top of page

Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Michael Aichmüller

Michael Aichmüller

iGGi Alum

Game AI, Applied Games

Dr Martin Balla

Dr Martin Balla

iGGi Alum

Game AI

Dr Daniel Berio

Dr Daniel Berio

iGGi Alum

Game AI

Dr Ignacio Castro

Dr Ignacio Castro

Supervisor

Game AI, Applied Games, Player Research, Game Data

Dr Memo Akten

Dr Memo Akten

iGGi Alum

Game AI

Prof. Richard Bartle

Prof. Richard Bartle

Supervisor

Design & Development, Game AI, Player Research

Toby Best

Toby Best

iGGi PG Researcher

Available for placement

Game AI, Design & Development, Player Research

Dr Tom Cole

Dr Tom Cole

iGGi Alum + Supervisor

Game AI, Design & Development

Dr Myat Aung

Dr Myat Aung

iGGi Alum

Game AI

Matt Bedder

Matt Bedder

iGGi Alum

Game AI

Dr Ivan Bravi

Dr Ivan Bravi

iGGi Alum

Game AI, Player Research

Dr Tom Collins

Dr Tom Collins

Supervisor

Game AI, Game Audio, Game Data, Player Research, Esports

iGGi >>> Publications <<< relevant to this Theme:

Tiny Moves: Game-based Hypothesis Refinement

A Dobrowolska, R Hintzen, M Balla, K Gemayel, S Reichert, T Charman, ...

arXiv preprint arXiv:2602.09801, 2026

Gaze for Dyads & Blinks for Triads: Task Engagement Predictors in Free-Flow VR Interactions

C Gonzalez Diaz, GC Dobre, E Andre, C Conati

2026 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)

Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication

A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

Language Model Inversion through End-to-End Differentiation

KY Denamganaï, K Subr

arXiv preprint arXiv:2602.11044, 2026

Statistical Forward Planning Algorithms

SM Lucas, J Goodman, M Tot

Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2025

World and human action models towards gameplay ideation

A Kanervisto, D Bignell, LY Wen, M Grayson, R Georgescu, ...

Nature 638 (8051), 656-663, 2025

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

Privacy Policy

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page