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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Michael Aichmüller

Michael Aichmüller

iGGi Alum

Game AI, Applied Games

Dr Anna Bramwell-Dicks

Dr Anna Bramwell-Dicks

Supervisor

Game Audio, Player Research, Design & Development, Applied Games, Accessibility

Steph Carter

Steph Carter

iGGi PG Researcher

Available for placement

Applied Games, Design & Development, Player Research, Accessibility, Game Data

Prof. Peter Cowling

Prof. Peter Cowling

Supervisor

Game AI, Applied Games, Design & Development

Prof. David Beer

Prof. David Beer

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Game AI

Prof. Nick Bryan-Kinns

Prof. Nick Bryan-Kinns

Supervisor

Applied Games, Creative Computing, Game Audio, Player Research

Dr Ignacio Castro

Dr Ignacio Castro

Supervisor

Game AI, Applied Games, Player Research, Game Data

Dr Joe Cutting

Dr Joe Cutting

iGGi Alum + Supervisor

Player Research, Applied Games, Design & Development

Nirit Binyamini Ben Meir

Nirit Binyamini Ben Meir

iGGi PG Researcher

Available for placement

Applied Games, Design & Development, Creative Computing

Prof. Paul Cairns

Prof. Paul Cairns

Supervisor

Applied Games, Player Research, Accessibility, Game Data

Tara Collingwoode-Williams

Tara Collingwoode-Williams

iGGi PG Researcher

Player Research, Applied Games

Rory Davidson

Rory Davidson

iGGi PG Researcher

Available for placement

Player Research, Applied Games, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

How virtual and mechanical coupling impact bimanual tracking

N Pena-Perez, J Eden, E Ivanova, I Farkhatdinov, E Burdet

Journal of Neurophysiology 129 (1), 102-114, 2023

The impact of stiffness in bimanual versus dyadic interactions requiring force exchange

N Pena-Perez, SA Mutalib, J Eden, I Farkhatdinov, E Burdet

IEEE Transactions on Haptics, 2023

How Do We Engage Children and Young People in the Design and Development Of Mental Health Games

MJ Saiger

Proceedings of the 22nd Annual ACM Interaction Design and Children '�, 2023

Radical Alternate Futurescoping: Solarpunk versus Grimdark

P Sandbhor, S Masters

Mindtrek '23: Proceedings of the 26th International Academic Mindtrek Conference, October 2023, Pages 298–301

Better Dead than a Damsel: Gender Representation and Player Churn

Lauren Winter, Sarah Masters

CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, October 2023, Pages 102–107

View Details
Children and Young People's Involvement in Designing Applied Games: Scoping Review

MJ Saiger, S Deterding, L Gega

JMIR Serious Games 11, e42680, 2023

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