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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Carlos Gonzalez Diaz

Dr Carlos Gonzalez Diaz

iGGi Alum

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Immersive Technology, Game AI, Design & Development, Creative Computing

Dr Christian Guckelsberger

Dr Christian Guckelsberger

iGGi Alum + Supervisor

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Game AI

Dr Daniel Hernandez

Dr Daniel Hernandez

iGGi Alum

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Game AI, Player Research

Dominik Jeurissen

Dominik Jeurissen

iGGi PG Researcher

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Game AI, Design & Development, Game Data

Dr James Goodman

Dr James Goodman

iGGi Alum

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Game AI, Design & Development

Dr Cristina Guerrero-Romero

Dr Cristina Guerrero-Romero

iGGi Alum

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Design & Development, Game AI

Peyman  Hosseini

Peyman Hosseini

iGGi PG Researcher

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Player Research, Game AI

Dr Yizhao Jin

Dr Yizhao Jin

iGGi Alum

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Game AI

Dr Jeremy Gow

Dr Jeremy Gow

Supervisor

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Game AI, Creative Computing, Design & Development, Game Data

Dr Miles Hansard

Dr Miles Hansard

Supervisor

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Game AI, Immersive Technology, Design & Development, Game Data

Yu-Jhen Hsu

Yu-Jhen Hsu

iGGi Alum

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Game AI, Game Data

Dr Nathan John

Dr Nathan John

iGGi Alum

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Game AI, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

World and human action models towards gameplay ideation

A Kanervisto, D Bignell, LY Wen, M Grayson, R Georgescu, ...

Nature 638 (8051), 656-663, 2025

Exploring the Possibility Space of 1 Billion Spells

O Withington

Proceedings of the 20th International Conference on the Foundations of Digital Games, 2025

Bootstrap Your Own Teacher: Online Policy Distillation for Multi-Game Reinforcement Learning

DJ Byrne, M Tot, P Duckworth, C Bonnet, A Laterre, TD Barrett

2025 IEEE Conference on Games (CoG), 1-8, 2025

AI vs. the Algorithm: Measuring success on Twitch

AP Chitayat

2025 IEEE Conference on Games (CoG), 1-8, 2025

Towards an Ontology of Wargame Design

L Ouriques, CE Barbosa, J Kritz, G Xexéo

IEEE Access, vol. 13

Avatars in mixed-reality meetings: A longitudinal field study of realistic versus cartoon facial likeness effects on communication, task satisfaction, presence, and emotional…

GC Dobre, M Wilczkowiak, M Gillies, X Pan, S Rintel

International Journal of Human-Computer Studies, 103632, 2025

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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