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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr Guifen Chen

Dr Guifen Chen

Supervisor

Creative Computing, Design & Development, Immersive Technology, Player Research

Dr Tom Collins

Dr Tom Collins

Supervisor

Game AI, Game Audio, Game Data, Player Research, Esports

Dr Maximilian Croissant

Dr Maximilian Croissant

iGGi Alum

Available for post-PhD position

Player Research, Design & Development

Igor Dall'Avanzi

Igor Dall'Avanzi

iGGi Alum

Player Research, Game Audio

Karl Clarke

Karl Clarke

iGGi PG Researcher

Available for placement

Design & Development, Immersive Technology, Player Research

Prof. Simon Colton

Prof. Simon Colton

Supervisor

Game AI, Game Audio, Creative Computing, Accessibility, Player Research

Dr Joe Cutting

Dr Joe Cutting

iGGi Alum + Supervisor

Player Research, Applied Games, Design & Development

Rory Davidson

Rory Davidson

iGGi PG Researcher

Available for placement

Player Research, Applied Games, Design & Development

Dr Tara Collingwoode-Williams

Dr Tara Collingwoode-Williams

iGGi Alum

Player Research, Applied Games

Dan Cooke

Dan Cooke

iGGi PG Researcher

Available for placement

Esports, Game Data, Player Research

Tania Dales

Tania Dales

iGGi PG Researcher

Available for placement

Game AI, Design & Development, Immersive Technology, Player Research

Callum Deery

Callum Deery

iGGi Alum

Design & Development, Player Research, Accessibility

iGGi >>> Publications <<< relevant to this Theme:

UKRN Local Network Lead Guidebook

UKR Network, SJ Westwood, DL Hird, N Ballou, M Belyk, C Bokhove, ...

OSF Preprints, 2025

Reliving 10 years old: Descriptive Insights into Retro Gaming

N Ballou, N Bowman, T Hakman, AK Przybylski

OSF, 2025

Seeding for Success: Skill and Stochasticity in Tabletop Games

J Goodman, D Perez-Liebana, S Lucas

IEEE Transactions on Games, 2025

Efficient solutions for an intriguing failure of llms: Long context window does not mean LLMs can analyze long sequences flawlessly

Peyman Hosseini, Ignacio Castro, Iacopo Ghinassi, Matthew Purver

31st International Conference on Computational Linguistics (COLING)

Fuzzy Linkography: Automatic Graphical Summarization of Creative Activity Traces

A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ...

arXiv preprint arXiv:2502.04599

Using Virtual Reality to Investigate the Influence of Sleep Deprivation on In-the-Moment Arousal During Exposure to Prolonged Threats

E Sullivan, C McCall, LM Henderson, M Croissant, G Schofield, S Cairney

JOURNAL OF SLEEP RESEARCH 33, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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