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Design & Development

How might we advance game-making with new design and development insights, methods, tools, and techniques? 


Project areas include:

  • Integrating the physical and the digital in games

  • Co-designing games with players who lack technical expertise

  • Designing and understanding the impact of persuasive games

iGGi >>> People <<< relevant to this Theme:

Doruk Balcı

Doruk Balcı

iGGi PG Researcher

Available for placement

Design & Development, Player Research

Toby Best

Toby Best

iGGi PG Researcher

Available for post-PhD position

Game AI, Design & Development, Player Research

Steph Carter

Steph Carter

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development, Player Research, Accessibility, Game Data

Dr Tom Cole

Dr Tom Cole

iGGi Alum + Supervisor

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Game AI, Design & Development

Prof. Richard Bartle

Prof. Richard Bartle

Supervisor

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Design & Development, Game AI, Player Research

Dr Anna Bramwell-Dicks

Dr Anna Bramwell-Dicks

Supervisor

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Game Audio, Player Research, Design & Development, Applied Games, Accessibility

Dr Guifen Chen

Dr Guifen Chen

Supervisor

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Creative Computing, Design & Development, Immersive Technology, Player Research

Dr Mike Cook

Dr Mike Cook

Supervisor

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Game AI, Design & Development, Creative Computing

Nirit Binyamini Ben Meir

Nirit Binyamini Ben Meir

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development, Creative Computing

Dr Terence Broad

Dr Terence Broad

iGGi Alum

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Creative Computing, Design & Development

Karl Clarke

Karl Clarke

iGGi PG Researcher

Available for placement

Design & Development, Immersive Technology, Player Research

Prof. Peter Cowling

Prof. Peter Cowling

Supervisor

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Game AI, Applied Games, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Evaluating Impact as a Distributed Ecosystem: Insights from a Coral-Themed Museum Late

N Binyamini Ben Meir, L Selby, D Barrios-O’Neill, C Jarvis, D Rungta

Design Research Society Biennial Conference Series

Game-Agnostic Value Functions through Automatic JSON Feature Extraction

D Nguyen, D Perez-Liebana

arXiv preprint arXiv:2608.30056, 2026

Video Game Archaeology as Hauntological Practice: A Collaborative Autoethnography in Elden Ring Shadow of the Erdtree

FS Nicholls, M Cook

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems …, 2026

Mediated ecology in Fukushima: decentralized storytelling and collaborative telepresent experience beyond the post-disaster landscape

H Hong, N Binyamini Ben-Meir, M Oka, HH Kobayashi

Frontiers in Human Dynamics 8, 1800722, 2026

Climate Companions: Designing a Live Action Role-playing (LARP) Game that Helps in Thinking Through Climate Actions

P SANDBHOR, JD HOOK, L DUNLOP

Proceedings of the ACM on Human-Computer Interaction, 2026

Breaking the Acoustic Barrier: An Applied Game for Supporting Spatial Audio in Mobile Extended Reality Experiences

AP CHITAYAT, J Williams, JD HOOK

ACM CHI PLAY 2026, 2026

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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