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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Yul HR Kang

Dr Yul HR Kang

Supervisor

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Game AI, Player Research, Creative Computing, Immersive Technology

Bobby Khaleque

Bobby Khaleque

iGGi PG Researcher

Available for post-PhD position

Creative Computing, Game AI

Gorm Lai

Gorm Lai

iGGi PG Researcher

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Creative Computing, Game AI, Design & Development

Andrew Martin

Andrew Martin

iGGi Alum

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Game AI

Dr Adam Katona

Dr Adam Katona

iGGi Alum

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Game AI

Dr Athanasios Vasileios Kokkinakis

Dr Athanasios Vasileios Kokkinakis

iGGi Alum

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Game AI, Player Research, Esports

George Long

George Long

iGGi PG Researcher

Available for placement

Game AI, Design & Development, Game Data

Guilherme Matos de Faria

Guilherme Matos de Faria

iGGi Alum

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Game AI

Dr Gavin Kearney

Dr Gavin Kearney

Supervisor

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Accessibility, Applied Games, Game AI, Game Audio

Joshua Kritz

Joshua Kritz

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Design & Development

Prof. Simon Lucas

Prof. Simon Lucas

Supervisor

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Game AI

Dr Mihail Morosan

Dr Mihail Morosan

iGGi Alum

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Game AI, Design & Development, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Expressive Performance Rendering for Reduced Music Repetition in Video Games

K Worrall

University of York, 2025

From code to play: Benchmarking program search for games using large language models

M Eberhardinger, J Goodman, A Dockhorn, D Perez-Liebana, RD Gaina, ...

IEEE Transactions on Games, 2025

Adapter-RL: Adaptation of Any Agent Using Reinforcement Learning

Yizhao Jin, Gregory Slabaugh, Simon Lucas

IEEE Transactions on Games

Annual Forest Types Mapping from 2020-2024 to Monitor Land Use Change and Support Global Sustainability Initiatives

M Neumann, A Raichuk, M Overlan, M Rey, M Conserva, R Rajakumar, ...

AGU Fall Meeting Abstracts 2025, GC14B-03, 2025

CueTip: An Interactive and Explainable Physics-aware Pool Assistant

S Memery, K Denamganaï, J Zhang, Z Tu, Y Guo, K Subr

Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers, 2025

When 1+ 1 does not equal 2: Synergy in games

Joshua Kritz, Raluca Gaina

arXiv preprint arXiv:2502.10304

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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