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iGGi Publications

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Studying believability assessment in racing games

C Pacheco, L Tokarchuk, D Perez-Liebana

Proceedings of the 13th international conference on the foundations of Digital Games, 2018

Lessons from testing an evolutionary automated game balancer in industry

M Morosan, R Poli

2018 IEEE Games, Entertainment, Media Conference (GEM), 263-270, 2018

Measuring the experience of playing self-paced games

J Cutting

University of York, 2018

General win prediction from agent experience

RD Gaina, SM Lucas, D Perez-Liebana

2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018

Genetic optimisation of BCI systems for identifying games related cognitive states

A Iacob, M Morosan, F Sepulveda, R Poli

Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018

Utilising VIPER for Parameter Space Exploration in Agent Based Wealth Distribution Models

OJ Scholten, RJ Spick, KA Hawick

The Digital Centre, University of Hull

Self-adaptive MCTS for General Video Game Playing

CF Sironi, J Liu, D Perez-Liebana, RD Gaina, I Bravi, SM Lucas, ...

International Conference on the Applications of Evolutionary Computation, 2018

VERTIGØ: visualisation of rolling horizon evolutionary algorithms in GVGAI

R Gaina, S Lucas, D Perez-Liebana

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns

X Pan, T Collingwoode-Williams, A Antley, H Brenton, B Congdon, ...

Frontiers in Robotics and AI, 80, 2018

Deep unsupervised multi-view detection of video game stream highlights

C Ringer, MA Nicolaou

Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Kinematic Reconstruction of Calligraphic Traces from Shape Features

D Berio, FF Leymarie, R Plamondon

Proceedings of the International Conference on Pattern Recognition and Artificial Intelligence, pp 762-767, 2018

Predicting skill learning in a large, longitudinal MOBA dataset

M Aung, V Bonometti, A Drachen, P Cowling, AV Kokkinakis, C Yoder, ...

2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-7, 2018

Faking handedness: Individual differences in ability to fake handedness, social cognitions of the handedness of others, and a forensic application using Bayes’ theorem

A Flint, IC McManus, G Buckens, N Harris, HLA Ng, F Vovou

Laterality, vol. 23, issue 1, p. 67-100, Routledge, 2018

Domain Adaptation for Deep Reinforcement Learning in Visually Distinct Games

DS Ratcliffe, L Citi, S Devlin, U Kruschwitz

ICLR

Characteristics and motivations of players with disabilities in digital games

J Beeston, C Power, P Cairns, M Barlet

arXiv preprint arXiv:1805.11352, 2018

Fireworks agent competition

J Walton-Rivers

Towards human-like artificial intelligence using StarCraft 2

H Siljebrat, C Addyman, A Pickering

Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Testing TileAttack with Three Key Audiences

C Madge, M Poesio, U Kruschwitz, J Chamberlain

Proceedings of the 2018 LREC Workshop 'Games and Gamification for Natural Language Processing (Games4NLP), pp 6-11, 2018

Perceptions of Telepresence Robot Form

AI Nordin, M Hudson, A Denisova, J Beeston

Advanced Science Letters 24 (2), 1284-1288, 2018

Why game designers should study magic

S Kumari, S Deterding, G Kuhn

Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Intrinsic elicitation: A model and design approach for games collecting human subject data

D Gundry, S Deterding

Proceedings of the 13th International Conference on the Foundations of …, 2018

Streaming behaviour: Live streaming as a paradigm for multi-view analysis of emotional and social signals

M Nicolaou, C Ringer

Goldsmiths, University of London, 2018

Expressive curve editing with the sigma lognormal model

D Berio, FF Leymarie, R Plamondon

Eurographics 2018 short papers, 033-036, 2018

Population seeding techniques for rolling horizon evolution in general video game playing

RD Gaina, SM Lucas, D Perez-Liebana

2017 IEEE Congress on Evolutionary Computation (CEC), 1956-1963, 2017

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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