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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Peyman  Hosseini

Peyman Hosseini

iGGi PG Researcher

Player Research, Game AI

Dominik Jeurissen

Dominik Jeurissen

iGGi PG Researcher

Game AI, Design & Development, Game Data

Dr Yul HR Kang

Dr Yul HR Kang

Supervisor

Game AI, Player Research, Creative Computing, Immersive Technology

Bobby Khaleque

Bobby Khaleque

iGGi PG Researcher

Available for post-PhD position

Creative Computing, Game AI

Yu-Jhen Hsu

Yu-Jhen Hsu

iGGi Alum

Game AI, Game Data

Dr Yizhao Jin

Dr Yizhao Jin

iGGi Alum

Game AI

Dr Adam Katona

Dr Adam Katona

iGGi Alum

Game AI

Dr Athanasios Vasileios Kokkinakis

Dr Athanasios Vasileios Kokkinakis

iGGi Alum

Game AI, Player Research, Esports

Dr Mona Jaber

Dr Mona Jaber

Supervisor

Applied Games, Game AI, Accessibility

Dr Nathan John

Dr Nathan John

iGGi Alum

Game AI, Design & Development

Dr Gavin Kearney

Dr Gavin Kearney

Supervisor

Accessibility, Applied Games, Game AI, Game Audio

Joshua Kritz

Joshua Kritz

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

A Conceptual Model for the Analysis of Investigation Elements in Games

P Marques, M Parreiras, J Kritz, G Xexéo

arXiv preprint arXiv:2403.10272

Reflection Across AI-based Music Composition

Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns

ACM Cognition & Creativity '24, 398-412, 2024

Comparative evaluation in the wild: Systems for the expressive rendering of music

K Worrall, Z Yin, T Collins

IEEE Transactions on Artificial Intelligence, 2024

From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond

Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark McConachie, Peter York

Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

Behavioural Cloning in VizDoom

R Spick, T Bradley, A Raina, PV Amadori, G Moss

arXiv preprint arXiv:2401.03993, 2024

Robust Imitation Learning for Automated Game Testing

PV Amadori, T Bradley, R Spick, G Moss

arXiv preprint arXiv:2401.04572, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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