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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr Michael Saiger

Dr Michael Saiger

iGGi Alum

Available for post-PhD position

Applied Games, Design & Development, Player Research

Amy Smith

Amy Smith

iGGi PG Researcher

Available for placement

Creative Computing, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

Player Research, Creative Computing

Dr Ahmed M. A. Sayed

Dr Ahmed M. A. Sayed

Supervisor

Creative Computing, Design & Development, Player Research, Game AI, Game Data

Dr William Smith

Dr William Smith

Supervisor

Creative Computing, Design & Development, Game AI, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

Available for placement

Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Lisa Sha Li

Lisa Sha Li

iGGi Alum

Player Research

Dr Tony Stockman

Dr Tony Stockman

Supervisor

Applied Games, Design & Development, Game AI, Game Audio, Player Research, Esports

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

Player Research

iGGi >>> Publications <<< relevant to this Theme:

Design Methods for Accessing the Pluriverse

Hadas Zohar, Nirit Binyamini Ben-Meir, Carolina Ramirez-Figueroa, Danielle Barrios-O'Neill, Michal Pauzner, Oded Kutok, Laura Dudek, Erin Robinson

Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

How Boardgame Players Imagine Interacting With Technology

T Farkas, NGJ Hughes, R Fiebrink

Proceedings of the ACM on Human-Computer Interaction (CHI PLAY), 2024

Evaluating and Enhancing Gameplay Behavioural Expressivity of Planning-Playing Artificial Intelligence for Automatic Playtesting

I Bravi

Queen Mary University of London, 2024

Art and the science of generative AI

Z Epstein, A Hertzmann, IHC, M Akten, H Farid, J Fjeld, MR Frank, M Groh, L Herman, N Leach, R Mahari, “S” Pentland, O Russakovsky, H Schroeder, A Smith

Science vol. 380, issue 6650, p. 1110-1111, American Association for the Advancement of Science

A manifesto for more productive psychological games research

N Ballou

ACM Games: Research and Practice 1 (1), 1-26, 2023

The relationship between psycho-environmental characteristics and wellbeing in non-spending players of certain mobile games

E Petrovskaya, D Zendle

Royal Society Open Science 10 (1), 221129, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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