Sarah Masters
University of York
iGGi PG Researcher
Available for post-PhD position
Sarah is an artist, game developer and researcher. They have an MA in Indie Game Development from Falmouth University (Distinction). They are an active part of the games community taking part in game jams and running their own commercially focused game studio working on the debut title Moth Terra.
A description of Sarah's research:
Sarah’s work takes a research-through-design approach focused on exploring meaning in games and ecogames. Alongside a portfolio of games, their previous work includes running a workshop on Solarpunk vs Grimdark concepts, presenting the Cute Ecologies talk Moth Magic, and contributing to the development of Treescapes: A NERC-Funded Mobile Game exploring the social, cultural, and emotional values of trees. Their work also explores sustainable design approaches to games and interactive experiences.
Eudaimonia: A solarpunk city-building choice and consequence game - Save the world in eight years!:
Fatalis - a witchy gardening game:


