents, and Young Adults, Springer, pp 293-309, 2024

Applying and Visualising Complex Models in Esport Broadcast Coverage

A Pedrassoli Chitayat, F Block, JA Walker, A Drachen

Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

Player Expectations of Strategy Game AI

D Gomme

University of Essex, 2024

How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance

D Kao, N Ballou, K Gerling, H Breitsohl, S Deterding

Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-16, 2024

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