Sarah Masters
University of York
iGGi PG Researcher
Available for placement
The project explores how to design and develop meaningful games for climate change issues, for potential climate change reflection, action and activism. An iterative design approach will explore player responses to purposefully developed digital play experiences. Establishing the game design strategies and tactics to evoke emotionally complex, thought-provoking and potentially transformative moments for players. Exploring experimental digital storytelling methods in-depth to establish the best approaches for games to combat climate nihilism.
Mastodon
Other links
Website
Github
Eudaimonia: A solarpunk city-building choice and consequence game - Save the world in eight years!:
Fatalis - a witchy gardening game: