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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Carlos Gonzalez Diaz

Dr Carlos Gonzalez Diaz

iGGi Alum

Immersive Technology, Game AI, Design & Development, Creative Computing

Dr Christian Guckelsberger

Dr Christian Guckelsberger

iGGi Alum + Supervisor

Game AI

Dr Daniel Hernandez

Dr Daniel Hernandez

iGGi Alum

Game AI, Player Research

Dominik Jeurissen

Dominik Jeurissen

iGGi PG Researcher

Game AI, Design & Development, Game Data

Dr James Goodman

Dr James Goodman

iGGi Alum

Game AI, Design & Development

Dr Cristina Guerrero-Romero

Dr Cristina Guerrero-Romero

iGGi Alum

Design & Development, Game AI

Peyman  Hosseini

Peyman Hosseini

iGGi PG Researcher

Player Research, Game AI

Dr Yizhao Jin

Dr Yizhao Jin

iGGi Alum

Game AI

Dr Jeremy Gow

Dr Jeremy Gow

Supervisor

Game AI, Creative Computing, Design & Development, Game Data

Dr Miles Hansard

Dr Miles Hansard

Supervisor

Game AI, Immersive Technology, Design & Development, Game Data

Yu-Jhen Hsu

Yu-Jhen Hsu

iGGi Alum

Game AI, Game Data

Dr Nathan John

Dr Nathan John

iGGi Alum

Game AI, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

CueTip: An Interactive and Explainable Physics-aware Pool Assistant

S Memery, K Denamganaï, J Zhang, Z Tu, Y Guo, K Subr

Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers, 2025

When 1+ 1 does not equal 2: Synergy in games

Joshua Kritz, Raluca Gaina

arXiv preprint arXiv:2502.10304

JSON-Bag: A generic game trajectory representation

D Nguyen, D Perez-Liebana, S Lucas

2025 IEEE Conference on Games (CoG), 1-8, 2025

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS

R Yu Xia, J Gow, S Lucas

2025 IEEE Conference on Games (CoG), 1-4, 2025

Heterogeneous graph neural networks for species distribution modeling

L Harrell, C Kaeser-Chen, BK Ayan, K Anderson, M Conserva, E Kleeman, ...

arXiv preprint arXiv:2503.11900, 2025

Mapping Farmed Landscapes from Remote Sensing

M Conserva, A Wilson, C Stanton, V Batchu, V Gulshan

arXiv preprint arXiv:2506.13993, 2025

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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