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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Dr Alena Denisova

Dr Alena Denisova

Supervisor

Applied Games, Player Research, Design & Development

Alex Fletcher

Alex Fletcher

iGGi Alum

Player Research, Applied Games, Game Audio

Dr Claudio Guarnera

Dr Claudio Guarnera

Supervisor

Applied Games, Creative Computing

Dr Anne Hsu

Dr Anne Hsu

Supervisor

Applied Games, Design & Development, Player Research, Esports

Prof. Sebastian Deterding

Prof. Sebastian Deterding

Supervisor

Applied Games, Creative Computing, Design & Development, Player Research

Dr Catherine Flick

Dr Catherine Flick

Supervisor

Accessibility, Applied Games, Player Research

Dr David Gundry

Dr David Gundry

iGGi Alum

Applied Games

Dr Patrik Huber

Dr Patrik Huber

Supervisor

Applied Games, Game Data, Immersive Technology, Player Research, Esports

Dr Gaetano Dimita

Dr Gaetano Dimita

Supervisor

Applied Games, Creative Computing, Game AI, Player Research, Esports

Dr Lina Gega

Dr Lina Gega

Supervisor

Applied Games, Player Research

Dr Jon Hook

Dr Jon Hook

Supervisor

Applied Games, Player Research, Esports

Dr Jo Iacovides

Dr Jo Iacovides

Supervisor

Applied Games, Design & Development, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Use of Technology in Brief Interventions

L Gega, MJ Saiger

Brief CBT and Science-Based Tailoring for Children, Adolescents, and Young Adolescents, and Young Adults, Springer, pp 293-309, 2024

Advancing Methodological Approaches in Affect-Adaptive Video Game Design: Empirical Validation of Emotion-Driven Gameplay Modification

M Croissant, M Frister, G Schofield, C McCall

International Journal of Human-Computer Interaction, 2024

Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training

T Collingwoode-Williams, M Gillies, P Nambyiah, C Fertleman, X Pan

2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH)

Experience as a transformational practice

C Ramirez-Figueroa, GL Amadei, N Binyamini Ben Meir, C Martin, ...

InnovativePractice in Higher Education 6 (2), 1-26, 2024

A Vocabulary of Board Game Dynamics

J Kritz, G Xexéo

arXiv preprint arXiv:2403.10267

A Conceptual Model for the Analysis of Investigation Elements in Games

P Marques, M Parreiras, J Kritz, G Xexéo

arXiv preprint arXiv:2403.10272

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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