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iGGi Publications

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Inside the decentralised casino: A longitudinal study of actual cryptocurrency gambling transactions

OJ Scholten, D Zendle, JA Walker

PloS one 15 (10), e0240693, 2020

The Relationship of Future State Maximization and von Foerster's Ethical Imperative Through the Lens of Empowerment

C Guckelsberger, C Salge, D Polani

Constructivist Foundations 16 (1), 057-060, 2020

How do loot boxes make money? An analysis of a very large dataset of real Chinese CSGO loot box openings

D Zendle, E Petrovskaya, H Wardle

PsyArXiv. October 16, 2020

The Design Of" Stratega": A General Strategy Games Framework

D Perez-Liebana, A Dockhorn, JH Grueso, D Jeurissen

arXiv preprint arXiv:2009.05643, 2020

A Grounded Analysis of Player-Described Board Game Immersion

T Farkas, S Wiseman, P Cairns, R Fiebrink

Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020

Weighting NTBEA for game AI optimisation

J Goodman, S Lucas

arXiv preprint arXiv:2003.10378, 2020

Gamifying language resource acquisition

CJ Madge

Queen Mary University of London, 2020

Illuminating Super Mario Bros: quality-diversity within platformer level generation

O Withington

Proceedings of the 2020 Genetic and Evolutionary Computation Conference …, 2020

Planning in GVGAI

DP Liebana, RD Gaina

General Video Game Artificial Intelligence, 31-60, 2020

Frontiers of GVGAI Planning

DP Liebana, RD Gaina

General Video Game Artificial Intelligence, 61-78, 2020

Studying General Agents in Video Games from the Perspective of Player Experience

C Guerrero-Romero, S Kumari, D Perez-Liebana, S Deterding

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, issue 1, pp 217-223, 2020

Echo Suite of Software (Showcase Brochure)

Florian Oliver Block, Marian Ursu, Jonathan David Hook, Ben Kirman, Anders Drachen, Simon Peter Demediuk, Athanasios Kokkinakis, [...], Alan Pedrassoli Chitayat, ...

York, 2020

On the Machine Condition and its Creative Expression.

S Colton, A Pease, C Guckelsberger, J McCormack, MT Llano, M Cook

ICCC, 342-349, 2020

Using Machine Learning to Design Movement Interaction in Virtual Reality

R Gibson, N Plant, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ...

Electronic Visualisation and the Arts, 2020

Design and implementation of TAG: a tabletop games framework

RD Gaina, M Balla, A Dockhorn, R Montoliu, D Perez-Liebana

arXiv preprint arXiv:2009.12065, 2020

Rolling Horizon NEAT for General Video Game Playing

D Perez-Liebana, MS Alam, RD Gaina

2020 IEEE Conference on Games (CoG), 375-382, 2020

The hidden intricacy of loot box design: A granular description of random monetized reward features

N Ballou, C Gbadamosi, D Zendle

PsyArXiv, 2020

Bridging Generative Deep Learning and Computational Creativity

S Berns, S Colton

International Conference on Computational Creativity (ICCC), 2020

No Item Is an Island Entire of Itself: A Statistical Analysis of Individual Player Difference Questionnaires

N Hughes, P Cairns

OSF Preprints. June 2, 2020

The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of …

D Zendle, R Meyer, N Ballou

PloS one 15 (5), e0232780, 2020

The Effect of State Representations in Sequential Sensory Prediction: Introducing the Shape Sequence Task

H Siljebrat, A Pickering

Proceedings of the 42nd Annual Conference of the Cognitive Science Society, issue 42, pp 2096-2102, 2020

Programming by Moving: Interactive Machine Learning for Embodied Interaction Design

N Plant, M Zbyszynski, C Gonzalez Diaz, C Hilton, R Fiebrink, R Gibson, ...

Workshop "The UX of Interactive Machine Learning" at NordiCHI 2020

Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game

J Goodman, S Lucas

2020 IEEE Congress on Evolutionary Computation (CEC), 1-8, 2020

Perception of emotions in knocking sounds: An evaluation study

M Houel, A Arun, A Berg, A Iop, A Barahona-Rios, S Pauletto

Sound and Music Computing Conference 2020, Torino, 24-26 June 2020, 2020

MCTS Pruning in Turn-Based Strategy Games.

YJ Hsu, DP Liebana

AIIDE Workshops, 2020

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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