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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Yul HR Kang

Dr Yul HR Kang

Supervisor

Game AI, Player Research, Creative Computing, Immersive Technology

Bobby Khaleque

Bobby Khaleque

iGGi PG Researcher

Available for post-PhD position

Creative Computing, Game AI

Gorm Lai

Gorm Lai

iGGi PG Researcher

Creative Computing, Game AI, Design & Development

Andrew Martin

Andrew Martin

iGGi Alum

Game AI

Dr Adam Katona

Dr Adam Katona

iGGi Alum

Game AI

Dr Athanasios Vasileios Kokkinakis

Dr Athanasios Vasileios Kokkinakis

iGGi Alum

Game AI, Player Research, Esports

George Long

George Long

iGGi PG Researcher

Available for placement

Game AI, Design & Development, Game Data

Guilherme Matos de Faria

Guilherme Matos de Faria

iGGi Alum

Game AI

Dr Gavin Kearney

Dr Gavin Kearney

Supervisor

Accessibility, Applied Games, Game AI, Game Audio

Joshua Kritz

Joshua Kritz

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Design & Development

Prof. Simon Lucas

Prof. Simon Lucas

Supervisor

Game AI

Dr Mihail Morosan

Dr Mihail Morosan

iGGi Alum

Game AI, Design & Development, Player Research

iGGi >>> Publications <<< relevant to this Theme:

xInv: Explainable Optimization of Inverse Problems

S Memery, K Denamganai, A Kapron-King, K Subr

arXiv preprint arXiv:2506.11056, 2025

Foundation Models as World Models: A Foundational Study in Text-Based GridWorlds

R Sasso, M Conserva, D Jeurissen, P Rauber

arXiv preprint arXiv:2509.15915, 2025

Adapting a world model for trajectory following in a 3d game

M Tot, S Ishida, A Lemkhenter, D Bignell, P Choudhury, C Lovett, ...

arXiv preprint arXiv:2504.12299, 2025

Multimodal Generation of Contextualized Jokes for a Real-Time Virtual Character

T Kiderle, CG Dobre, J Nasir, C Gonzalez Diaz, H Ritschel, S Klein, ...

Proceedings of the 25th ACM International Conference on Intelligent Virtual Agents, 2025

Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling

F Smith Nicholls, M Cook

CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20

ForestCast: Forecasting Deforestation Risk at Scale with Deep Learning

M Overlan, C Stanton, M Neumann, A Manzini, J Haas, M Conserva, ...

EarthArXiv, 2025

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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