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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Luiza Gossian

Luiza Gossian

iGGi PG Researcher

Available for placement

Applied Games, Design & Development

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

Dr Tony Stockman

Dr Tony Stockman

Supervisor

Applied Games, Design & Development, Game AI, Game Audio, Player Research, Esports

Dr Andrew James Wood

Dr Andrew James Wood

Supervisor

Applied Games, Design & Development, Game Data

Pilar Zhang Qiu

Pilar Zhang Qiu

iGGi Alum

Applied Games

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Yongxin Yang

Dr Yongxin Yang

Supervisor

Game AI, Applied Games, Game Data

iGGi >>> Publications <<< relevant to this Theme:

A discussion of the use of virtual reality for training healthcare practitioners to recognize child protection issues

O Drewett, G Hann, M Gillies, C Sher, S Delacroix, X Pan, T Collingwoode-Williams, ...

Frontiers in public health 7, 255, 2019

Validity threats in quantitative data collection with games: A narrative survey

D Gundry, S Deterding

Simulation & Gaming 50 (3), 302-328, 2019

Quartz Crystal Resonator for Real-Time Characterization of Nanoscale Phenomena Relevant for Biomedical Applications

LA Carvajal Ahumada, OL Herrera Sandoval, N Pena-Perez, ...

In-situ Characterization Techniques for Nanomaterials, 289-350, 2018

A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns

X Pan, T Collingwoode-Williams, A Antley, H Brenton, B Congdon, ...

Frontiers in Robotics and AI, 80, 2018

Intrinsic elicitation: A model and design approach for games collecting human subject data

D Gundry, S Deterding

Proceedings of the 13th International Conference on the Foundations of …, 2018

The effect of lip and arm synchronization on embodiment: a pilot study

T Collingwoode-Williams, M Gillies, C McCall, X Pan

2017 IEEE Virtual Reality (VR), 253-254, 2017

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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