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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr Timea Farkas

Dr Timea Farkas

iGGi Alum

Player Research, Creative Computing, Immersive Technology

Dr Claudio Guarnera

Dr Claudio Guarnera

Supervisor

Applied Games, Creative Computing

Dr Yul HR Kang

Dr Yul HR Kang

Supervisor

Game AI, Player Research, Creative Computing, Immersive Technology

Dr Ben Kirman

Dr Ben Kirman

Supervisor

Player Research, Creative Computing, Design & Development, Applied Games, Esports

Dr Carlos Gonzalez Diaz

Dr Carlos Gonzalez Diaz

iGGi Alum

Immersive Technology, Game AI, Design & Development, Creative Computing

Dr Lorenzo Jamone

Dr Lorenzo Jamone

Supervisor

Applied Games, Creative Computing

Evgenii Kashin

Evgenii Kashin

iGGi Alum

Creative Computing

Gorm Lai

Gorm Lai

iGGi PG Researcher

Creative Computing, Game AI, Design & Development

Dr Jeremy Gow

Dr Jeremy Gow

Supervisor

Game AI, Creative Computing, Design & Development, Game Data

Cameron Johnston

Cameron Johnston

iGGi PG Researcher

Available for placement

Design & Development, Creative Computing

Bobby Khaleque

Bobby Khaleque

iGGi PG Researcher

Available for post-PhD position

Creative Computing, Game AI

Prof. William Latham

Prof. William Latham

Supervisor

Creative Computing, Immersive Technology

iGGi >>> Publications <<< relevant to this Theme:

Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach

T Farkas

Goldsmiths, University of London, 2024

" Hunt Takes Hare": Theming Games Through Game-Word Vector Translation

Y Rabii, M Cook

Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

On the Evaluation of Procedural Level Generation Systems

O Withington, M Cook, L Tokarchuk

Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Experience as a transformational practice

C Ramirez-Figueroa, GL Amadei, N Binyamini Ben Meir, C Martin, ...

InnovativePractice in Higher Education 6 (2), 1-26, 2024

Believability Assessment and Modelling in Video Games

C Pacheco

Queen Mary University of London, 2024

The Sky's the Limit: Relightable Outdoor Scenes via a Sky-Pixel Constrained Illumination Prior and Outside-In Visibility

JAD Gardner, E Kashin, B Egger, WAP Smith

European Conference on Computer Vision, 126-143, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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