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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Luiza Gossian

Luiza Gossian

iGGi PG Researcher

Available for placement

Applied Games, Design & Development

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

Dr Tony Stockman

Dr Tony Stockman

Supervisor

Applied Games, Design & Development, Game AI, Game Audio, Player Research, Esports

Dr Andrew James Wood

Dr Andrew James Wood

Supervisor

Applied Games, Design & Development, Game Data

Pilar Zhang Qiu

Pilar Zhang Qiu

iGGi Alum

Applied Games

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Yongxin Yang

Dr Yongxin Yang

Supervisor

Game AI, Applied Games, Game Data

iGGi >>> Publications <<< relevant to this Theme:

A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic

M Croissant, M Frister

Plos one 16 (12), e0261328, 2021

The impact of self-representation and consistency in collaborative virtual environments

T Collingwoode-Williams, Z O'Shea, M Gillies, X Pan

Frontiers in Virtual Reality 2, 648601, 2021

G487 (P) Is clinician gaze and body language associated with their ability to identify safeguarding cues?

A Powell, T Collingwoode-Williams, N Schindler, SX Pan, C Fertleman

Archives of Disease in Childhood 105 (Suppl 1), A174-A174, 2020

Evaluating virtual reality experiences through participant choices

M Murcia-López, T Collingwoode-Williams, W Steptoe, R Schwartz, ...

2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 747-755, 2020

Busy doing nothing? What do players do in idle games?

J Cutting, D Gundry, P Cairns

International journal of human-computer studies 122, 133-144, 2019

Exploring user motor behaviour in bimanual interactive video games

N Pena-Perez, L Tokarchuk, E Burdet, I Farkhatdinov

2019 IEEE Conference on Games (CoG), 1-7, 2019

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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