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  • BT

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. BT

  • Optimality Principles in the Procedural Generation of Graffiti Style

    < Back Optimality Principles in the Procedural Generation of Graffiti Style Link Author(s) D Berio, FF Leymarie, S Calinon Abstract More info TBA Link

  • Using Machine Learning to Design Movement Interaction in Virtual Reality

    < Back Using Machine Learning to Design Movement Interaction in Virtual Reality Link Author(s) R Gibson, N Plant, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ... Abstract More info TBA Link

  • Sony Interactive Entertainment

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Sony Interactive Entertainment

  • Radical Alternate Futurescoping: Solarpunk versus Grimdark

    < Back Radical Alternate Futurescoping: Solarpunk versus Grimdark Link Author(s) P Sandbhor, S Masters Abstract More info TBA Link

  • Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires

    < Back Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires Link Author(s) NGJ Hughes, JR Flockton, P Cairns Abstract More info TBA Link

  • Exploring the relationship between video game expertise and fluid intelligence

    < Back Exploring the relationship between video game expertise and fluid intelligence Link Author(s) AV Kokkinakis, PI Cowling, A Drachen, AR Wade Abstract More info TBA Link

  • Gplayer

    < Back Gplayer Link Author(s) N Pedersen, A Canossa, G Lai Abstract More info TBA Link

  • Automatic Generation of Text for Match Recaps using Esport Caster Commentaries

    < Back Automatic Generation of Text for Match Recaps using Esport Caster Commentaries Link Author(s) O Olarewaju, AV Kokkinakis, S Demediuk, J Roberstson, I Nölle, S Patra, D Slawson, AP Chitayat, A Coates, B Kirman, A Drachen, M Ursu, F Block, J Hook Abstract More info TBA Link

  • Kinematic Reconstruction of Calligraphic Traces from Shape Features

    < Back Kinematic Reconstruction of Calligraphic Traces from Shape Features Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link

  • Mind the gap: Distributed practice enhances performance in a MOBA game

    < Back Mind the gap: Distributed practice enhances performance in a MOBA game Link Author(s) O Vardal, V Bonometti, A Drachen, A Wade, T Stafford Abstract More info TBA Link

  • Goldsmiths, University of London (Goldsmiths) | iGGi PhD

    < Back Goldsmiths, University of London (Goldsmiths) iGGi Goldsmiths is located in New Cross, South East London, five miles from central London. iGGi is a consortium of four universities or sites: the University of York (York), Queen Mary University of London (QMUL), Goldsmiths, University of London (Goldsmiths), and the University of Essex (Essex). iGGi received funding in two phases: “iGGi 1” funded the first five cohorts of researchers across York, QMUL, Goldsmiths, and Essex and PGR intake spans from 2014 to 2018; “iGGi 2” started in 2019 with funding for a further five cohorts, this time only at York and QMUL. Due to either placement-related interruption of studies and/or switching to part-time studies, some of the "Goldsmiths iGGis" from the iGGi 1 funding round are still in the process of completing their PhD work. Goldsmiths is therefore still listed here as an active iGGi site, even though future iGGi main events such as the iGGi Conference and the iGGi Game Jam will take place at one of the iGGi 2 sites, i.e., either York or QMUL. iGGi Goldsmiths is part of Goldsmiths' Computing Department . You can find the Goldsmiths campus map in the gallery below. iGGi Goldmiths Gallery Main Building, Goldsmiths Campus Map, Goldsmiths Ben Pimlott Building, Goldsmiths Previous Next

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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