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Game Audio

How might we combine data, AI, and music psychology to create engaging adaptive music and sound experiences for games? 


Project areas include:

  • Using AI to generate music on-the-fly tailored to the game state

iGGi >>> People <<< relevant to this Theme:

Prof. Mark Sandler

Prof. Mark Sandler

Supervisor

Game Audio

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

Available for post-PhD position

Game Audio, Creative Computing

iGGi >>> Publications <<< relevant to this Theme:

Final Fantasy VII Remake Music Redesign for Evolved Expectations Across Console Generations

K Worrall

Journal of Sound and Music in Games 5 (4), 34-57, 2024

NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks

A Barahona-Rios, T Collins

IEEE/ACM Transactions on Audio, Speech, and Language Processing 32, 1573-1585, 2024

How Boardgame Players Imagine Interacting With Technology

T Farkas, NGJ Hughes, R Fiebrink

Proceedings of the ACM on Human-Computer Interaction (CHI PLAY), 2024

Deep Learning for the Synthesis of Sound Effects

A Barahona-Rios

University of York, 2023

Considerations and Concerns of Professional Game Composers Regarding Artificially Intelligent Music Technology

K Worrall, T Collins

IEEE Transactions on Games, 2023

The State of the Art in Procedural Audio

D Menexopoulos, P Pestana, J Reiss

Journal of the Audio Engineering Society, 826-848, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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