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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Francesca Foffano

Francesca Foffano

iGGi PG Researcher

Available for post-PhD position

Player Research

Dr Daniel Gomme

Dr Daniel Gomme

iGGi Alum

Game AI, Player Research, Design & Development

Rob Homewood

Rob Homewood

iGGi Alum

Player Research

Dr Anne Hsu

Dr Anne Hsu

Supervisor

Applied Games, Design & Development, Player Research, Esports

Dr Madeleine Frister

Dr Madeleine Frister

iGGi Alum

Design & Development, Player Research

Dr Daniel Hernandez

Dr Daniel Hernandez

iGGi Alum

Game AI, Player Research

Dr Jon Hook

Dr Jon Hook

Supervisor

Applied Games, Player Research, Esports

Dr Patrik Huber

Dr Patrik Huber

Supervisor

Applied Games, Game Data, Immersive Technology, Player Research, Esports

Dr Lina Gega

Dr Lina Gega

Supervisor

Applied Games, Player Research

Dr Phoebe Hesketh

Dr Phoebe Hesketh

iGGi Alum

Player Research, Esports

Peyman  Hosseini

Peyman Hosseini

iGGi PG Researcher

Player Research, Game AI

Sam Hughes

Sam Hughes

iGGi Alum

Player Research

iGGi >>> Publications <<< relevant to this Theme:

How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance

D Kao, N Ballou, K Gerling, H Breitsohl, S Deterding

Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-16, 2024

Money laundering through video games, a criminals' playground

D Cooke, A Marshall

Forensic Science International: Digital Investigation, Volume 50, 2024, 301802, ISSN 2666-2817

How Could They Win? An Exploration of Win Condition for Esports Narratives

AP Chitayat, FO Block, JA Walker, A Drachen

Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2024), 2024

Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach

T Farkas

Goldsmiths, University of London, 2024

Advancing Methodological Approaches in Affect-Adaptive Video Game Design: Empirical Validation of Emotion-Driven Gameplay Modification

M Croissant, M Frister, G Schofield, C McCall

International Journal of Human-Computer Interaction, 2024

Skill Depth in Tabletop Board Games

J Goodman, D Perez-Liebana, S Lucas

2024 IEEE Conference on Games (CoG), 1-8, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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