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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Oliver Withington

Oliver Withington

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for placement

Game AI, Game Data

Dr Yongxin Yang

Dr Yongxin Yang

Supervisor

Game AI, Applied Games, Game Data

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

Peter York

Peter York

iGGi Alum

Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

Exploring Minecraft Settlement Generators with Generative Shift Analysis

Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge

arXiv preprint arXiv:2309.05371, 2023

The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods

O Withington, L Tokarchuk

Proceedings of the 18th International Conference on the Foundations of Digital Games, pp 1-11, 2023

HarmonyMapper: Generating Emotionally Divers Chord Progressions for Games.

S Cardinale, O Withington

EXAG@ AIIDE, 2023

Machine Learning with Applications

Charles Ringer, Sondess Missaoui, Victoria J Hodge, Alan Pedrassoli Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseji Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, James Alfred Walker

Machine Learning with Applications, 2023

PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games

M Balla, GEM Long, D Jeurissen, J Goodman, RD Gaina, ...

IEEE Conference on Games

Time to die 2: Improved in-game death prediction in dota 2

C Ringer, S Missaoui, VJ Hodge, AP Chitayat, A Kokkinakis, S Patra, ...

Machine Learning with Applications 12, 100466, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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