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  • Knowledge Transfer Network

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Knowledge Transfer Network

  • Program Committee and Subreviewers

    < Back Program Committee and Subreviewers Link Author(s) M Balla, I Bravi, H Abbass, M Aitchison, M Aittala, D Anderson, D Ashlock, S Azad, ... Abstract More info TBA Link

  • Deep Learning for Wave Height Classification in Satellite Images for Offshore Wind Access

    < Back Deep Learning for Wave Height Classification in Satellite Images for Offshore Wind Access Link Author(s) RJ Spick, JA Walker Abstract More info TBA Link

  • Investigating sensorimotor contingencies in the enactive interface

    < Back Investigating sensorimotor contingencies in the enactive interface Link Author(s) JK Gibbs, K Devlin Abstract More info TBA Link

  • Testing game mechanics in games with a purpose for NLP applications

    < Back Testing game mechanics in games with a purpose for NLP applications Link Author(s) C Madge, J Chamberlain, R Bartle, U Kruschwitz, M Poesio Abstract More info TBA Link

  • Perceived value of video games, but not hours played, predicts mental well-being in adult Nintendo players

    < Back Perceived value of video games, but not hours played, predicts mental well-being in adult Nintendo players Link Author(s) N Ballou, M Vuorre, T Hakman, K Magnusson, AK Przybylski Abstract More info TBA Link

  • Themes (All) | iGGi PhD

    Themes (All) iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. iGGi Themes Game AI How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? Design & Development How might we advance game-making with new design and development insights, methods, tools, and techniques? Immersive Technology How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games? Game Audio How might we combine data, AI, and music psychology to create engaging adaptive music and sound experiences for games? Esports How might we use esports data to create immersive audience experiences, help players and teams improve, and understand human performance? Applied Games How might we design and use games to support health, learning, work, and conduct scientific research? Creative Computing How can AI tools enhance the creative process of (human) game creatives? Player Research How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? Accessibility How might we design and make games playable and inclusive to as wide a range of people as possible, regardless of background or ability? Game Data How might we analyse the big data exhausts of games to support game developers and understand people inside and outside of games?

  • Learning to see: you are what you see

    < Back Learning to see: you are what you see Link Author(s) M Akten, R Fiebrink, M Grierson Abstract More info TBA Link

  • The trails of just cause 2: spatio-temporal player profiling in open-world games

    < Back The trails of just cause 2: spatio-temporal player profiling in open-world games Link Author(s) M Aung, S Demediuk, Y Sun, Y Tu, Y Ang, S Nekkanti, S Raghav, ... Abstract More info TBA Link

  • IGGI 2021 Conference start | iGGi PhD

    < Back IGGI 2021 Conference start The IGGI 2021 Conference will kick-start tomorrow with a promising looking schedule of exiting speakers for our Panels, 18 Talks, 2 Workshops, and the traditional IGGI Buzz Talks, all spread over two days. Don't miss out and join us online on Gather.Town Previous 7 Sept 2021 Next

  • Tools To Adjust Tension And Suspense In Strategy Games: An Investigation

    < Back Tools To Adjust Tension And Suspense In Strategy Games: An Investigation Link Author(s) D Gomme, R Bartle Abstract More info TBA Link

  • Considerations and Concerns of Professional Game Composers Regarding Artificially Intelligent Music Technology

    < Back Considerations and Concerns of Professional Game Composers Regarding Artificially Intelligent Music Technology Link Author(s) K Worrall, T Collins Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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