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Immersive Technology

How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games?


Project areas include:

  • Generating 3D game assets from 2D images

  • Using machine learning to enhance interaction with virtual characters in games

iGGi >>> People <<< relevant to this Theme:

Dr Guifen Chen

Dr Guifen Chen

Supervisor

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Creative Computing, Design & Development, Immersive Technology, Player Research

Dr Cristina Dobre

Dr Cristina Dobre

iGGi Alum

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Game AI, Immersive Technology

Dr Ildar Farkhatdinov

Dr Ildar Farkhatdinov

Supervisor

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Design & Development, Game AI, Immersive Technology, Player Research

Dr Miles Hansard

Dr Miles Hansard

Supervisor

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Game AI, Immersive Technology, Design & Development, Game Data

Karl Clarke

Karl Clarke

iGGi PG Researcher

Available for placement

Design & Development, Immersive Technology, Player Research

Dr Abi Evans

Dr Abi Evans

Supervisor

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Design & Development, Immersive Technology, Player Research

Luke Farrar

Luke Farrar

iGGi Alum

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Immersive Technology

Dr Patrik Huber

Dr Patrik Huber

Supervisor

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Applied Games, Game Data, Immersive Technology, Player Research, Esports

Tania Dales

Tania Dales

iGGi PG Researcher

Available for placement

Game AI, Design & Development, Immersive Technology, Player Research

Dr Timea Farkas

Dr Timea Farkas

iGGi Alum

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Player Research, Creative Computing, Immersive Technology

Dr Carlos Gonzalez Diaz

Dr Carlos Gonzalez Diaz

iGGi Alum

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Immersive Technology, Game AI, Design & Development, Creative Computing

Dr Yul HR Kang

Dr Yul HR Kang

Supervisor

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Game AI, Player Research, Creative Computing, Immersive Technology

iGGi >>> Publications <<< relevant to this Theme:

TAPVid-360: Tracking Any Point in 360 from Narrow Field of View Video

F Hudson, J Gardner, W Smith

Advances in Neural Information Processing Systems 38, 2026

VENI: Variational Encoder for Natural Illumination

P Walker, JAD Gardner, A Ardelean, WAP Smith, B Egger

arXiv preprint arXiv:2601.14079, 2026

RENI++: A Rotation-Equivariant, Scale-Invariant, Natural Illumination Prior

JAD Gardner, B Egger, WAP Smith

IEEE Transactions on Pattern Analysis and Machine Intelligence, 2026

NEURALATEX: a machine learning library written in pure LATEX

JAD Gardner, W Rowan, WAP Smith

arXiv preprint arXiv:2503.24187, 2025

Prototyping by Moving for Virtual Reality

N Plant, C Hilton, CG Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, ...

2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

The Sky's the Limit: Relightable Outdoor Scenes via a Sky-Pixel Constrained Illumination Prior and Outside-In Visibility

JAD Gardner, E Kashin, B Egger, WAP Smith

European Conference on Computer Vision, 126-143, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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