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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Prof. Sebastian Deterding

Prof. Sebastian Deterding

Supervisor

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Applied Games, Creative Computing, Design & Development, Player Research

Dr Timea Farkas

Dr Timea Farkas

iGGi Alum

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Player Research, Creative Computing, Immersive Technology

Alex Fletcher

Alex Fletcher

iGGi Alum

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Player Research, Applied Games, Game Audio

Dr Charline Foch

Dr Charline Foch

iGGi Alum

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Player Research, Design & Development

Prof. Anders Drachen

Prof. Anders Drachen

Supervisor

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Player Research, Design & Development, Game Data, Esports

Dr Ildar Farkhatdinov

Dr Ildar Farkhatdinov

Supervisor

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Design & Development, Game AI, Immersive Technology, Player Research

Dr Catherine Flick

Dr Catherine Flick

Supervisor

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Accessibility, Applied Games, Player Research

Francesca Foffano

Francesca Foffano

iGGi PG Researcher

Available for post-PhD position

Player Research

Dr Abi Evans

Dr Abi Evans

Supervisor

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Design & Development, Immersive Technology, Player Research

Ross Fifield

Ross Fifield

iGGi PG Researcher

Available for post-PhD position

Player Research

Alex Flint

Alex Flint

iGGi PG Researcher

Available for placement

Design & Development, Player Research

Dr Madeleine Frister

Dr Madeleine Frister

iGGi Alum

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Design & Development, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Player Discretion is Advised: Designing for Rule-Changing Play

D BALCI, J Iacovides, B Kirman

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication

A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

Post-anthropocentric design lab (PADLab).

D Barrios-O'Neill, M Pauzner, O Kutok, O Stadnuk, N Binyamini Ben Meir, ...

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Self-determination theory in HCI: advancing the field

Nick Ballou, Dorian Peters, Gabriela Villalobos-Zúñiga, Elisa D Mekler, Rafael A Calvo, Sebastian Deterding

Interacting with Computers 38 (3), 331-341, 2026

Herding CATs: Making Sense of Creative Activity Traces

M Kreminski, A Smith, J Joon Young Chung, K Son, Q Yang, SW Lee, ...

Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human …, 2026

Awareness and Use of Open Research Practices: An International Survey of Researchers Across Disciplines

UI Leads, CR Pennington, E Norris, M Skubera, Y Ba, R Moffat, ...

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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