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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Michael Aichmüller

Michael Aichmüller

iGGi Alum

Game AI, Applied Games

Dr Anna Bramwell-Dicks

Dr Anna Bramwell-Dicks

Supervisor

Game Audio, Player Research, Design & Development, Applied Games, Accessibility

Steph Carter

Steph Carter

iGGi PG Researcher

Available for placement

Applied Games, Design & Development, Player Research, Accessibility, Game Data

Prof. Peter Cowling

Prof. Peter Cowling

Supervisor

Game AI, Applied Games, Design & Development

Prof. David Beer

Prof. David Beer

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Game AI

Prof. Nick Bryan-Kinns

Prof. Nick Bryan-Kinns

Supervisor

Applied Games, Creative Computing, Game Audio, Player Research

Dr Ignacio Castro

Dr Ignacio Castro

Supervisor

Game AI, Applied Games, Player Research, Game Data

Dr Joe Cutting

Dr Joe Cutting

iGGi Alum + Supervisor

Player Research, Applied Games, Design & Development

Nirit Binyamini Ben Meir

Nirit Binyamini Ben Meir

iGGi PG Researcher

Available for placement

Applied Games, Design & Development, Creative Computing

Prof. Paul Cairns

Prof. Paul Cairns

Supervisor

Applied Games, Player Research, Accessibility, Game Data

Tara Collingwoode-Williams

Tara Collingwoode-Williams

iGGi PG Researcher

Player Research, Applied Games

Rory Davidson

Rory Davidson

iGGi PG Researcher

Available for placement

Player Research, Applied Games, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

An appraisal-based chain-of-emotion architecture for affective language model game agents

M Croissant, M Frister, G Schofield, C McCall

Plos one 19 (5), e0301033, 2024

Use of Technology in Brief Interventions

L Gega, MJ Saiger

Brief CBT and Science-Based Tailoring for Children, Adolescents, and Young Adolescents, and Young Adults, Springer, pp 293�309, 2024

Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training

T Collingwoode-Williams, M Gillies, P Nambyiah, C Fertleman, X Pan

Goldsmiths, University of London, 2024

Examining the effects of video game difficulty adaptation on performance and player experience

M Frister, P Cairns, F McNab

OSF, 2024

Design Methods for Accessing the Pluriverse

Hadas Zohar, Nirit Binyamini Ben-Meir, Carolina Ramirez-Figueroa, Danielle Barrios-O�Neill, Michal Pauzner, Oded Kutok, Laura Dudek, Erin Robinson

Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

How virtual and mechanical coupling impact bimanual tracking

N Pena-Perez, J Eden, E Ivanova, I Farkhatdinov, E Burdet

Journal of Neurophysiology 129 (1), 102-114, 2023

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