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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr Alena Denisova

Dr Alena Denisova

Supervisor

Applied Games, Player Research, Design & Development

Prof. Anders Drachen

Prof. Anders Drachen

Supervisor

Player Research, Design & Development, Game Data, Esports

Dr Ildar Farkhatdinov

Dr Ildar Farkhatdinov

Supervisor

Design & Development, Game AI, Immersive Technology, Player Research

Dr Catherine Flick

Dr Catherine Flick

Supervisor

Accessibility, Applied Games, Player Research

Prof. Sebastian Deterding

Prof. Sebastian Deterding

Supervisor

Applied Games, Creative Computing, Design & Development, Player Research

Dr Abi Evans

Dr Abi Evans

Supervisor

Design & Development, Immersive Technology, Player Research

Ross Fifield

Ross Fifield

iGGi PG Researcher

Available for placement

Player Research

Alex Flint

Alex Flint

iGGi PG Researcher

Available for placement

Design & Development, Player Research

Dr Gaetano Dimita

Dr Gaetano Dimita

Supervisor

Applied Games, Creative Computing, Game AI, Player Research, Esports

Dr Timea Farkas

Dr Timea Farkas

iGGi Alum

Player Research, Creative Computing, Immersive Technology

Alex Fletcher

Alex Fletcher

iGGi Alum

Player Research, Applied Games, Game Audio

Dr Charline Foch

Dr Charline Foch

iGGi Alum

Available for post-PhD position

Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

GeoPos: A Minimal Positional Encoding for Enhanced Fine-Grained Details in Image Synthesis Using Convolutional Neural Networks

M Hosseini, P Hosseini

arXiv preprint arXiv:2401.01951, 2024

An appraisal-based chain-of-emotion architecture for affective language model game agents

M Croissant, M Frister, G Schofield, C McCall

Plos one 19 (5), e0301033, 2024

Use of Technology in Brief Interventions

L Gega, MJ Saiger

Brief CBT and Science-Based Tailoring for Children, Adolescents, and Young Adolescents, and Young Adults, Springer, pp 293-309, 2024

Affective Systems: Progressing Emotional Human-Computer Interactivity with Adaptive and Intelligent Game Systems

M Croissant

University of York, 2024

Applying and Visualising Complex Models in Esport Broadcast Coverage

A Pedrassoli Chitayat, F Block, JA Walker, A Drachen

Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

Player Expectations of Strategy Game AI

D Gomme

University of Essex, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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