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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Luiza Gossian

Luiza Gossian

iGGi PG Researcher

Available for placement

Applied Games, Design & Development

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

Dr Tony Stockman

Dr Tony Stockman

Supervisor

Applied Games, Design & Development, Game AI, Game Audio, Player Research, Esports

Dr Andrew James Wood

Dr Andrew James Wood

Supervisor

Applied Games, Design & Development, Game Data

Pilar Zhang Qiu

Pilar Zhang Qiu

iGGi Alum

Applied Games

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Yongxin Yang

Dr Yongxin Yang

Supervisor

Game AI, Applied Games, Game Data

iGGi >>> Publications <<< relevant to this Theme:

Dissociating haptic feedback from physical assistance does not improve motor performance

E Ivanova, N Pena-Perez, J Eden, Y Yip, E Burdet

2023 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), 2023

Bimanual interaction in virtually and mechanically coupled tasks

NP Pérez

Queen Mary University of London, 2023

The need for the human-centred explanation for ML-based clinical decision support systems

Y Jia, JA McDermid, N Hughes, MA Sujan, T Lawton, I Habli

2023 IEEE 11th International Conference on Healthcare Informatics (ICHI), 2023

Better Dead than a Damsel: Gender Representation and Player Churn

Lauren Winter, Sarah Masters

CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, October 2023, Pages 102–107

Redundancy Resolution in Trimanual vs. Bimanual Tracking Tasks

A Sanmartín-Senent, N Peña-Perez, E Burdet, J Eden

2023 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), 2023

Children and Young People's Involvement in Designing Applied Games: Scoping Review

MJ Saiger, S Deterding, L Gega

JMIR Serious Games 11, e42680, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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