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iGGi Publications

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Rolling Horizon Co-evolution in Two-player General Video Game Playing

C Ringer, C Pacheco, GC Dobre, D Perez-Liebana

Proceedings of the AISB Symposium on AI & Games

Action Selection in the Creative Systems Framework

S Linkola, C Guckelsberger, A Kantosalo

Proceedings of the Eleventh International Conference on Computational Creativity, 2020

DAX: Data-Driven Audience Experiences in Esports

A Kokkinakis, SP Demediuk, I Nölle, O Olarewaju, S Patra, J Robertson, P York, AP Chitayat, A Coates, D Slawson, P Hughes, N Hardie, B Kirman, JD Hook, A Drachen, M Ursu, FO Block

Proceedings of the 2020 ACM International Conference on Interactive Media Experiences, pp 94-105, 2020

Twitchchat: A dataset for exploring livestream chat

C Ringer, M Nicolaou, J Walker

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, issue 1, pp 259-265, 2020

How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study

J Hesketh, CS Deterding, J Gow

DiGRA'20 Abstract-Proceedings of the 2020 DiGRA International Conference, 2020

WARDS: Modelling the Worth of Vision in MOBA's

AP Chitayat, A Kokkinakis, S Patra, S Demediuk, J Robertson, ...

Science and Information Conference, 63-81, 2020

The prevalence of loot boxes in mobile and desktop games

D Zendle, R Meyer, P Cairns, S Waters, N Ballou

Addiction 115 (9), 1768-1772, 2020

Rinascimento: using event-value functions for playing Splendor

I Bravi, SM Lucas

2020 IEEE Conference on Games (CoG), 283-290, 2020

Practical Game Design Tool: State Explorer

R Volkovas, M Fairbank, JR Woodward, S Lucas

2020 IEEE Conference on Games (CoG), 439-446, 2020

Efficient heuristic policy optimisation for a challenging strategic card game

R Montoliu, RD Gaina, D Perez-Liebana, D Delgado, S Lucas

Applications of Evolutionary Computation: 23rd European Conference, EvoApplications 2020, Held as Part of EvoStar 2020, Seville, Spain, April 15–17, 2020, Proceedings 23, 2020

Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)

A Denisova, P Cairns, C Guckelsberger, D Zendle

International Journal of Human-Computer Studies 137, 102383, 2020

Naive mesh-to-mesh coloured model generation using 3D GANs

R Spick, S Demediuk, J Alfred Walker

Proceedings of the Australasian computer science week multiconference, 1-6, 2020

Evaluating virtual reality experiences through participant choices

M Murcia-López, T Collingwoode-Williams, W Steptoe, R Schwartz, ...

2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 747-755, 2020

Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools

E Petrovskaya, CS Deterding, S Colton

ICCC’20: Eleventh International Conference on Computational Creativity, 2020

Social experiences of people with disabilities in playing (in) accessible digital games

J Beeston

University of York, 2020

Movement interaction design for immersive media using interactive machine learning

N Plant, R Gibson, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ...

Proceedings of the 7th International Conference on Movement and Computing, 1-2, 2020

Network Bending: Expressive Manipulation of Deep Generative Models

T Broad, FF Leymarie, M Grierson

10th International Conference on Artificial Intelligence in Music, Sound …, 2020

Adapting and Enhancing Evolutionary Art for Casual Creation.

S Colton, J McCormack, S Berns, E Petrovskaya, M Cook

EvoMUSART, International Conference on Computational Intelligence in Music, Sound, Art, 17-34, 2020

European Strategy on AI: Are we truly fostering social good?

F Foffano, T Scantamburlo, A Cortés, C Bissolo

arXiv preprint arXiv:2011.12863, 2020

General video game artificial intelligence

DP Liebana, SM Lucas, RD Gaina, J Togelius, A Khalifa, J Liu

Morgan & Claypool Publishers, 2020

On (Emergent) Systematic Generalisation and Compositionality in Visual Referential Games with Straight-Through Gumbel-Softmax Estimator

K Denamganaï, JA Walker

arXiv preprint arXiv:2012.10776, 2020

Interactive generation of calligraphic trajectories from Gaussian mixtures

D Berio, FF Leymarie, S Calinon

Mixture Models and Applications, 23-38, 2020

Amplifying The Uncanny

T Broad, FF Leymarie, M Grierson

Proceedings of the 8th Conference on Computation, Communication, Aesthetics …, 2020

Automatic Generation of Text for Match Recaps using Esport Caster Commentaries

O Olarewaju, AV Kokkinakis, S Demediuk, J Roberstson, I Nölle, S Patra, D Slawson, AP Chitayat, A Coates, B Kirman, A Drachen, M Ursu, F Block, J Hook

CS & IT Conference Proceedings 10 (18), 2020

AI and Wargaming

J Goodman, S Risi, S Lucas

arXiv preprint arXiv:2009.08922, 2020

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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