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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Michael Aichmüller

Michael Aichmüller

iGGi PG Researcher

Game AI, Applied Games

Myat Aung

Myat Aung

iGGi Alum

Game AI

Prof. Richard Bartle

Prof. Richard Bartle

Supervisor

Design & Development, Game AI, Player Research

Dr Daniel Berio

Dr Daniel Berio

iGGi Alum

Game AI

Dr Memo Akten

Dr Memo Akten

iGGi Alum

Game AI

Martin Balla

Martin Balla

iGGi PG Researcher

Game AI

Matt Bedder

Matt Bedder

iGGi Alum

Game AI

Toby Best

Toby Best

iGGi PG Researcher

Available for placement

Game AI

Dr Athansios Kokkinakis

Dr Athansios Kokkinakis

iGGi Alum

Game AI

Dr Mathieu Barthet

Dr Mathieu Barthet

Supervisor

Game AI, Game Audio

Prof. David Beer

Prof. David Beer

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Game AI

Dr Adrian Bors

Dr Adrian Bors

Supervisor

Game AI

iGGi >>> Publications <<< relevant to this Theme:

Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings

GC Dobre, M Wilczkowiak, M Gillies, X Pan, S Rintel

CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-7, 2022

The Ethics of Creative AI

C Flick, K Worrall

The Language of Creative AI, 73-91, 2022

Meta-Referential Games to Learn Compositional Learning Behaviours

K Denamganaï, S Missaoui, JA Walker

arXiv preprint arXiv:2207.08012, 2022

Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games

GC Dobre, M Gillies, X Pan

Virtual Reality, 2022

Compressing and Comparing the Generative Spaces of Procedural Content Generators

O Withington, L Tokarchuk

2022 IEEE Conference on Games (CoG), 2022

On Mixed-Initiative Content Creation for Video Games

G Lai, FF Leymarie, W Latham

IEEE Transactions on Games, 2022

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