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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr Cristiana Pacheco

Dr Cristiana Pacheco

iGGi Alum

Creative Computing

Younès Rabii

Younès Rabii

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Prof. Greg Slabaugh

Prof. Greg Slabaugh

Supervisor

Applied Games, Creative Computing, Immersive Technology

Dr Florence Smith Nicholls

Dr Florence Smith Nicholls

iGGi Alum

Game AI, Creative Computing, Design & Development, Game Data

Prof. Nick Pears

Prof. Nick Pears

Supervisor

Game AI, Creative Computing

Dr Josh Reiss

Dr Josh Reiss

Supervisor

Creative Computing, Game AI, Game Audio

Amy Smith

Amy Smith

iGGi PG Researcher

Available for post-PhD position

Creative Computing, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Prof. Matthew Purver

Prof. Matthew Purver

Supervisor

Creative Computing, Game AI

Dr Søren Riis

Dr Søren Riis

Supervisor

Game AI, Game Data, Creative Computing

Dr William Smith

Dr William Smith

Supervisor

Creative Computing, Design & Development, Game AI, Player Research

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

Player Research, Creative Computing

iGGi >>> Publications <<< relevant to this Theme:

Expanding the Generative Space: Data-Free Techniques for Active Divergence with Generative Neural Networks

T Broad

Goldsmiths, University of London, 2025

Designer Difficulties: Visualizing the Possibility Spaces of Dynamic Difficulty Adjustment Systems

S Shields, O Withington, E Melcer

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Fuzzy Linkography: Automatic Graphical Summarization of Creative Activity Traces

A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ...

arXiv preprint arXiv:2502.04599

Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets

G Lai, I Vecchi

Games and Culture, 2024

Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach

T Farkas

Goldsmiths, University of London, 2024

" Hunt Takes Hare": Theming Games Through Game-Word Vector Translation

Y Rabii, M Cook

Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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