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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Money laundering through video games, a criminals' playground

D Cooke, A Marshall

Forensic Science International: Digital Investigation, Volume 50, 2024, 301802, ISSN 2666-2817

How Could They Win? An Exploration of Win Condition for Esports Narratives

AP Chitayat, FO Block, JA Walker, A Drachen

Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2024), 2024

Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach

T Farkas

Goldsmiths, University of London, 2024

Advancing Methodological Approaches in Affect-Adaptive Video Game Design: Empirical Validation of Emotion-Driven Gameplay Modification

M Croissant, M Frister, G Schofield, C McCall

International Journal of Human-Computer Interaction, 2024

The AI art school: A speculative design workshop

D Barrios-O'Neill, L O'Boyle, N Binyamini Ben Meir

The AI Art School, 2024

Artificial intelligence across europe: A study on awareness, attitude and trust

Teresa Scantamburlo, Atia Cortés, Francesca Foffano, Cristian Barrué, Veronica Distefano, Long Pham, Alessandro Fabris

IEEE Transactions on Artificial Intelligence 6 (2), 477-490, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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