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How can AI tools enhance the creative process of (human) game creatives?
Project areas include:
Procedural content of game content (art, level design, audio, etc.)
AI-assisted game-creation and playtesting
AI tools which allow non-experts to build games
Supervisor
iGGi PG Researcher
Available for post-PhD position
iGGi Alum
Available for placement
Ina Hrešć, Terence Broad
Cultural Application, Creative Computing Institute, University of the Arts London
D Barrios-O'Neill, M Pauzner, O Kutok, NB Ben-Meir, C Jarvis, L Dudek, ...
Postdigital (Re) Imaginations: Critiques, Methods, and Interventions, 229-243, 2025
D Nguyen, D Perez-Liebana, S Lucas
2025 IEEE Conference on Games (CoG), 1-8, 2025
A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ..
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
N Bryan-Kinns, SJ Zheng, F Castro, M Lewis, JR Chang, G Vigliensoni, ...
arXiv preprint arXiv:2502.21220, 2025
F Smith Nicholls, M Cook
CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20