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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Ildar Farkhatdinov

Dr Ildar Farkhatdinov

Supervisor

Design & Development, Game AI, Immersive Technology, Player Research

James Gardner

James Gardner

iGGi PG Researcher

Game AI

Dr James Goodman

Dr James Goodman

iGGi Alum

Game AI, Design & Development

Dr Cristina Guerrero-Romero

Dr Cristina Guerrero-Romero

iGGi Alum

Design & Development, Game AI

Dr Dan Franks

Dr Dan Franks

Supervisor

Game AI, Game Data

Dr Daniel Gomme

Dr Daniel Gomme

iGGi Alum

Game AI, Player Research, Design & Development

Dr Jeremy Gow

Dr Jeremy Gow

Supervisor

Game AI, Creative Computing, Design & Development, Game Data

Dr Miles Hansard

Dr Miles Hansard

Supervisor

Game AI, Immersive Technology, Design & Development, Game Data

Dr Raluca Gaina

Dr Raluca Gaina

iGGi Alum + Supervisor

Game AI

Dr Carlos Gonzalez Diaz

Dr Carlos Gonzalez Diaz

iGGi Alum

Immersive Technology, Game AI, Design & Development, Creative Computing

Dr Christian Guckelsberger

Dr Christian Guckelsberger

iGGi Alum + Supervisor

Game AI

Dr Daniel Hernandez

Dr Daniel Hernandez

iGGi Alum

Game AI, Player Research

iGGi >>> Publications <<< relevant to this Theme:

" Hunt Takes Hare": Theming Games Through Game-Word Vector Translation

Y Rabii, M Cook

Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Making Connections: Neurodevelopmental Changes in Brain Connectivity after Adverse Experiences in Early Adolescence

A Pollmann, R Sasso, K Bates, D Fuhrmann

Journal of Neuroscience 44 (8), 2024

On the Evaluation of Procedural Level Generation Systems

O Withington, M Cook, L Tokarchuk

Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Skill Depth in Tabletop Board Games

J Goodman, D Perez-Liebana, S Lucas

2024 IEEE Conference on Games (CoG), 1-8, 2024

System and method for training a machine learning model

R Spick, G Moss, T Bradley, PV Amadori

US Patent App. 18/513,849, 2024

A Vocabulary of Board Game Dynamics

J Kritz, G Xexéo

arXiv preprint arXiv:2403.10267

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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