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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr Agnieszka Lyons

Dr Agnieszka Lyons

Supervisor

Player Research

Emily Marriott

Emily Marriott

iGGi Alum

Player Research

Dr Cade McCall

Dr Cade McCall

Supervisor

Applied Games, Game Data, Player Research

Prakriti Nayak

Prakriti Nayak

iGGi PG Researcher

Available for placement

Applied Games, Accessibility, Player Research

Dr Athen Ma

Dr Athen Ma

Supervisor

Player Research, Game Data

Sarah Masters

Sarah Masters

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development, Player Research

Sahar Mirhadi

Sahar Mirhadi

iGGi PG Researcher

Available for post-PhD position

Player Research

Zoë O’Shea

Zoë O’Shea

iGGi PG Researcher

Design & Development, Immersive Technology, Player Research

Dr Chris Madge

Dr Chris Madge

iGGi Alum

Player Research

Dr Debbie Maxwell

Dr Debbie Maxwell

Supervisor

Applied Games, Player Research, Design & Development

Dr Mihail Morosan

Dr Mihail Morosan

iGGi Alum

Game AI, Design & Development, Player Research

Dr Elena Gordon-Petrovskaya

Dr Elena Gordon-Petrovskaya

iGGi Alum

Player Research

iGGi >>> Publications <<< relevant to this Theme:

How do video games affect mental health? A narrative review of 13 proposed mechanisms

N Ballou, T Hakman, M Vuorre, K Magnusson, AK Przybylski

OSF, 2024

"Journeys in the Dark"-Towards Game Master AI in Complex Board Games

T Best, S Lucas, R Gaina

Proceedings of the AAAI Conference on Artificial Intelligence and Digital Entertainment, 2024

Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months

N Ballou, CJR Sewall, J Ratcliffe, D Zendle, L Tokarchuk, S Deterding

Technology, Mind and Behavior 5 (1), 2024

The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences

N Ballou, A Denisova, R Ryan, CS Rigby, S Deterding

International Journal of Human-Computer Studies 188, 103289, 2024

You Need to Pay Better Attention: Rethinking the Mathematics of Attention Mechanism

M Hosseini, P Hosseini

arXiv preprint arXiv:2403.01643, 2024

From Code to Play: Benchmarking Program Search for Games Using Large Language Models

M Eberhardinger, J Goodman, A Dockhorn, D Perez-Liebana, RD Gaina, ...

arXiv preprint arXiv:2412.04057, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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