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  • What are you looking at? Team fight prediction through player camera

    < Back What are you looking at? Team fight prediction through player camera Link Author(s) M Tot, M Conserva, AP Chitayat, A Kokkinakis, S Patra, S Demediuk, ... Abstract More info TBA Link

  • Modelling early user-game interactions for joint estimation of survival time and churn probability

    < Back Modelling early user-game interactions for joint estimation of survival time and churn probability Link Author(s) V Bonometti, C Ringer, M Hall, AR Wade, A Drachen Abstract More info TBA Link

  • An Exploratory Analysis of Student Experiences with Peer Evaluation in Group Game Development Projects

    < Back An Exploratory Analysis of Student Experiences with Peer Evaluation in Group Game Development Projects Link Author(s) A Mitchell, M Scott, J Walton-Rivers, M Watkins, W New, D Brown Abstract More info TBA Link

  • Shallow decision-making analysis in general video game playing

    < Back Shallow decision-making analysis in general video game playing Link Author(s) I Bravi, D Perez-Liebana, SM Lucas, J Liu Abstract More info TBA Link

  • Decentralised Gambling Overview

    < Back Decentralised Gambling Overview Link Author(s) OJ Scholten, JA Walker, D Zendle Abstract More info TBA Link

  • The AI and Games Conference IS BACK! | iGGi PhD

    < Back The AI and Games Conference IS BACK! It was the first event dedicated to game AI developers in Europe since 2017, and boy did the community embrace it. In the main organiser's (Tommy Thompson from AI and Games ) own words: "Nature abhors a vacuum and I'm the idiot big enough to try and fill it." - Tommy, you did achieve, and we thank you for that bold move from the bottom of our hearts! Big thanks also to all the sponsors, and specifically to our iGGi Industry Advisory Board Chair Duygu Ç acmak (Creative Assembly) who's a co-organiser. The one-day, double-track event took place on 08 November 2024 at Goldsmiths, University of London and featured international speakers from industry and academia who covered a broad spectrum of topics related to AI and Games in an informative and well-structured way. We're proud to say that we witnessed this launch with 13 iGGi PG Researchers and a whole bunch of iGGi Staff. We also spotted quite a few iGGi Alumni who had made it to the event independently. Moreover, Raluca Gaina and Diego Pérez-Liébana featured with a talk about their spin-off company " Tabletop R&D " >> If you've missed it, here's the Talk Recording We were really impressed about the level of organisation and attention to detail, and we're certainly hoping that the conference will be back again next year! >> Here's a link to all the the talks' recordings Previous 11 Nov 2024 Next

  • iGGi Con 2025 - REGISTRATION NOW OPEN! | iGGi PhD

    < Back iGGi Con 2025 - REGISTRATION NOW OPEN! The next iGGi Conference is happening soon! iGGi Con 2025 University of York 10-11 September REGISTER VIA THIS FORM iGGi Con 2025 website And you can obviously also follow the iGGi social media for related news and updates: LinkedIn BlueSky Please note that full coverage of the event will be mainly via our BlueSky account . Hoping to see many of you there! Previous 7 May 2025 Next

  • Discrete versus Ordinal Time-Continuous Believability Assessment

    < Back Discrete versus Ordinal Time-Continuous Believability Assessment Link Author(s) C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana Abstract More info TBA Link

  • Echo Suite of Software (Showcase Brochure)

    < Back Echo Suite of Software (Showcase Brochure) Link Author(s) Florian Oliver Block, Marian Ursu, Jonathan David Hook, Ben Kirman, Anders Drachen, Simon Peter Demediuk, Athanasios Kokkinakis, [...], Alan Pedrassoli Chitayat, ... Abstract More info TBA Link

  • A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic

    < Back A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic Link Author(s) M Croissant, M Frister Abstract More info TBA Link

  • Objective difficulty-skill balance impacts perceived balance but not behaviour: A test of flow and self-determination theory predictions

    < Back Objective difficulty-skill balance impacts perceived balance but not behaviour: A test of flow and self-determination theory predictions Link Author(s) S Deterding, J Cutting Abstract More info TBA Link

  • Swrve

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Swrve

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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