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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Michael Aichmüller

Michael Aichmüller

iGGi Alum

Game AI, Applied Games

Dr Martin Balla

Dr Martin Balla

iGGi Alum

Game AI

Dr Daniel Berio

Dr Daniel Berio

iGGi Alum

Game AI

Dr Ignacio Castro

Dr Ignacio Castro

Supervisor

Game AI, Applied Games, Player Research, Game Data

Dr Memo Akten

Dr Memo Akten

iGGi Alum

Game AI

Prof. Richard Bartle

Prof. Richard Bartle

Supervisor

Design & Development, Game AI, Player Research

Toby Best

Toby Best

iGGi PG Researcher

Available for post-PhD position

Game AI, Design & Development, Player Research

Dr Tom Cole

Dr Tom Cole

iGGi Alum + Supervisor

Game AI, Design & Development

Dr Myat Aung

Dr Myat Aung

iGGi Alum

Game AI

Matt Bedder

Matt Bedder

iGGi Alum

Game AI

Dr Ivan Bravi

Dr Ivan Bravi

iGGi Alum

Game AI, Player Research

Dr Tom Collins

Dr Tom Collins

Supervisor

Game AI, Game Audio, Game Data, Player Research, Esports

iGGi >>> Publications <<< relevant to this Theme:

Game-Agnostic Value Functions through Automatic JSON Feature Extraction

D Nguyen, D Perez-Liebana

arXiv preprint arXiv:2608.30056, 2026

Video Game Archaeology as Hauntological Practice: A Collaborative Autoethnography in Elden Ring Shadow of the Erdtree

FS Nicholls, M Cook

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems …, 2026

Breaking the Acoustic Barrier: An Applied Game for Supporting Spatial Audio in Mobile Extended Reality Experiences

AP CHITAYAT, J Williams, JD HOOK

ACM CHI PLAY 2026, 2026

Tiny Moves: Game-based Hypothesis Refinement

A Dobrowolska, R Hintzen, M Balla, K Gemayel, S Reichert, T Charman, ...

arXiv preprint arXiv:2602.09801, 2026

Gaze for Dyads & Blinks for Triads: Task Engagement Predictors in Free-Flow VR Interactions

C Gonzalez Diaz, GC Dobre, E Andre, C Conati

2026 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)

Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication

A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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