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- Adversarial Behaviour Debugging in a Two Button Fighting Game
< Back Adversarial Behaviour Debugging in a Two Button Fighting Game Link Author(s) N John, J Gow Abstract More info TBA Link
- Enhancing Programming Learning with AI-Generated Contextual Examples in Digital Creativity
< Back Enhancing Programming Learning with AI-Generated Contextual Examples in Digital Creativity Link Author(s) M Scott, S Murturi, J Walton-Rivers Abstract More info TBA Link
- Adapter-RL: Adaptation of Any Agent Using Reinforcement Learning
< Back Adapter-RL: Adaptation of Any Agent Using Reinforcement Learning Link Author(s) Yizhao Jin, Gregory Slabaugh, Simon Lucas Abstract More info TBA Link
- Joint action loss for proximal policy optimization
< Back Joint action loss for proximal policy optimization Link Author(s) Xiulei Song, Yizhao Jin, Greg Slabaugh, Simon Lucas Abstract More info TBA Link
- Playing through tough times: Exploring the relationship between game aspects and coping strategies during difficult life challenges
< Back Playing through tough times: Exploring the relationship between game aspects and coping strategies during difficult life challenges Link Author(s) S Mirhadi, I Iacovides, A Denisova Abstract More info TBA Link
- Why is debugging video game AI hard?
< Back Why is debugging video game AI hard? Link Author(s) N John, J Gow, P Cairns Abstract More info TBA Link
- Annual Forest Types Mapping from 2020-2024 to Monitor Land Use Change and Support Global Sustainability Initiatives
< Back Annual Forest Types Mapping from 2020-2024 to Monitor Land Use Change and Support Global Sustainability Initiatives Link Author(s) M Neumann, A Raichuk, M Overlan, M Rey, M Conserva, R Rajakumar, ... Abstract More info TBA Link
- Global forest typology at 10-meter resolution for forest and land-use monitoring
< Back Global forest typology at 10-meter resolution for forest and land-use monitoring Link Author(s) M Neumann, A Raichuk, P Potapov, M Lesiv, M Overlan, M Rey, ... Abstract More info TBA Link
- Expressive Performance Rendering for Reduced Music Repetition in Video Games
< Back Expressive Performance Rendering for Reduced Music Repetition in Video Games Link Author(s) K Worrall Abstract More info TBA Link
- Collecting complex digital publications: testing an enhanced curation method
< Back Collecting complex digital publications: testing an enhanced curation method Link Author(s) F Smith Nicholls Abstract More info TBA Link
- Video Game Archaeology as Hauntological Practice: A Collaborative Autoethnography in Elden Ring Shadow of the Erdtree
< Back Video Game Archaeology as Hauntological Practice: A Collaborative Autoethnography in Elden Ring Shadow of the Erdtree Link Author(s) FS Nicholls, M Cook Abstract More info TBA Link
- Contextual design requirements for decision-support tools involved in weaning patients from mechanical ventilation in intensive care units
< Back Contextual design requirements for decision-support tools involved in weaning patients from mechanical ventilation in intensive care units Link Author(s) N Hughes, Y Jia, M Sujan, T Lawton, I Habli, J McDermid Abstract More info TBA Link

