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iGGi Publications

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How do video games affect mental health? A narrative review of 13 proposed mechanisms

N Ballou, T Hakman, M Vuorre, K Magnusson, AK Przybylski

OSF, 2024

Final Fantasy VII Remake Music Redesign for Evolved Expectations Across Console Generations

K Worrall

Journal of Sound and Music in Games 5 (4), 34-57, 2024

"Journeys in the Dark"-Towards Game Master AI in Complex Board Games

T Best, S Lucas, R Gaina

Proceedings of the AAAI Conference on Artificial Intelligence and Digital Entertainment, 2024

Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months

N Ballou, CJR Sewall, J Ratcliffe, D Zendle, L Tokarchuk, S Deterding

Technology, Mind and Behavior 5 (1), 2024

The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences

N Ballou, A Denisova, R Ryan, CS Rigby, S Deterding

International Journal of Human-Computer Studies 188, 103289, 2024

NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks

A Barahona-Rios, T Collins

IEEE/ACM Transactions on Audio, Speech, and Language Processing 32, 1573-1585, 2024

PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning

M Balla, GEM Long, J Goodman, RD Gaina, D Perez-Liebana

IEEE Transactions on Games, 2024

Permalife of the Archive: Archaeogaming as Queergaming

F Smith Nicholls

FDG24: 19th International Conference on the Foundations of Digital Games Worcester MA USA, Article No 66, p. 1-9, 2024

You Need to Pay Better Attention: Rethinking the Mathematics of Attention Mechanism

M Hosseini, P Hosseini

arXiv preprint arXiv:2403.01643, 2024

From Code to Play: Benchmarking Program Search for Games Using Large Language Models

M Eberhardinger, J Goodman, A Dockhorn, D Perez-Liebana, RD Gaina, ...

arXiv preprint arXiv:2412.04057, 2024

Experiments in motivating exploratory agents

B Khaleque, M Cook, J Gow

Proceedings of the 19th International Conference on the Foundations of …, 2024

Design Methods for Accessing the Pluriverse

Hadas Zohar, Nirit Binyamini Ben-Meir, Carolina Ramirez-Figueroa, Danielle Barrios-O'Neill, Michal Pauzner, Oded Kutok, Laura Dudek, Erin Robinson

Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

How Boardgame Players Imagine Interacting With Technology

T Farkas, NGJ Hughes, R Fiebrink

Proceedings of the ACM on Human-Computer Interaction (CHI PLAY), 2024

Evaluating Environments Using Exploratory Agents

B Khaleque, M Cook, J Gow

arXiv preprint arXiv:2409.02632, 2024

Playing through tough times: Exploring the relationship between game aspects and coping strategies during difficult life challenges

S Mirhadi, I Iacovides, A Denisova

Proceedings of the ACM on Human-Computer Interaction 8 (CHI PLAY), 1-25, 2024

Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games

S Berns, V Volz, L Tokarchuk, S Snodgrass, C Guckelsberger

Conference on Human Factors in Computing Systems (CHI), 2024

Perceptual Distraction and its Effects on Difficulty and User Experience in Digital Games

M Frister

University of York, 2024

Playing nethack with llms: Potential & limitations as zero-shot agents

D Jeurissen, D Perez-Liebana, J Gow, D Cakmak, J Kwan

2024 IEEE Conference on Games (CoG), 1-8, 2024

System and Method for Point Cloud Generation

T Bradley, MV Barreiro, O Hume, R Spick, J Walker

US Patent App. 18/285,462, 2024

Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis

D Nguyen, J Kritz, RD Gaina, D Perez-Liebana

2024 IEEE Conference on Games (CoG)

The History of Nintendo

T Cole

University of Greenwich, 2024

STEP: A Framework for Automated Point Cost Estimation

GEM Long, D Perez-Liebana, S Samothrakis

IEEE Transactions on Games 16 (4), 927-936, 2024

10 Welcome to Revachol: Disco Elysium as virtual dark tourism

FS Nicholls

Critical Theories in Dark Tourism, 181-200, 2024

Evaluating and Enhancing Gameplay Behavioural Expressivity of Planning-Playing Artificial Intelligence for Automatic Playtesting

I Bravi

Queen Mary University of London, 2024

Is computational creativity flourishing on the dead internet?

T Broad

ICCC'24: 15th International Conference on Computational Creativity, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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