iGGi PhD Projects 2023
This page displays the supervisor-proposed PhD projects on offer for our 2023 intake: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the respective project supervisor. Please note that you can also frame your own project independently as long as you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website.
While iGGi has checked that the project descriptions listed below are within iGGi's scope, we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope

Design and Development
Realistic physical interaction of 3D point cloud objects
This project will investigate geometric and machine learning approaches to developing 3D game assets.
Theme
Design and Development
Proposed by
Miles Hansard, Changjae Oh

Immersive Technology
Places That Don't Exist
The goal of this project is to combine state-of-the-art 3D computer vision and procedural content generation to create game-ready scene models and assets from existing media.
Theme
Immersive Technology
Proposed by
William Smith

Game AI
Principled and Scalable Exploration Techniques for Reinforcement Learning
In this project, you will develop principled and scalable exploration techniques based on reducing model uncertainty.
Theme
Game AI
Proposed by
Paulo Rauber

Creative Computing
Novel video narrative from recorded content
This project constructs novel video narratives from recorded content under employment of deep learning tools and techniques.
Theme
Creative Computing
Proposed by
Nick Pears

Game Data
Automatic Strategy Identification in Modern Tabletop Games
This project explores how gameplay data can be analysed to automatically identify different strategies in modern tabletop games.
Theme
Game Data
Proposed by
Raluca Gaina

Player Research
Persuasive Games: The Role of Emotion
This research will investigate which type of emotional response are able to stimulate and sustain persuasive effects in digital games over the long-term.
Theme
Player Research
Proposed by
Jo Iacovides

Immersive Technology
Tactile Interaction With Virtual Reality Content
In this project the student will explore the use of vibrating motors distributed over the human hand (e.g. using a wearable glove) to give tactile feedback about the physical interactions happening in a VR.
Theme
Immersive Technology
Proposed by
Lorenzo Jamone

Game AI
Evolving Perception for Game Agents
This project will investigate game agents in open world games which evolve their senses and world representation alongside learning what actions to take in each state. We will evolve game agents with highly alien behaviours which nevertheless have high fitness in the open world environment, while investigating important scientific questions about how senses and world representations evolved in humans.
Theme
Game AI
Proposed by
Alex Wade, Peter Cowling

Game AI
Automatic Evaluation of Tabletop Games
This project proposal aims to research and develop methods to accurately evaluate the impact of modern Tabletop Games components in different aspects of gameplay.
Theme
Game AI
Proposed by
Diego Pérez-Liébana

Game Data
Building Player Profiles in Mobile Monetisation: A Machine Learning Approach
This project aims to use machine learning techniques to segment and profile mobile gamers in terms of their in-game spending.
Theme
Game Data
Proposed by
David Zendle

Creative Computing
Novelty Optimisation
Can we identify and automatically balance the right amount of novel content we serve to players?
Theme
Creative Computing
Proposed by
Jeremy Gow, Sebastian Deterding

Player Research
Modelling the interactions in metaverse videogames
This project will seek to inform AR and VR enabled videogames by analysing existing online platforms supporting these technologies.
Theme
Player Research
Proposed by
Ignacio Castro