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iGGi Publications

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Emotion Design for Video Games: A Framework for Affective Interactivity

M Croissant, G Schofield, C McCall

ACM Games: Research and Practice 1 (3), 1-24, 2023

Pinpointing the problem: Providing page numbers for citations as a crucial part of open science

LY Xiao, N Ballou

OSF Preprints, 2023

On State Representations and Behavioural Modelling Methods in Reinforcement Learning

H Siljebrat

Goldsmiths, University of London, 2023

Four dilemmas for video game effects scholars: How digital trace data can improve the way we study games

D Zendle, N Ballou, J Cutting, E Petrovskaya

PsyArXiv, 2023

When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames

F Foffano

Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry

D Zendle, C Flick, E Gordon-Petrovskaya, N Ballou, LY Xiao, A Drachen

Nature Human Behaviour 7 (10), 1753-1766, 2023

Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay

C Guerrero-Romero, S Lucas, D Perez-Liebana

IEEE Transactions on Games, 2023

How Do We Engage Children and Young People in the Design and Development Of Mental Health Games

MJ Saiger

Proceedings of the 22nd Annual ACM Interaction Design and Children, pp 756-759, 2023

Navigating the Lines: Towards a Multi-Perspective Approach on Videogame Monetisation

P Declerck, B Dupont, E Grosemans, E Petrovskaya, M Geudens, M Sas, ...

DiGRA2023, Location: Seville, Spain, 2023

ETHER: Aligning Emergent Communication for Hindsight Experience Replay

Kevin Denamganaï, Daniel Hernandez, Ozan Vardal, Sondess Missaoui, James Alfred Walker

arXiv preprint arXiv:2307.15494, 2023

Examining the influence of perceptual distraction on performance in a working memory game

M Frister, F McNab, P Cairns

OSF, 2023

Dissociating haptic feedback from physical assistance does not improve motor performance

E Ivanova, N Pena-Perez, J Eden, Y Yip, E Burdet

2023 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), 2023

The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health

N Ballou, S Deterding

Preprint. PsyArXiv. https://doi. org/10.31234/osf. io/6vedg, 2023

Development of the Brief Open Research Survey (BORS) to measure awareness and uptake of Open Research practices

Emma Norris, Kait Clark, Marcus Munafo, Nick Ballou, et al

OSF, 0

Visual Referential Games Further the Emergence of Disentangled Representations

K Denamganaï, S Missaoui, JA Walker

arXiv preprint arXiv:2304.14511, 2023

Complex computation from developmental priors

DL Barabasi, T Beynon, Á Katona, N Perez-Nieves

Nature Communications 14 (1), 2226, 2023

Envisioning Distant Worlds: Fine-Tuning a Latent Diffusion Model with NASA's Exoplanet Data

M Beaty, T Broad

NeurIPS 2023 Workshop on Machine Learning for Creativity and Design, 2023

Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games

D Zendle, N Ballou, J Cutting, E Petrovskaya

PsyArXiv, 2023

A case study in AI-assisted board game design

J Goodman, A Wallat, D Perez-Liebana, S Lucas

2023 IEEE Conference on Games (CoG), 1-4, 2023

Comparing Measures of perceived challenge and demand in video games: Exploring the conceptual dimensions of CORGIS and VGDS

A Flint, A Denisova, N Bowman

Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, p.1-19, 2023

"I just wanted to get it over and done with": a grounded theory of psychological need frustration in video games

N Ballou, S Deterding

Proceedings of the ACM on human-computer interaction 7 (CHI PLAY), 217-236, 2023

Bimanual interaction in virtually and mechanically coupled tasks

NP Pérez

Queen Mary University of London, 2023

Growing Together: An Analysis of Measurement Transparency Across 15 Years of Player Motivation Questionnaires

NGJ Hughes, JR Flockton, P Cairns

International Journal of Human-Computer Studies 169, 102940, 2023

Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation

Y Rabii, M Cook

Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Predictive models and monte carlo tree search: A pipeline for believable agents

C Pacheco, D Perez-Liebana

2023 IEEE Conference on Games (CoG), 1-4, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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