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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Michael Aichmüller

Michael Aichmüller

iGGi Alum

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Game AI, Applied Games

Prof. Nick Bryan-Kinns

Prof. Nick Bryan-Kinns

Supervisor

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Applied Games, Creative Computing, Game Audio, Player Research

Dr Ignacio Castro

Dr Ignacio Castro

Supervisor

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Game AI, Applied Games, Player Research, Game Data

Dr Joe Cutting

Dr Joe Cutting

iGGi Alum + Supervisor

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Player Research, Applied Games, Design & Development

Nirit Binyamini Ben Meir

Nirit Binyamini Ben Meir

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development, Creative Computing

Prof. Paul Cairns

Prof. Paul Cairns

Supervisor

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Applied Games, Player Research, Accessibility, Game Data

Dr Tara Collingwoode-Williams

Dr Tara Collingwoode-Williams

iGGi Alum

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Player Research, Applied Games

Rory Davidson

Rory Davidson

iGGi PG Researcher

Available for post-PhD position

Player Research, Applied Games, Design & Development

Dr Anna Bramwell-Dicks

Dr Anna Bramwell-Dicks

Supervisor

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Game Audio, Player Research, Design & Development, Applied Games, Accessibility

Steph Carter

Steph Carter

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development, Player Research, Accessibility, Game Data

Prof. Peter Cowling

Prof. Peter Cowling

Supervisor

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Game AI, Applied Games, Design & Development

Dr Alena Denisova

Dr Alena Denisova

Supervisor

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Applied Games, Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Evaluating Impact as a Distributed Ecosystem: Insights from a Coral-Themed Museum Late

N Binyamini Ben Meir, L Selby, D Barrios-O’Neill, C Jarvis, D Rungta

Design Research Society Biennial Conference Series

Game-Agnostic Value Functions through Automatic JSON Feature Extraction

D Nguyen, D Perez-Liebana

arXiv preprint arXiv:2608.30056, 2026

Mediated ecology in Fukushima: decentralized storytelling and collaborative telepresent experience beyond the post-disaster landscape

H Hong, N Binyamini Ben-Meir, M Oka, HH Kobayashi

Frontiers in Human Dynamics 8, 1800722, 2026

Climate Companions: Designing a Live Action Role-playing (LARP) Game that Helps in Thinking Through Climate Actions

P SANDBHOR, JD HOOK, L DUNLOP

Proceedings of the ACM on Human-Computer Interaction, 2026

POD/Post-anthropocentric design: World Oceans Day 2022

D Barrios-O'Neill, C Jarvis, N Binyamini Ben Meir, C Ramirez-Figueroa

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Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication

A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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