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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Dr Lorenzo Jamone

Dr Lorenzo Jamone

Supervisor

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Applied Games, Creative Computing

Joshua Kritz

Joshua Kritz

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Design & Development

Dr Debbie Maxwell

Dr Debbie Maxwell

Supervisor

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Applied Games, Player Research, Design & Development

Prakriti Nayak

Prakriti Nayak

iGGi PG Researcher

Available for placement

Applied Games, Accessibility, Player Research

Dr Gavin Kearney

Dr Gavin Kearney

Supervisor

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Accessibility, Applied Games, Game AI, Game Audio

Dr Mariana Lopez

Dr Mariana Lopez

Supervisor

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Applied Games, Game Audio

Dr Cade McCall

Dr Cade McCall

Supervisor

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Applied Games, Game Data, Player Research

Dien Nguyen

Dien Nguyen

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Design & Development, Creative Computing

Dr Ben Kirman

Dr Ben Kirman

Supervisor

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Player Research, Creative Computing, Design & Development, Applied Games, Esports

Sarah Masters

Sarah Masters

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development, Player Research

Dr Fiona McNab

Dr Fiona McNab

Supervisor

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Applied Games

Prof. Massimo Poesio

Prof. Massimo Poesio

Supervisor

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Applied Games, Game AI

iGGi >>> Publications <<< relevant to this Theme:

The Psychological Impact of the Configuration of Self-Representation in Immersive Virtual Reality

T Collingwoode-Williams

Goldsmiths, University of London, 2025

The PAD Framework: Postdigital Design Education for Post-Anthropocentric Futures

D Barrios-O'Neill, M Pauzner, O Kutok, NB Ben-Meir, C Jarvis, L Dudek, ...

Postdigital (Re) Imaginations: Critiques, Methods, and Interventions, 229-243, 2025

When 1+ 1 does not equal 2: Synergy in games

Joshua Kritz, Raluca Gaina

arXiv preprint arXiv:2502.10304

JSON-Bag: A generic game trajectory representation

D Nguyen, D Perez-Liebana, S Lucas

2025 IEEE Conference on Games (CoG), 1-8, 2025

Exploring player experience factors for designing persuasive recruitment games

J Cutting, RM Klassen, M Saiger, S Thompson-Lee, RJS Snell

Proceedings of the ACM on Human-Computer Interaction 9 (6), 637-667, 2025

"Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews

L Winter, L Helsby, D Zendle

CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Article No.: 1036, Pages 1 - 16

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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