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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Luiza Gossian

Luiza Gossian

iGGi PG Researcher

Available for placement

Applied Games, Design & Development

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

Dr Tony Stockman

Dr Tony Stockman

Supervisor

Applied Games, Design & Development, Game AI, Game Audio, Player Research, Esports

Dr Andrew James Wood

Dr Andrew James Wood

Supervisor

Applied Games, Design & Development, Game Data

Pilar Zhang Qiu

Pilar Zhang Qiu

iGGi Alum

Applied Games

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Yongxin Yang

Dr Yongxin Yang

Supervisor

Game AI, Applied Games, Game Data

iGGi >>> Publications <<< relevant to this Theme:

Is a robot needed to modify human effort in bimanual tracking?

N Pena-Perez, J Eden, E Ivanova, E Burdet, I Farkhatdinov

IEEE Robotics and Automation Letters, 2022

Forging new narratives

NB Ben-Meir, L Dudek, Tomica, A Wilson

Visual Communication 21 (3), 437-450, 2022

What Factors Do Players Perceive as Methods of Retention in Battle Royale Games?

MJ Saiger, BDA Khaleque

Press Start 8 (2), 66-87, 2022

Lateralization of impedance control in dynamic versus static bimanual tasks

N Pena-Perez, J Eden, I Farkhatdinov, E Burdet, A Takagi

44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC 2022), 2022

Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games

D Gundry, S Deterding

CHI Conference on Human Factors in Computing Systems, 1-14, 2022

Designing Games to Collect Human-Subject Data

DE Gundry

University of York, 2022

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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