top of page

Design & Development

How might we advance game-making with new design and development insights, methods, tools, and techniques? 


Project areas include:

  • Integrating the physical and the digital in games

  • Co-designing games with players who lack technical expertise

  • Designing and understanding the impact of persuasive games

iGGi >>> People <<< relevant to this Theme:

Dr Nathan John

Dr Nathan John

iGGi Alum

Game AI, Design & Development

Joshua Kritz

Joshua Kritz

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Design & Development

Océane Lissillour

Océane Lissillour

iGGi PG Researcher

Available for placement

Design & Development, Player Research

Dr Debbie Maxwell

Dr Debbie Maxwell

Supervisor

Applied Games, Player Research, Design & Development

Cameron Johnston

Cameron Johnston

iGGi PG Researcher

Available for placement

Design & Development, Creative Computing

Gorm Lai

Gorm Lai

iGGi PG Researcher

Creative Computing, Game AI, Design & Development

George Long

George Long

iGGi PG Researcher

Available for placement

Game AI, Design & Development, Game Data

Dr Mihail Morosan

Dr Mihail Morosan

iGGi Alum

Game AI, Design & Development, Player Research

Dr Ben Kirman

Dr Ben Kirman

Supervisor

Player Research, Creative Computing, Design & Development, Applied Games, Esports

Nicole Levermore

Nicole Levermore

iGGi PG Researcher

Available for placement

Design & Development, Immersive Technology, Accessibility, Player Research

Sarah Masters

Sarah Masters

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development, Player Research

Dien Nguyen

Dien Nguyen

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Design & Development, Creative Computing

iGGi >>> Publications <<< relevant to this Theme:

From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond

Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark McConachie, Peter York

Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online

F Smith Nicholls, M Cook

FDG24: 19th International Conference on the Foundations of Digital Games Worcester MA USA, Article No 27, p. 1-16, 2024

User-centred collecting for emerging formats

F Smith Nicholls, GC Rossi, I Cooke, L Clark, T Pyke

User-centred collecting for emerging formats. New Review of Hypermedia and Multimedia, 30(1–2), p. 114–128.

Examining the effects of video game difficulty adaptation on performance and player experience

M Frister, P Cairns, F McNab

OSF, 2024

"Journeys in the Dark"-Towards Game Master AI in Complex Board Games

T Best, S Lucas, R Gaina

Proceedings of the AAAI Conference on Artificial Intelligence and Digital Entertainment, 2024

Permalife of the Archive: Archaeogaming as Queergaming

F Smith Nicholls

FDG24: 19th International Conference on the Foundations of Digital Games Worcester MA USA, Article No 66, p. 1-9, 2024

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

Privacy Policy

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page