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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dimitris Menexopoulos

Dimitris Menexopoulos

iGGi PG Researcher

Available for post-PhD position

Game Audio, Creative Computing

Dr Cristiana Pacheco

Dr Cristiana Pacheco

iGGi Alum

Creative Computing

Younès Rabii

Younès Rabii

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Dr Ahmed M. A. Sayed

Dr Ahmed M. A. Sayed

Supervisor

Creative Computing, Design & Development, Player Research, Game AI, Game Data

Prof. Damian Murphy

Prof. Damian Murphy

Supervisor

Creative Computing, Game Audio, Immersive Technology

Prof. Nick Pears

Prof. Nick Pears

Supervisor

Game AI, Creative Computing

Dr Josh Reiss

Dr Josh Reiss

Supervisor

Creative Computing, Game AI, Game Audio

Prof. Greg Slabaugh

Prof. Greg Slabaugh

Supervisor

Applied Games, Creative Computing, Immersive Technology

Dien Nguyen

Dien Nguyen

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Design & Development, Creative Computing

Prof. Matthew Purver

Prof. Matthew Purver

Supervisor

Creative Computing, Game AI

Dr Søren Riis

Dr Søren Riis

Supervisor

Game AI, Game Data, Creative Computing

Amy Smith

Amy Smith

iGGi PG Researcher

Available for post-PhD position

Creative Computing, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Reflection Across AI-based Music Composition

Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns

ACM Cognition & Creativity '24, 398-412, 2024

Comparative evaluation in the wild: Systems for the expressive rendering of music

K Worrall, Z Yin, T Collins

IEEE Transactions on Artificial Intelligence, 2024

Using texture maps to procedurally generate sound in virtual environments

D Menexopoulos

Audio Engineering Society Conference: AES 2024 International Audio for Games Conference, 2024

How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online

F Smith Nicholls, M Cook

FDG24: 19th International Conference on the Foundations of Digital Games Worcester MA USA, Article No 27, p. 1-16, 2024

User-centred collecting for emerging formats

F Smith Nicholls, GC Rossi, I Cooke, L Clark, T Pyke

User-centred collecting for emerging formats. New Review of Hypermedia and Multimedia, 30(1–2), p. 114–128.

Using Generative AI as an Artistic Material: A Hacker's Guide

T Broad

XAIxArts: 2nd international workshop on eXplainable AI for the Arts at the ACM Creativity and Cognition Conference, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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