top of page

iGGi PhD Projects 2023

Game Data

This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website.

​

While iGGi has checked that the project descriptions listed below are within iGGi's scope, we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope

Building Player Profiles in Mobile Monetisation: A Machine Learning Approach

Game Data

Building Player Profiles in Mobile Monetisation: A Machine Learning Approach

This project aims to use machine learning techniques to segment and profile mobile gamers in terms of their in-game spending.

Price

Game Data

Duration

David Zendle

Building Player Profiles in Mobile Monetisation: A Machine Learning Approach
Understanding ongoing mental states using video games: applications to mental health research.

Game Data

Understanding ongoing mental states using video games: applications to mental health research.

This project will use a combination of neuroscience and advanced data analysis methods to examine the link between video game play and the brain. We will use a combination of cutting-edge data analytic techniques applied to large, existing video game telemetry datasets and neuroimaging experiments designed to measure changes in ongoing mental states while people play simple video games.

Price

Game Data

Duration

Alex Wade

Understanding ongoing mental states using video games: applications to mental health research.
bottom of page