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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr Sarah West

Dr Sarah West

Supervisor

Player Research, Accessibility, Design & Development

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

Player Research, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

Game Data, Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

Design & Development, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects

A Mitchell, T Greer, W New, J Walton-Rivers, M Watkins, D Brown, ...

UKICER '21: United Kingdom and Ireland Computing Education Research Conference, 2021

Design Inspiration for Motivating Uncertainty in Games using Stage Magic Principles

S Kumari

University of York, 2021

Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals

N Ballou, VR Warriar, S Deterding

Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021

A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic

M Vuorre, D Zendle, E Petrovskaya, N Ballou, AK Przybylski

PsyArXiv, Technology, Mind, and Behavior 2 (4), 2021

A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic

M Croissant, M Frister

Plos one 16 (12), e0261328, 2021

Opening the World of Contextually-Specific Player Experiences

NGJ Hughes, P Cairns

Entertainment Computing 37, 100401, 2021

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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