top of page

Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr Lina Gega

Dr Lina Gega

Supervisor

Applied Games, Player Research

Dr Phoebe Hesketh

Dr Phoebe Hesketh

iGGi Alum

Player Research, Esports

Peyman  Hosseini

Peyman Hosseini

iGGi PG Researcher

Player Research, Game AI

Sam Hughes

Sam Hughes

iGGi Alum

Player Research

Dr Daniel Gomme

Dr Daniel Gomme

iGGi Alum

Game AI, Player Research, Design & Development

Rob Homewood

Rob Homewood

iGGi Alum

Player Research

Dr Anne Hsu

Dr Anne Hsu

Supervisor

Applied Games, Design & Development, Player Research, Esports

Dr Nathan Hughes

Dr Nathan Hughes

iGGi Alum

Player Research

Dr Daniel Hernandez

Dr Daniel Hernandez

iGGi Alum

Game AI, Player Research

Dr Jon Hook

Dr Jon Hook

Supervisor

Applied Games, Player Research, Esports

Dr Patrik Huber

Dr Patrik Huber

Supervisor

Applied Games, Game Data, Immersive Technology, Player Research, Esports

Andrei Iacob

Andrei Iacob

iGGi Alum

Player Research

iGGi >>> Publications <<< relevant to this Theme:

From social media to artificial intelligence: improving research on digital harms in youth

KL Mansfield, S Ghai, T Hakman, N Ballou, M Vuorre, AK Przybylski

The Lancet Child & Adolescent Health, Volume 9, Issue 3p194-204, 2025

From code to play: Benchmarking program search for games using large language models

M Eberhardinger, J Goodman, A Dockhorn, D Perez-Liebana, RD Gaina, ...

IEEE Transactions on Games, 2025

The Psychological Impact of the Configuration of Self-Representation in Immersive Virtual Reality

T Collingwoode-Williams

Goldsmiths, University of London, 2025

The PAD Framework: Postdigital Design Education for Post-Anthropocentric Futures

D Barrios-O'Neill, M Pauzner, O Kutok, NB Ben-Meir, C Jarvis, L Dudek, ...

Postdigital (Re) Imaginations: Critiques, Methods, and Interventions, 229-243, 2025

Game Rules as Player Tools: Introspective Rulebook Method

D Balcı, J Stenros, O Sotamaa

ACM Games: Research and Practice 3 (2), 1-14, 2025

Scaling Analysis of Creative Activity Traces via Fuzzy Linkography

A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ..

Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

Privacy Policy

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page