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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Prof. Sebastian Deterding

Prof. Sebastian Deterding

Supervisor

Applied Games, Creative Computing, Design & Development, Player Research

Dr Timea Farkas

Dr Timea Farkas

iGGi Alum

Player Research, Creative Computing, Immersive Technology

Alex Fletcher

Alex Fletcher

iGGi Alum

Player Research, Applied Games, Game Audio

Dr Charline Foch

Dr Charline Foch

iGGi Alum

Player Research, Design & Development

Prof. Anders Drachen

Prof. Anders Drachen

Supervisor

Player Research, Design & Development, Game Data, Esports

Dr Ildar Farkhatdinov

Dr Ildar Farkhatdinov

Supervisor

Design & Development, Game AI, Immersive Technology, Player Research

Dr Catherine Flick

Dr Catherine Flick

Supervisor

Accessibility, Applied Games, Player Research

Francesca Foffano

Francesca Foffano

iGGi PG Researcher

Available for post-PhD position

Player Research

Dr Abi Evans

Dr Abi Evans

Supervisor

Design & Development, Immersive Technology, Player Research

Ross Fifield

Ross Fifield

iGGi PG Researcher

Available for post-PhD position

Player Research

Alex Flint

Alex Flint

iGGi PG Researcher

Available for placement

Design & Development, Player Research

Dr Madeleine Frister

Dr Madeleine Frister

iGGi Alum

Design & Development, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Exploring the player experience of people with persistent low mood

L Helsby

University of York, 2025

"SAM"-School Attachment Monitor for the Assessment of Attachment in Children aged 4-8

MJ Saiger, Y Aleid, H Minnis, A Vinciarelli, S Brewster

Proceedings of the 24th Interaction Design and Children, 752-756, 2025

Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations

P Hosseini, M Hosseini, I Castro, M Purver

arXiv preprint arXiv:2403.01643, 2025

Domestic Cultures of Plant Care: A Moss Terrarium Probe

N. Binyamini Ben-Meir, P.G.T. Healey, S. Deterding

Designing Interactive Systems Conference (DIS '25), 05-09 July 2025, Funchal, Portugal. ACM, New York, NY, USA 19 Pages

Claims for no evidence also need evidence

VM Karhulahti, N Huntington-Klein, N Ballou

OSF, 2025

AI vs. the Algorithm: Measuring success on Twitch

AP Chitayat

2025 IEEE Conference on Games (CoG), 1-8, 2025

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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