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Immersive Technology

How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games?


Project areas include:

  • Generating 3D game assets from 2D images

  • Using machine learning to enhance interaction with virtual characters in games

iGGi >>> People <<< relevant to this Theme:

Dr Guifen Chen

Dr Guifen Chen

Supervisor

Creative Computing, Design & Development, Immersive Technology, Player Research

Dr Cristina Dobre

Dr Cristina Dobre

iGGi Alum

Game AI, Immersive Technology

Dr Ildar Farkhatdinov

Dr Ildar Farkhatdinov

Supervisor

Design & Development, Game AI, Immersive Technology, Player Research

Dr Miles Hansard

Dr Miles Hansard

Supervisor

Game AI, Immersive Technology, Design & Development, Game Data

Karl Clarke

Karl Clarke

iGGi PG Researcher

Design & Development, Immersive Technology, Player Research

Dr Abi Evans

Dr Abi Evans

Supervisor

Design & Development, Immersive Technology, Player Research

Luke Farrar

Luke Farrar

iGGi PG Researcher

Available for placement

Immersive Technology

Dr Patrik Huber

Dr Patrik Huber

Supervisor

Applied Games, Game Data, Immersive Technology, Player Research, Esports

Tania Dales

Tania Dales

iGGi PG Researcher

Game AI, Design & Development, Immersive Technology, Player Research

Dr Timea Farkas

Dr Timea Farkas

iGGi Alum

Player Research, Creative Computing, Immersive Technology

Dr Carlos Gonzalez Diaz

Dr Carlos Gonzalez Diaz

iGGi Alum

Immersive Technology, Game AI, Design & Development, Creative Computing

Dr Yul HR Kang

Dr Yul HR Kang

Supervisor

Game AI, Player Research, Creative Computing, Immersive Technology

iGGi >>> Publications <<< relevant to this Theme:

Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings

C Gonzalez Diaz, J Tang, A Sarkar, S Rintel

2022 Symposium on Human-Computer Interaction for Work, 1-11, 2022

InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media

C Hilton, N Plant, C González Díaz, P Perry, R Gibson, B Martelli, ...

Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021

Interactive Machine Learning for Embodied Interaction Design: A tool and methodology

N Plant, C Hilton, M Gillies, R Fiebrink, P Perry, C González Díaz, ...

Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021

Bodystorming in SocialVR to Support Collaborative Embodied Ideation

C Gonzalez Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, S Deterding, ...

CHI 2021 Workshop on SocialVR, 3, 2021

InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction

C Hilton, C Gonzalez Diaz, R Gibson, P Perry, R Fiebrink, M Zbyszynski, ...

Workshop �The UX of Interactive Machine Learning� at NordiCHI �20

Using Machine Learning to Design Movement Interaction in Virtual Reality

R Gibson, N Plant, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ...

Electronic Visualisation and the Arts, 2020

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