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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Tamsin Isaac

Tamsin Isaac

iGGi PG Researcher

Available for placement

Applied Games, Design & Development, Player Research

Dr Gavin Kearney

Dr Gavin Kearney

Supervisor

Accessibility, Applied Games, Game AI, Game Audio

Laura Helsby

Laura Helsby

iGGi PG Researcher

Player Research, Applied Games

Sarah Masters

Sarah Masters

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development, Player Research

Dr Mona Jaber

Dr Mona Jaber

Supervisor

Applied Games, Game AI, Accessibility

Dr Ben Kirman

Dr Ben Kirman

Supervisor

Player Research, Creative Computing, Design & Development, Applied Games, Esports

Dr Pengcheng Liu

Dr Pengcheng Liu

Supervisor

Game AI, Immersive Technology, Applied Games

Dr Debbie Maxwell

Dr Debbie Maxwell

Supervisor

Applied Games, Player Research, Design & Development

Dr Lorenzo Jamone

Dr Lorenzo Jamone

Supervisor

Applied Games, Creative Computing

Joshua Kritz

Joshua Kritz

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Design & Development

Dr Mariana Lopez

Dr Mariana Lopez

Supervisor

Applied Games, Game Audio

Dr Cade McCall

Dr Cade McCall

Supervisor

Applied Games, Game Data, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Examining the effects of video game difficulty adaptation on performance and player experience

M Frister, P Cairns, F McNab

OSF, 2024

Design Methods for Accessing the Pluriverse

Hadas Zohar, Nirit Binyamini Ben-Meir, Carolina Ramirez-Figueroa, Danielle Barrios-O'Neill, Michal Pauzner, Oded Kutok, Laura Dudek, Erin Robinson

Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

Perceptual Distraction and its Effects on Difficulty and User Experience in Digital Games

M Frister

University of York, 2024

Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis

D Nguyen, J Kritz, RD Gaina, D Perez-Liebana

2024 IEEE Conference on Games (CoG)

How virtual and mechanical coupling impact bimanual tracking

N Pena-Perez, J Eden, E Ivanova, I Farkhatdinov, E Burdet

Journal of Neurophysiology 129 (1), 102-114, 2023

Clinicians Risk Becoming "Liability Sinks" for Artificial Intelligence

T Lawton, P Morgan, Z Porter, S Hickey, A Cunningham, N Hughes, ...

Authorea Preprints, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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