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iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Forma
- “Clinically significant distress” in Internet Gaming Disorder: An individual participant meta-analysis
< Back “Clinically significant distress” in Internet Gaming Disorder: An individual participant meta-analysis Link Author(s) N Ballou, D Zendle Abstract More info TBA Link
- Measuring Randomness in Tabletop Games
< Back Measuring Randomness in Tabletop Games Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link
- Rinascimento: using event-value functions for playing Splendor
< Back Rinascimento: using event-value functions for playing Splendor Link Author(s) I Bravi, SM Lucas Abstract More info TBA Link
- Mixed-initiative creative interfaces
< Back Mixed-initiative creative interfaces Link Author(s) S Deterding, J Hook, R Fiebrink, M Gillies, J Gow, M Akten, G Smith, ... Abstract More info TBA Link
- Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality
< Back Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality Link Author(s) J Ratcliffe, N Ballou, L Tokarchuk Abstract More info TBA Link
- Increasing the Diversity of Deep Generative Models
< Back Increasing the Diversity of Deep Generative Models Link Author(s) S Berns Abstract More info TBA Link
- Revealing game dynamics via word embeddings of gameplay data
< Back Revealing game dynamics via word embeddings of gameplay data Link Author(s) Y Rabii, M Cook Abstract More info TBA Link
- The trails of just cause 2: spatio-temporal player profiling in open-world games
< Back The trails of just cause 2: spatio-temporal player profiling in open-world games Link Author(s) M Aung, S Demediuk, Y Sun, Y Tu, Y Ang, S Nekkanti, S Raghav, ... Abstract More info TBA Link
- How Could They Win? An Exploration of Win Condition for Esports Narratives
< Back How Could They Win? An Exploration of Win Condition for Esports Narratives Link Author(s) AP Chitayat, FO Block, JA Walker, A Drachen Abstract More info TBA Link
- On State Representations and Behavioural Modelling Methods in Reinforcement Learning
< Back On State Representations and Behavioural Modelling Methods in Reinforcement Learning Link Author(s) H Siljebrat Abstract More info TBA Link
- Final Fantasy VII Remake Music Redesign for Evolved Expectations Across Console Generations
< Back Final Fantasy VII Remake Music Redesign for Evolved Expectations Across Console Generations Link Author(s) K Worrall Abstract More info TBA Link


