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  • iGGi - CDN Research Exchange & Writing Retreat, Norway | iGGi PhD

    < Back iGGi - CDN Research Exchange & Writing Retreat, Norway Our latest iGGi adventure started last week, on Sunday 26 April 2026, when 16 iGGi PGRs and Staff travelled to Bergen where the first two parts of our Norway Research Exchange were had! The Research Exchange was composed of three independent parts: (1) a two-day game making workshop, (2) a one-day symposium with lighting talks, both hosted by the Center of Digital Narrative (CDN) at the University of Bergen, and subsequently, (3) a 2-day writing retreat for which we relocated to the serene fjord-village Rosendal. (1) Game Making Workshop The CDN had pulled out all the stops to turn this interactive gathering into a fabulously productive-while-fun game making exercise on the overarching topic "Game Poetics for Planetary Care". After a quick intro of all 30 participants, the workshop kicked off on Monday (27 April) with a diverse lineup of engaging keynotes who each represented and pitched for different methods to approach the genre of poetic games. Speakers included Jordan Magnuson (University of Southampton), Jon Stone (Anglia Ruskin University), Doris C. Rusch (Uppsala University & University of Bergen), and Jason Nelson (University of Bergen). The remaining 1.5 days were spend on game making: groups elaborated a first concept draft and were then encouraged to use an interative process to arrive at a workable prototype that could serve as a proof of concept. The use of Bitsy was recommended, not least in order to be inclusive of those with less game-making experience but also because of its limitations which can be seen as incentive to strip the design idea down to a core minimum. We're proud to present the resulting proposals here on Itch [link to follow]. You can find the CDN's original workshop announcement and further details here Networking between all who had joined was continued after the workshop concluded, namely at the highly recommendable SOYA restaurant in the very heart of Bergen town center. (2) Symposium with Lightning Talks This one-day event served to inspire discourse between all participants with particular view to exchanging humanistic versus engineering perspectives. Each participant was given 15 minutes for a short presentation + Q&A to spawn thought-provoking debate and share their own research insights, in particular under the aspect of game narrative. New connections made could then be followed up more informally during the evening's social event which took place in the CDN's office building and included a tour of their premises and facilities. You can find the CDN's original symposium announcement, the speaker lineup/topics and further details here A massive thanks goes to the CDN team who put the programme for the workshop and the symposium together, in particular to Kristine Jørgensen, Scott Rettberg, and Ola Roth Johnsen, for such seamless and perfect event organisation! (3) Writing Retreat in Rosendal It's probably fair to say that Rosendal was the fanciest setting any iGGi Writing Retreat has seen so far. The 12 iGGi/CDN researchers who had decided to stay on for the writing days relocated from Bergen to Rosendal by boat on Saturday, 02 May. Since we obeyed Friday 01 May as the national holiday that it is in the whole of Norway and after a sunny Sunday spent hiking the sourrounding mountains, all participants were quite happy to "donate" their Bank Holiday Monday to an all-day writing session. Writing goals for the entire retreat and for the individual segments were set, reviewed and re-set at the beginning of each writing block. Historically, iGGi PGRs find the format of these retreats exceegingly useful and report a higher-than-usual productivity, and judging by early feedback, the Rosendal Writing Retreat was no exception. The weather presented us with an eclectic mix of possible seasonal temparatures and (far less than expected!) forms of downcast, so that we felt we experienced a concise cross-section of Norway-specific landscapes and scenery. iGGi participants of the Norway trip agreed that our time and activities in Norway enriched them, not only in terms of new connections, broadaning their research and its reach, but also with view to new cultural, culinary, linguistic and visual experiences. We certainly feel we've made new contacts, and we are hoping to maintain and nurture the new relationships that were formed during this trip. Previous 6 May 2026 Next

  • News (All) | iGGi PhD

    News (All) iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. iGGi News 1 Jun 2026 iGGi at the UK Games Expo 2026 For the 2nd year running, iGGi had a stand at the UK Games Expo! Read More 16 Jan 2026 iGGi Game Jam 2026 - we made it! The iGGi Game Jam 2026 successfully concluded today. With this year's theme in my mind: read on to try and get "the full picture" as best you can! Read More 10 Jul 2025 iGGi @ Develop:Brighton 2025 iGGi PGR Francesca Foffano delivered a captivating talk at Develop 2025. AND, for the 4th year running, iGGi featured on the Develop Expo with its own stand. This may have been our most successful year to date!! Read More 6 May 2026 iGGi - CDN Research Exchange & Writing Retreat, Norway The Center for Digital Narrative in Bergen hosted iGGi for a fabulously productive exchange between the two groups of PhD Researchers. Read the article for the full story! Read More 12 Sept 2025 iGGi Con 2025 Successfully Concluded! The world's favourite doctoral training programme has done it again! Its annual conference was held at York this week, and It's A Wrap! Read More 8 Jul 2025 Nirit Binyamini Ben-Meir wins Best Paper Award at DIS25 iGGi PGR wins Best Paper with their work on "Domestic Cultures of Plant Care: A Moss Terrarium Probe" Read More 23 Apr 2026 BiGGi Con 2026 - REGISTRATION NOW OPEN! Don't miss this year's iGGi Conference >> *BiGGi Con 2026* << 15-17 September 2026 at Queen Mary University of London Click the article for registration details! Read More 21 Aug 2025 iGGi Research Retreat "Unconference" at Darwin Lake in Derbyshire.... Read More 3 Jun 2025 UK Games Expo Birmingham For the first time running, iGGi had its own stand at the UK Games Expo in Birmingham this year! Read More Load More

  • iGGi at the UK Games Expo 2026 | iGGi PhD

    < Back iGGi at the UK Games Expo 2026 Due to last year's success, iGGi decided to run its own stand at the UK Games Expo (UKGE) again this year, and we have no regrets! Since a steady amount of iGGi PGRs has involvement with board games (e.g., by creating automated playtesting agents and frameworks, by using the tabletop format for games with an educational or societal purpose, by investigating aspects of game design which are applicable across digital and analogue game mechanics), it has become very relevant for iGGi to engage with the UK's tabletop community and industry. iGGi's presence at the UKGE was a step towards completing this mission, and a range of new connections were created. As last year, iGGi shared its stand with the Tabletop R&D - a spinoff company started by iGGi Co-Investigators Raluca Gaina and Diego Pérez-Liébana Worth mentioning is that the University of York featured with another stand on the expo: the PLaY Group York , who had an equally successful time. Previous 1 Jun 2026 Next

  • Home iGGi

    The EPSRC Centre for Doctoral Training in Intelligent Games & Game Intelligence (IGGI) is the world's largest PhD research in games programme. The annual IGGI conference showcases students' work. Based at Uni of York & Queen Mary Uni of London, IGGI collaborates closely with 80+ industry partners. Welcome to iGGi !!! We are a group of people doing research in games... Read More Follow us on social media: (if you musk) BiGGi Con 2026 >> REGISTRATION OPEN! - iGGi THEMES - Game AI Game Data Design & Development Immersive Technology Esports Accessibility Creative Computing Game Audio Player Research Applied Games Check out the latest iGGi NEWS 23 April 2026 BiGGi Con 2026 - REGISTRATION NOW OPEN! Don't miss this year's iGGi Conference >> *BiGGi Con 2026* << 15-17 September 2026 at Queen Mary University of London Click the article for registration details! Read More iGGi GAMES iGGi COMMUNITY PG Researchers Staff Industry Partners Management Team Alumni

  • iGGi Game Jam 2026 - we made it! | iGGi PhD

    < Back iGGi Game Jam 2026 - we made it! iGGi successfully concluded what could potentially be its last ever Game Jam today! The number of groups this year totaled 11, creating a broad variety of games, but all based on this year’s theme: distortion -the action of distorting or the state of being distorted- -the action of giving a misleading account or impression- -change in the form of an electrical signal or sound wave during processing- As in previous Game Jams, groups could select one or two from a list of "qualifiers" to assist ideation and conceptualisation. Perhaps unsurprisingly, the most popular choice was " SurveyJunkie : Make a game using Qualtrics, Google forms or an equivalent" For the second consecutive time, the iGGi Game Jam (GJ) was running at a more leisurely pace giving groups an extra 24 hours on top of the customary 48 hour period between GJ start and submission (Tuesday to Thursday), and today's focus was entirely just on play testing, socialising and pure post-jam enjoyment. A special thank you goes to the "Friends of iGGi" who either participated in the jam actively or joined the final day's presentation session; we really appreciated your various contributions and presence: THANKS !!! Here's an overview of the games created: Game: “ Unlocked ” You have woken up in hospital after a terrible accident. You are told you have amnesia, and that using your phone again will help you remember your identity. Game: “ Micro Autochess ” In this game you will assemble an army to defeat enemy armies of increasing power within a budget. Units will fight automatically and gain mana when attacking, casting their spells when reaching maximum mana. Game: “ DisSpell ” A VR game where you draw spells over you casting grid and defeat waves of enemies; Use your hands to define shapes and throw spells! Game: “Life distorted” A (distorted) take on the French card game Smile Life. Game: “ Research Survey ” A survey to collect data that is important for research. Game: “ TOFPA ” The Office Of Public Assistance requires to comply with the agency. Should you? Game: “ Hemo-maxxing ” A game where you try and make your face as red as possible. Game: “ i believe in you my idiot son ” Password: idiotson Game: “ Tilt Wakes The Deep ” Tilt your phone to explore the dark depths of the deep sea, watch out for CuttleThulu!. Game: “Steph or Lauren?” "We hope this is an educational experience that will help iGGi differentiate between the both of us." [Link to survey for iGGi-internal use only] Game: “ Did I write this? ” Keep typing. If you stop for 60 seconds, your text distorts. Some intrusive thoughts may also appear on the screen. Don't leave or minimise the tab.. Game: “ Autobattler ” A cool game about distorted cuttlefish. Or something. Lastly, a hearty THANKS to the four PGR GJ Organisers Steph Carter, Karl Clarke, Alex Flint, Philip Smith, Toby Best and to the Supervisor GJ Organisers Jeremy Gow and Ben Kirman , and a special mention goes to the iGGi Admin Team which took care of a lot of the logistics. And last but not least, there are also the iGGi Game Jam 2026 Awards to announce: I Have a Dream Best Creative Vision For the game that brings together its art, visuals, sound, music, and/or story in a way that feels thoughtful, original, and memorable. Winner: Tilt Wakes The Deep Luiza Gossian, Dan Harborne, Francesca Foffano, Ross Fifield Nailed It Best Theme Interpretation For the game that used the jam’s theme of distortion in the clearest, smartest, or most fitting way. Winner: i believe in you my idiot son Doruk Bacı, Cameron Johnston Schrödingerror Best Bug For the bug that confused you, entertained you, or stuck in your mind for all the right (or wrong) reasons. Winner: Autobattler George Long Duct Tape & Dreams Best use of Constraints For the game that made the most of the jam’s diversifiers, showing how much can be done with very little. P.S. You can check the list of diversifiers on the Discord. Winner: TOFPA Dan Cooke, Tania Dales, Alex Flint, Filip Sroka Unexpected Item in Jamming Area Most Unexpected For the game that made you say "wait... what?" in the best possible way, leaving you pleasantly confused, amused, or both. Winner: Unlocked Tamsin Isaac, Nicole Levermore Photo Gallery - iGGi Game Jam 2026 Awards: There may or may not be another iGGi Game Jam next year, but somehow we have a feeling there just might, so: watch this space! Itch.io link to all submissions here Photo Gallery - iGGi Game Jam 2026 Moments: Previous 16 Jan 2026 Next

  • iGGi Research Retreat "Unconference" | iGGi PhD

    < Back iGGi Research Retreat "Unconference" For the second year running, we've assembled a group of 30 people at a remote Holiday Village near Matlock (Derbyshire) to connect individuals over their shared research interests, and to exchange ideas and experiences. The retreat spanned over 4 days (3 nights), and participants were made up of 16 iGGi PG Researchers, 2 iGGi Alumni, 9 Games Industry Members, 2 iGGi Academic Supervisors, and 1 iGGi Admin. The format: The first session of the day is always a "pitching" session. Each participant can put forward the topics they would like to see investigated and invite other participants to join their group. Groups with at least 2 members then retreat to a breakout space on site (e.g., their cottage's living room, outdoors seating, the common room) to work on their project for the rest of that day. The day's results are shared with everyone in the evening, and a larger, more detailed presentation is held on the last day before event close. This year, we had set simple rules as to who can pitch ideas on each day in order to give everyone a fair chance for gathering a group and to foster the creation of new connections. Some of the groups' outcome has been made available in summarised format via these dedicated pages/articles ! Given the enthusiastic feedback we've so far received, we aim to run a similar retreat in 2026, and we're already excited for it! iGGi Unconference Group Outcomes (List) Previous 21 Aug 2025 Next

  • WiGGi | iGGi PhD

    We are "Welcoming inclusive Games & Games inclusivity (WiGGi). Our members are staff and students working within the iGGi programme, which is an interdisciplinary team of researchers working in video games research. iGGi WiGGi - Welcoming inclusive Games and Games inclusivity - Introducing WiGGi We are Welcoming inclusive Games and Games inclusivity (WiGGi). We strongly believe that working in video games, whether that be in an academic setting or in industry, should be an inclusive and friendly environment where underrepresented groups (ethnic or cultural minorities, minority genders, religious background etc) especially can thrive and be heard. WiGGi holds the advocacy for these underrepresented groups in video games at the forefront of its agenda, making sure that events we plan, organisations we partner with and the topics we address are topical and engaging for people of a range of backgrounds. Our members are staff and students working within the iGGi programme, which is an interdisciplinary team of researchers working in video games research. We hold meetings every Wednesday, as well as roundtable discussions we call ‘Firesides’ every so often to talk with a range of people about a given relevant topic. For example, one of our Firesides discussed ‘Video games for positive change’. Get involved We would love to partner with more organisations that share a similar goal, or invite in more video game researchers or industry to take part in our events. If you would like to know more or get involved in some way, please contact us via our email: . WiGGi Members Tania Dales Tamsin Isaac Susanne Binder Prakriti Nayak Océane Lissillour Nicole Levermore Lauren Winter Dr Raluca Gaina Alex Flint BLOG Fireside Chat on Video Games for Positive Change Our most recent fireside discussed ‘Video games for positive change’. Our fireside chat on video games for social change was an engaging and thought-provoking discussion. We delved deeply into the representation of women in video games and explored how these portrayals impact our gaming experiences. This focus sparked an exchange of diverse perspectives, highlighting how inclusive representation can shape and transform player engagement. Each participant brought unique insights on how characters and narratives influence players’ connection to games and reflect broader social themes. Through this dialogue, we gained a richer understanding of how thoughtfully crafted games can inspire change and foster empathy, creating a more inclusive gaming culture for everyone.

  • PGRs Available for Placement

    PGR for Placement iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. iGGi PG Researchers Available for Placement or Seeking Post-PhD Position The iGGi Programme includes that each PG Researcher (PGR) on the iGGi Programme will spend a minimum of 8 weeks, but typically around 3-6 months, on placement in the games industry. Companies who have worked with IGGI researchers on knowledge exchange placements include big players such as Google Deep Mind, Microsoft, and Sony, but also a number of SMEs like Splash Damage, Revolution Software, Ninja Theory, and Die Gute Fabrik Story Tech. Some PGRs choose to go on more than one placement with either the same or different companies. The listing below shows PGRs who are currently available for placement. Additionally, you can also find Researchers who are close to completing their doctorate and are looking for Post-PhD Positions in either Industry or Academia. Filter by iGGi Theme Accessibility Applied Games Creative Computing Design & Development Esports Game AI Game Audio Game Data Immersive Technology Player Research Filter by Location Filter by Start Year Filter by placement/work status Doruk Balcı iGGi PG Researcher Available for placement Design & Development, Player Research Read More Steph Carter iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Tania Dales iGGi PG Researcher Available for placement Game AI, Design & Development, Immersive Technology, Player Research Read More Ross Fifield iGGi PG Researcher Available for post-PhD position Player Research Read More Cameron Johnston iGGi PG Researcher Available for placement Design & Development, Creative Computing Read More Nicole Levermore iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Accessibility, Player Research Read More Sarah Masters iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Player Research Read More Prakriti Nayak iGGi PG Researcher Available for placement Applied Games, Accessibility, Player Research Read More Younès Rabii iGGi PG Researcher Available for post-PhD position Game AI, Creative Computing, Design & Development Read More Philip Smith iGGi PG Researcher Available for placement Applied Games, Design & Development Read More Tom Wells iGGi PG Researcher Available for placement Read More Ruizhe "Jay" Yu Xia iGGi PG Researcher Available for post-PhD position Game AI, Game Data Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Creative Computing Read More Karl Clarke iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Player Research Read More Rory Davidson iGGi PG Researcher Available for post-PhD position Player Research, Applied Games, Design & Development Read More Alex Flint iGGi PG Researcher Available for placement Design & Development, Player Research Read More Bobby Khaleque iGGi PG Researcher Available for post-PhD position Creative Computing, Game AI Read More Océane Lissillour iGGi PG Researcher Available for placement Design & Development, Player Research Read More Dimitris Menexopoulos iGGi PG Researcher Available for post-PhD position Game Audio, Creative Computing Read More Dien Nguyen iGGi PG Researcher Available for placement Game AI, Applied Games, Design & Development, Creative Computing Read More Prasad Sandbhor iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development Read More Filip Sroka iGGi PG Researcher Available for placement Game AI, Applied Games, Immersive Technology Read More Dr Oliver Withington iGGi Alum Available for post-PhD position Game AI, Creative Computing, Design & Development Read More Toby Best iGGi PG Researcher Available for post-PhD position Game AI, Design & Development, Player Research Read More Dan Cooke iGGi PG Researcher Available for post-PhD position Esports, Game Data, Player Research Read More Dr Kevin Denamganaï iGGi Alum Available for post-PhD position Game AI Read More Francesca Foffano iGGi PG Researcher Available for post-PhD position Player Research Read More Joshua Kritz iGGi PG Researcher Available for placement Game AI, Applied Games, Design & Development Read More George Long iGGi PG Researcher Available for placement Game AI, Design & Development, Game Data Read More Sahar Mirhadi iGGi PG Researcher Available for post-PhD position Player Research Read More Dr Alan Pedrassoli Chitayat iGGi Alum Available for post-PhD position Design & Development, Game Data, Esports Read More Amy Smith iGGi PG Researcher Available for post-PhD position Creative Computing, Player Research Read More Luiza Gossian iGGi PG Researcher Available for placement Applied Games, Design & Development Read More Dr Kyle Worrall iGGi Alum Available for post-PhD position Game Audio, Creative Computing Read More

  • PGRs (All) | iGGi PhD

    PGRs (All) iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. iGGi PG Researchers iGGi is a community formed of PG Researchers (PGRs), Supervisors, affiliated Partners from industry and academia, and supporting Administrators. The most essential part of this community is of course the group of currently over 70 active iGGi PGRs who, through their research in games and related fields, work on creating positive impact on and through games. Their research topics spread over a wide spectrum of areas, and while you can filter subjects of interest by theme, please see the individual profiles for more detailed information. Filter by iGGi Theme Accessibility Applied Games Creative Computing Design & Development Esports Game AI Game Audio Game Data Immersive Technology Player Research Filter by Location Filter by Start Year Filter by placement/work status Doruk Balcı iGGi PG Researcher Available for placement Design & Development, Player Research Read More Steph Carter iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Tania Dales iGGi PG Researcher Available for placement Game AI, Design & Development, Immersive Technology, Player Research Read More Alex Flint iGGi PG Researcher Available for placement Design & Development, Player Research Read More Peyman Hosseini iGGi PG Researcher Player Research, Game AI Read More Cameron Johnston iGGi PG Researcher Available for placement Design & Development, Creative Computing Read More Gorm Lai iGGi PG Researcher Creative Computing, Game AI, Design & Development Read More George Long iGGi PG Researcher Available for placement Game AI, Design & Development, Game Data Read More Sahar Mirhadi iGGi PG Researcher Available for post-PhD position Player Research Read More Zoë O’Shea iGGi PG Researcher Design & Development, Immersive Technology, Player Research Read More Prasad Sandbhor iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development Read More Philip Smith iGGi PG Researcher Available for placement Applied Games, Design & Development Read More Sunny Thaicharoen iGGi PG Researcher Player Research, Game Data, Esports Read More Lauren Winter iGGi PG Researcher Design & Development, Player Research Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Creative Computing Read More Karl Clarke iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Player Research Read More Rory Davidson iGGi PG Researcher Available for post-PhD position Player Research, Applied Games, Design & Development Read More Francesca Foffano iGGi PG Researcher Available for post-PhD position Player Research Read More Tamsin Isaac iGGi PG Researcher Applied Games, Design & Development, Player Research Read More Bobby Khaleque iGGi PG Researcher Available for post-PhD position Creative Computing, Game AI Read More Nicole Levermore iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Accessibility, Player Research Read More Sarah Masters iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Player Research Read More Prakriti Nayak iGGi PG Researcher Available for placement Applied Games, Accessibility, Player Research Read More Younès Rabii iGGi PG Researcher Available for post-PhD position Game AI, Creative Computing, Design & Development Read More Remo Sasso iGGi PG Researcher Game AI Read More Filip Sroka iGGi PG Researcher Available for placement Game AI, Applied Games, Immersive Technology Read More Connor Watts iGGi PG Researcher Game AI Read More Ruizhe "Jay" Yu Xia iGGi PG Researcher Available for post-PhD position Game AI, Game Data Read More Toby Best iGGi PG Researcher Available for post-PhD position Game AI, Design & Development, Player Research Read More Dan Cooke iGGi PG Researcher Available for post-PhD position Esports, Game Data, Player Research Read More Ross Fifield iGGi PG Researcher Available for post-PhD position Player Research Read More James Gardner iGGi PG Researcher Game AI Read More Dominik Jeurissen iGGi PG Researcher Game AI, Design & Development, Game Data Read More Joshua Kritz iGGi PG Researcher Available for placement Game AI, Applied Games, Design & Development Read More Océane Lissillour iGGi PG Researcher Available for placement Design & Development, Player Research Read More Dimitris Menexopoulos iGGi PG Researcher Available for post-PhD position Game Audio, Creative Computing Read More Dien Nguyen iGGi PG Researcher Available for placement Game AI, Applied Games, Design & Development, Creative Computing Read More Erin Robinson iGGi PG Researcher Design & Development, Immersive Technology Read More Amy Smith iGGi PG Researcher Available for post-PhD position Creative Computing, Player Research Read More Luiza Gossian iGGi PG Researcher Available for placement Applied Games, Design & Development Read More Tom Wells iGGi PG Researcher Available for placement Read More

  • iGGi Alumni

    Alumni (All) iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. iGGi Alumni Our growing community of iGGi Alumni are out there in the games industry, or in research (or, often, both), making the world a better place. We are proud to have as Alumni: Filter by iGGi Theme Accessibility Applied Games Creative Computing Design & Development Esports Game AI Game Audio Game Data Immersive Technology Player Research Filter by former Location Filter by Start Year Michael Aichmüller iGGi Alum Game AI, Applied Games Read More Dr Martin Balla iGGi Alum Game AI Read More Matt Bedder iGGi Alum Game AI Read More Dr Sebastian Berns iGGi Alum Creative Computing Read More Dr Terence Broad iGGi Alum Creative Computing, Design & Development Read More Dr Michelangelo Conserva iGGi Alum Game AI Read More Igor Dall'Avanzi iGGi Alum Player Research, Game Audio Read More Dr Cristina Dobre iGGi Alum Game AI, Immersive Technology Read More Alex Fletcher iGGi Alum Player Research, Applied Games, Game Audio Read More Dr Raluca Gaina iGGi Alum + Supervisor Game AI Read More Dr Carlos Gonzalez Diaz iGGi Alum Immersive Technology, Game AI, Design & Development, Creative Computing Read More Dr Cristina Guerrero-Romero iGGi Alum Design & Development, Game AI Read More Dr Daniel Hernandez iGGi Alum Game AI, Player Research Read More Yu-Jhen Hsu iGGi Alum Game AI, Game Data Read More Andrei Iacob iGGi Alum Player Research Read More Evgenii Kashin iGGi Alum Creative Computing Read More Dr Jozef Kulik iGGi Alum Accessibility, Player Research Read More Dr Chris Madge iGGi Alum Player Research Read More Guilherme Matos de Faria iGGi Alum Game AI Read More Dr Cristiana Pacheco iGGi Alum Creative Computing Read More Dr Nuria Peña Pérez iGGi Alum Applied Games Read More Dr Michael Saiger iGGi Alum Applied Games, Design & Development, Player Research Read More Dr Henrik Siljebråt iGGi Alum Read More Stefan Stoican iGGi Alum Game AI Read More Dr Ozan Vardal iGGi Alum Design & Development, Game Data, Esports Read More Dr Joseph Walton-Rivers iGGi Alum Player Research Read More Dr Oliver Withington iGGi Alum Available for post-PhD position Game AI, Creative Computing, Design & Development Read More Pilar Zhang Qiu iGGi Alum Applied Games Read More Dr Memo Akten iGGi Alum Game AI Read More Dr Nick Ballou iGGi Alum Player Research, Game Data Read More Dr Jen Beeston iGGi Alum + Supervisor Accessibility Read More Dr Valerio Bonometti iGGi Alum Player Research Read More Dr Tom Cole iGGi Alum + Supervisor Game AI, Design & Development Read More Dr Maximilian Croissant iGGi Alum Player Research, Design & Development Read More Callum Deery iGGi Alum Design & Development, Player Research, Accessibility Read More Dr Timea Farkas iGGi Alum Player Research, Creative Computing, Immersive Technology Read More Dr Charline Foch iGGi Alum Player Research, Design & Development Read More Janet Gibbs iGGi Alum Read More Dr James Goodman iGGi Alum Game AI, Design & Development Read More Dr David Gundry iGGi Alum Applied Games Read More Dr Phoebe Hesketh iGGi Alum Player Research, Esports Read More Sam Hughes iGGi Alum Player Research Read More Dr Yizhao Jin iGGi Alum Game AI Read More Dr Adam Katona iGGi Alum Game AI Read More Dr Shringi Kumari iGGi Alum Player Research Read More Emily Marriott iGGi Alum Player Research Read More Dr Mihail Morosan iGGi Alum Game AI, Design & Development, Player Research Read More Dr Alan Pedrassoli Chitayat iGGi Alum Available for post-PhD position Design & Development, Game Data, Esports Read More Dr Dino Ratcliffe iGGi Alum Game AI Read More Dr Oliver Scholten iGGi Alum Game Data Read More Dr Florence Smith Nicholls iGGi Alum Game AI, Creative Computing, Design & Development, Game Data Read More Dr Evelyn Tan iGGi Alum Player Research, Esports Read More Lizzie Vialls iGGi Alum Game AI Read More Dr Matthew Whitby iGGi Alum Player Research, Design & Development Read More Dr Kyle Worrall iGGi Alum Available for post-PhD position Game Audio, Creative Computing Read More Dr Myat Aung iGGi Alum Game AI Read More Dr Adrián Barahona-Ríos iGGi Alum Creative Computing, Game Audio Read More Dr Daniel Berio iGGi Alum Game AI Read More Dr Ivan Bravi iGGi Alum Game AI, Player Research Read More Dr Tara Collingwoode-Williams iGGi Alum Player Research, Applied Games Read More Dr Joe Cutting iGGi Alum + Supervisor Player Research, Applied Games, Design & Development Read More Dr Kevin Denamganaï iGGi Alum Available for post-PhD position Game AI Read More Luke Farrar iGGi Alum Immersive Technology Read More Dr Madeleine Frister iGGi Alum Design & Development, Player Research Read More Dr Daniel Gomme iGGi Alum Game AI, Player Research, Design & Development Read More Dr Christian Guckelsberger iGGi Alum + Supervisor Game AI Read More Dr Thryn Henderson iGGi Alum Design & Development Read More Rob Homewood iGGi Alum Player Research Read More Dr Nathan Hughes iGGi Alum Player Research Read More Dr Nathan John iGGi Alum Game AI, Design & Development Read More Dr Athanasios Vasileios Kokkinakis iGGi Alum Game AI, Player Research, Esports Read More Dr Laura Helsby iGGi Alum Player Research, Applied Games Read More Andrew Martin iGGi Alum Game AI Read More Dr Sokol Murturi iGGi Alum Game AI Read More Dr Elena Gordon-Petrovskaya iGGi Alum Player Research Read More Dr Charles Ringer iGGi Alum Game AI, Game Data, Esports Read More Lisa Sha Li iGGi Alum Player Research Read More Dr Ryan Spick iGGi Alum Game AI Read More Dr Marko Tot iGGi Alum Game AI Read More Rokas Volkovas iGGi Alum Game AI Read More Dr Piers Williams iGGi Alum Game AI Read More Peter York iGGi Alum Game AI, Esports Read More

  • Matthew Whitby

    < Back Dr Matthew Whitby University of York iGGi Alum Matthew Whitby is a games designer, and player experience academic investigating how games can shape our perspectives on a small or grand scale. In particular, his work considers how we can make the development of perspective challenging processes easier for game developers. Previously, Matthew has published his undergraduate dissertation within the Games Journal, which explored the creation and design of Games Installations. Games that make full use of their surrounding space, and in fact incorporate the real world with its digital counterpart. In addition, he’s worked with Motek Medical, a rehabilitation company based in Amsterdam, where he developed socially focused multiplayer applications. More recently, he attended CHI Play 2019 to present the foundational study of his PhD titled: “One of the Baddies All Along: Perspective Challenging Moments in Games”. He continues to develop this idea forward, while developing games (both digital and table-top) in his spare time. Matthew’s work hopes to answer; how games can challenge a player’s perspective, and if this is a phenomenon that can be intentionally designed for? Email matt_whitby@hotmail.com Website LinkedIn Mastodon BlueSky GitHub Other Link Supervisor(s): Prof. Sebastian Deterding Dr Jo Iacovides Themes Design & Development Player Research - Previous Next

  • Year 1 iGGi PGRs

    iGGi Year 1 Researchers iGGi PG Researchers - 2023 start Here is the listing of iGGi PhD Researchers who started in September 2023. This is iGGi's last ever cohort. Filter by iGGi Theme Accessibility Applied Games Creative Computing Design & Development Game AI Game Data Immersive Technology Player Research Filter by Location Doruk Balcı iGGi PG Researcher Available for placement Design & Development, Player Research Read More Ross Fifield iGGi PG Researcher Available for post-PhD position Player Research Read More Cameron Johnston iGGi PG Researcher Available for placement Design & Development, Creative Computing Read More Océane Lissillour iGGi PG Researcher Available for placement Design & Development, Player Research Read More Philip Smith iGGi PG Researcher Available for placement Applied Games, Design & Development Read More Ruizhe "Jay" Yu Xia iGGi PG Researcher Available for post-PhD position Game AI, Game Data Read More Karl Clarke iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Player Research Read More Alex Flint iGGi PG Researcher Available for placement Design & Development, Player Research Read More Joshua Kritz iGGi PG Researcher Available for placement Game AI, Applied Games, Design & Development Read More Prakriti Nayak iGGi PG Researcher Available for placement Applied Games, Accessibility, Player Research Read More Filip Sroka iGGi PG Researcher Available for placement Game AI, Applied Games, Immersive Technology Read More Tania Dales iGGi PG Researcher Available for placement Game AI, Design & Development, Immersive Technology, Player Research Read More Tamsin Isaac iGGi PG Researcher Applied Games, Design & Development, Player Research Read More Nicole Levermore iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Accessibility, Player Research Read More Dien Nguyen iGGi PG Researcher Available for placement Game AI, Applied Games, Design & Development, Creative Computing Read More Connor Watts iGGi PG Researcher Game AI Read More

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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