Ross Fifield
University of York
iGGi PG Researcher
I am a user-centred games designer and researcher with a background in both practical and theoretical dimensions of play. I hold a BA and MA in Games Design from Falmouth University and have recently been engaged in teaching further and higher education courses in games development. My work sits at the intersection of design innovation, player psychology, and emerging technology, with a particular focus on how people find, engage with, and sustain play in social contexts.
Currently undertaking a PhD as part of the iGGi programme, my research investigates the social and psychological factors that influence whether and how individuals choose to play with others. I aim to develop actionable insights that reduce barriers to engagement, support better player matchmaking, and encourage more inclusive and sustainable multiplayer experiences. I am particularly interested in live data applications and their potential to inform adaptive matchmaking systems and enhance game discoverability.
My practice draws from speculative and disruptive design methodologies, with a commitment to developing future-proof solutions that benefit academic, educational, and commercial communities alike. I maintain professional interests in affective psychology, applied games, ludic lexicology, and pedagogical design. As a player, I take an agnostic approach to genre, though I have a particular affinity for First Person Shooters, MMOs, sandbox games, and live-action roleplay.
I am seeking placement opportunities with studios and organisations that are open to collaboration on live, data-driven projects focused on social play, player engagement, and game discoverability. My goal is to contribute meaningfully to real-world game development while refining methodologies that support more empathetic, inclusive, and dynamic player experiences.
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