top of page

Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr Claudio Guarnera

Dr Claudio Guarnera

Supervisor

​

Applied Games, Creative Computing

Dr Yul HR Kang

Dr Yul HR Kang

Supervisor

​

Game AI, Player Research, Creative Computing, Immersive Technology

Dr Ben Kirman

Dr Ben Kirman

Supervisor

​

Player Research, Creative Computing, Design & Development, Applied Games, Esports

Dimitris Menexopoulos

Dimitris Menexopoulos

iGGi PG Researcher

Available for post-PhD position

Game Audio, Creative Computing

Dr Lorenzo Jamone

Dr Lorenzo Jamone

Supervisor

​

Applied Games, Creative Computing

Evgenii Kashin

Evgenii Kashin

iGGi Alum

​

Creative Computing

Gorm Lai

Gorm Lai

iGGi PG Researcher

​

Creative Computing, Game AI, Design & Development

Prof. Damian Murphy

Prof. Damian Murphy

Supervisor

​

Creative Computing, Game Audio, Immersive Technology

Cameron Johnston

Cameron Johnston

iGGi PG Researcher

Available for placement

Design & Development, Creative Computing

Bobby Khaleque

Bobby Khaleque

iGGi PG Researcher

Available for post-PhD position

Creative Computing, Game AI

Prof. William Latham

Prof. William Latham

Supervisor

​

Creative Computing, Immersive Technology

Dien Nguyen

Dien Nguyen

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Design & Development, Creative Computing

iGGi >>> Publications <<< relevant to this Theme:

POD/Post-anthropocentric design: World Oceans Day 2022

D Barrios-O'Neill, C Jarvis, N Binyamini Ben Meir, C Ramirez-Figueroa

​

Tracing Creativity: A Design Space For Creative Activity Traces in HCI

N Hammad, DCE Lin, A Smith, M Kreminski, E Harpstead, J Hammer

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems …, 2026

Post-anthropocentric design lab (PADLab).

D Barrios-O'Neill, M Pauzner, O Kutok, O Stadnuk, N Binyamini Ben Meir, ...

​

Herding CATs: Making Sense of Creative Activity Traces

M Kreminski, A Smith, J Joon Young Chung, K Son, Q Yang, SW Lee, ...

Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human …, 2026

VENI: Variational Encoder for Natural Illumination

P Walker, JAD Gardner, A Ardelean, WAP Smith, B Egger

arXiv preprint arXiv:2601.14079, 2026

RENI++: A Rotation-Equivariant, Scale-Invariant, Natural Illumination Prior

JAD Gardner, B Egger, WAP Smith

IEEE Transactions on Pattern Analysis and Machine Intelligence, 2026

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

​

Privacy Policy

​

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page