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iGGi Publications

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The Dark Side of Game Jams

N Wearn, G Lai

Game Jams-History, Technology, and Organisation, 95-106, 2022

Multi-Source Transfer Learning for Deep Model-Based Reinforcement Learning

R Sasso, M Sabatelli, MA Wiering

Transactions on Machine Learning Research, 2022

Visualising Generative Spaces Using Convolutional Neural Network Embeddings

O Withington, L Tokarchuk

arXiv preprint arXiv:2210.17464, 2022

GRACER: Improving the Accuracy of RACER Classifier Using A Greedy Approach

P Hosseini, A Basiri

27th International Computer Conference, Computer Society of Iran (CSICC), 2022

The @artbhot Text-To-Image Twitter Bot.

A Smith, S Colton

13th International Conference on Computational Creativity, ICCC’22, Proceedings, p. 175-179

TAG: Pandemic Competition

RD Gaina, M Balla

2022 IEEE Conference on Games (CoG), 552-559, 2022

What Factors Do Players Perceive as Methods of Retention in Battle Royale Games?

MJ Saiger, BDA Khaleque

Press Start 8 (2), 66-87, 2022

Multi-Modal Livestream Highlight Detection from Audio, Visual, and Language Data

C Ringer

University of York, 2022

Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns

N Ballou, S Deterding, I Iacovides, L Helsby

CHI Conference on Human Factors in Computing Systems, 1-15, 2022

Compressing and Comparing the Generative Spaces of Procedural Content Generators

O Withington, L Tokarchuk

2022 IEEE Conference on Games (CoG), 2022

Lateralization of impedance control in dynamic versus static bimanual tasks

N Pena-Perez, J Eden, I Farkhatdinov, E Burdet, A Takagi

44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC 2022), 2022

Investing in AI for social good: an analysis of European national strategies

F Foffano, T Scantamburlo, A Cortés

AI & society, 1-22, 2022

Investigating the non-disruptive measurement of immersive player experience

MT Aung

University of York, 2022

On the Behavioural Profiling of Gamblers Using Cryptocurrency Transaction Data

OJ Scholten

University of York, 2022

The lived experience of Internet Gaming Disorder: core symptoms, antecedents and consequences as based on a qualitative analysis of Reddit posts.

E Petrovskaya

PsyArXiv, 2022

Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games

GC Dobre, M Gillies, X Pan

Virtual Reality, 2022

The Effects of a Soundtrack on Board Game Player Experience

T Farkas, A Denisova, S Wiseman, R Fiebrink

CHI Conference on Human Factors in Computing Systems, 1-13, 2022

Meta-Referential Games to Learn Compositional Learning Behaviours

K Denamganaï, S Missaoui, JA Walker

arXiv preprint arXiv:2207.08012, 2022

Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings

C Gonzalez Diaz, J Tang, A Sarkar, S Rintel

2022 Symposium on Human-Computer Interaction for Work, 1-11, 2022

A community-sourced glossary of open scholarship terms

S Parsons, F Azevedo, MM Elsherif, S Guay, ON Shahim, GH Govaart, [...], N Ballou

Nature human behaviour 6 (3), 312-318, 2022

Mind the gap: Distributed practice enhances performance in a MOBA game

O Vardal, V Bonometti, A Drachen, A Wade, T Stafford

PloS one 17 (10), e0275843, 2022

Cross-lingual style transfer with conditional prior VAE and style loss

D Ratcliffe, Y Wang, A Mansbridge, P Karanasou, A Moinet, M Cotescu

Interspeech 2022

Autohighlight: Highlight Detection in League of Legends Esports Broadcasts via Crowd-Sourced Data

C Ringer, M Nicolaou, JA Walker

Machine Learning with Applications, 2022

The Ethics of Creative AI

C Flick, K Worrall

The Language of Creative AI, 73-91, 2022

Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings

GC Dobre, M Wilczkowiak, M Gillies, X Pan, S Rintel

CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-7, 2022

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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