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Game Data

How might we analyse the big data exhausts of games to support game developers and understand people inside and outside of games?


Project areas include:

  • Imitation Learning: Using game data from human players we can build AI opponents and team-mates to enhance multi-player games.

  • Comparative Analysis of Games: By comparing data across different games, developers can understand key factors underlying game genres or mechanics, leading to more successful future game designs.

  • Social Dynamics in Games: Studying data from multiplayer games can uncover fascinating insights about social dynamics and cooperation/competition among players.

  • Game Economics: In games with virtual economies, tracking and analysing economic data can help maintain balanced economies, which is crucial for player satisfaction and the longevity of the game.


iGGi >>> People <<< relevant to this Theme:

Dr Patrik Huber

Dr Patrik Huber

Supervisor

Applied Games, Game Data, Immersive Technology, Player Research, Esports

Dr Athen Ma

Dr Athen Ma

Supervisor

Player Research, Game Data

Dr Diego Pérez-Liébana

Dr Diego Pérez-Liébana

Supervisor

Game AI, Game Data

Dr Luca Rossi

Dr Luca Rossi

Supervisor

Game AI, Game Data

Dominik Jeurissen

Dominik Jeurissen

iGGi PG Researcher

Game AI, Design & Development, Game Data

Dr Cade McCall

Dr Cade McCall

Supervisor

Applied Games, Game Data, Player Research

Dr Søren Riis

Dr Søren Riis

Supervisor

Game AI, Game Data, Creative Computing

Dr Ahmed M. A. Sayed

Dr Ahmed M. A. Sayed

Supervisor

Creative Computing, Design & Development, Player Research, Game AI, Game Data

George Long

George Long

iGGi PG Researcher

Available for placement

Game AI, Design & Development, Game Data

Dr Alan Pedrassoli Chitayat

Dr Alan Pedrassoli Chitayat

iGGi Alum

Available for post-PhD position

Design & Development, Game Data, Esports

Dr Charles Ringer

Dr Charles Ringer

iGGi Alum

Game AI, Game Data, Esports

Dr Oliver Scholten

Dr Oliver Scholten

iGGi Alum

Game Data

iGGi >>> Publications <<< relevant to this Theme:

How Could They Win? An Exploration of Win Condition for Esports Narratives

AP Chitayat, FO Block, JA Walker, A Drachen

Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2024), 2024

Brain Drain Optimization (BRADO) Algorithm to Solve Multi-Objective Expert Team Formation Problem in Social Networks

A Basiri, E Masehian, F Taghiyareh, P Hosseini

From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond

Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark McConachie, Peter York

Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online

F Smith Nicholls, M Cook

FDG24: 19th International Conference on the Foundations of Digital Games Worcester MA USA, Article No 27, p. 1-16, 2024

User-centred collecting for emerging formats

F Smith Nicholls, GC Rossi, I Cooke, L Clark, T Pyke

User-centred collecting for emerging formats. New Review of Hypermedia and Multimedia, 30(1–2), p. 114–128.

Permalife of the Archive: Archaeogaming as Queergaming

F Smith Nicholls

FDG24: 19th International Conference on the Foundations of Digital Games Worcester MA USA, Article No 66, p. 1-9, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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