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iGGi Publications

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Growing Together: An Analysis of Measurement Transparency Across 15 Years of Player Motivation Questionnaires

NGJ Hughes, JR Flockton, P Cairns

International Journal of Human-Computer Studies 169, 102940, 2023

Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation

Y Rabii, M Cook

Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Predictive models and monte carlo tree search: A pipeline for believable agents

C Pacheco, D Perez-Liebana

2023 IEEE Conference on Games (CoG), 1-4, 2023

Following the leader in multiplayer tabletop games

J Goodman, D Perez-Liebana, S Lucas

Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Exploring Minecraft Settlement Generators with Generative Shift Analysis

Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge

arXiv preprint arXiv:2309.05371, 2023

The need for the human-centred explanation for ML-based clinical decision support systems

Y Jia, JA McDermid, N Hughes, MA Sujan, T Lawton, I Habli

2023 IEEE 11th International Conference on Healthcare Informatics (ICHI), 2023

The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry

D Zendle, C Flick, D Halgarth, N Ballou, J Cutting, A Drachen

Journal of Medical Internet Research 25, e40190, 2023

The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods

O Withington, L Tokarchuk

Proceedings of the 18th International Conference on the Foundations of Digital Games, pp 1-11, 2023

Theories, methodologies, and effects of affect-adaptive games: A systematic review

M Croissant, G Schofield, C McCall

Entertainment Computing, 100591, 2023

The State of the Art in Procedural Audio

D Menexopoulos, P Pestana, J Reiss

Journal of the Audio Engineering Society, 826-848, 2023

Perceived value of video games, but not hours played, predicts mental well-being in adult Nintendo players

N Ballou, M Vuorre, T Hakman, K Magnusson, AK Przybylski

OSF, 0

Interactive Machine Learning for Generative Models

Junichi Shimizu, Ireti Olowe, Terence Broad, Gabriel Vigliensoni, Prashanth Thattai Ravikumar, Rebecca Fiebrink

NeurIPS 2023 Workshop on Machine Learning for Creativity and Design, 2023

Sonifying energy consumption using SpecSinGAN

S Pauletto, A Barahona-Rios, V Madaghiele, Y Seznec

Sound and Music Computing Conference, 2023

HarmonyMapper: Generating Emotionally Divers Chord Progressions for Games.

S Cardinale, O Withington

EXAG@ AIIDE, 2023

Better Dead than a Damsel: Gender Representation and Player Churn

Lauren Winter, Sarah Masters

CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, October 2023, Pages 102–107

Machine Learning with Applications

Charles Ringer, Sondess Missaoui, Victoria J Hodge, Alan Pedrassoli Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseji Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, James Alfred Walker

Machine Learning with Applications, 2023

The many faces of monetisation: Understanding the diversity and extremity of player spending in mobile games via massive-scale transactional analysis

D Zendle, C Flick, S Deterding, J Cutting, E Gordon-Petrovskaya, ...

ACM Games: Research and Practice 1 (1), 1-28, 2023

PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games

M Balla, GEM Long, D Jeurissen, J Goodman, RD Gaina, ...

IEEE Conference on Games

Time to die 2: Improved in-game death prediction in dota 2

C Ringer, S Missaoui, VJ Hodge, AP Chitayat, A Kokkinakis, S Patra, ...

Machine Learning with Applications 12, 100466, 2023

Redundancy Resolution in Trimanual vs. Bimanual Tracking Tasks

A Sanmartín-Senent, N Peña-Perez, E Burdet, J Eden

2023 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), 2023

Social Interactions in Immersive Virtual Environments: People, Agents, and Avatars

GC Dobre

Goldsmiths, University of London, 2023

Towards Mode Balancing of Generative Models via Diversity Weights

S Berns, S Colton, C Guckelsberger

arXiv preprint arXiv:2304.11961, 2023

Children and Young People's Involvement in Designing Applied Games: Scoping Review

MJ Saiger, S Deterding, L Gega

JMIR Serious Games 11, e42680, 2023

Embodied, in-medium design of VR game motion controls using interactive supervised learning

C Gonzalez Diaz

University of York, 2023

“That Darned Sandstorm”: A Study of Procedural Generation through Archaeological Storytelling

F Smith Nicholls, M Cook

FDG23: 18th International Conference on the Foundations of Digital Games Lisbon Portugal, Article No 66, p. 1-8, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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