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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr Claudio Guarnera

Dr Claudio Guarnera

Supervisor

Applied Games, Creative Computing

Dr Yul HR Kang

Dr Yul HR Kang

Supervisor

Game AI, Player Research, Creative Computing, Immersive Technology

Dr Ben Kirman

Dr Ben Kirman

Supervisor

Player Research, Creative Computing, Design & Development, Applied Games, Esports

Dimitris Menexopoulos

Dimitris Menexopoulos

iGGi PG Researcher

Available for post-PhD position

Game Audio, Creative Computing

Dr Lorenzo Jamone

Dr Lorenzo Jamone

Supervisor

Applied Games, Creative Computing

Evgenii Kashin

Evgenii Kashin

iGGi Alum

Creative Computing

Gorm Lai

Gorm Lai

iGGi PG Researcher

Creative Computing, Game AI, Design & Development

Prof. Damian Murphy

Prof. Damian Murphy

Supervisor

Creative Computing, Game Audio, Immersive Technology

Cameron Johnston

Cameron Johnston

iGGi PG Researcher

Available for placement

Design & Development, Creative Computing

Bobby Khaleque

Bobby Khaleque

iGGi PG Researcher

Available for post-PhD position

Creative Computing, Game AI

Prof. William Latham

Prof. William Latham

Supervisor

Creative Computing, Immersive Technology

Dien Nguyen

Dien Nguyen

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Design & Development, Creative Computing

iGGi >>> Publications <<< relevant to this Theme:

Co-Designing Fashion with AI: A Small-Data Approach to Generative Garment Design

Ina Hrešć, Terence Broad

Cultural Application, Creative Computing Institute, University of the Arts London

The PAD Framework: Postdigital Design Education for Post-Anthropocentric Futures

D Barrios-O'Neill, M Pauzner, O Kutok, NB Ben-Meir, C Jarvis, L Dudek, ...

Postdigital (Re) Imaginations: Critiques, Methods, and Interventions, 229-243, 2025

JSON-Bag: A generic game trajectory representation

D Nguyen, D Perez-Liebana, S Lucas

2025 IEEE Conference on Games (CoG), 1-8, 2025

Scaling Analysis of Creative Activity Traces via Fuzzy Linkography

A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ..

Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems

XAIxArts Manifesto: Explainable AI for the Arts

N Bryan-Kinns, SJ Zheng, F Castro, M Lewis, JR Chang, G Vigliensoni, ...

arXiv preprint arXiv:2502.21220, 2025

Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling

F Smith Nicholls, M Cook

CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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