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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr Sarah West

Dr Sarah West

Supervisor

Player Research, Accessibility, Design & Development

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

Player Research, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

Game Data, Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

Design & Development, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality

J Ratcliffe, N Ballou, L Tokarchuk

Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021

Metagaming and metagames in Esports

A Kokkinakis, P York, M Sagarika Patra, J Robertson, B Kirman, A Coates, A Chitayat, S Demediuk, A Drachen, J Hook, [...] M Ursu, F Oliver Block

International Journal of Esports, 2021

The impact of self-representation and consistency in collaborative virtual environments

T Collingwoode-Williams, Z O'Shea, M Gillies, X Pan

Frontiers in Virtual Reality 2, 648601, 2021

The Battle Pass: a Mixed-Methods Investigation into a Growing Type of Video Game Monetisation

E Petrovskaya, D Zendle

OSF Preprints, Sep, 2020

Defining the esports bettor: evidence from an online panel survey of emerging adults

H Wardle, E Petrovskaya, D Zendle

International Gambling Studies 20 (3), 487-499, 2020

Data-Driven Audience Experiences in Esports

A Kokkinakis, [...] P York, A Pedrassoli Chitayat, [...] B Kirman, J Hook, A Drachen, M Ursu, F Block

IMX '20: Proceedings of the 2020 ACM International Conference on Interactive Media Experiences, June 2020, Pages 94–105

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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