iGGi Home
About iGGi
iGGi Community
News & Resources
More
How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games?
Project areas include:
Generating 3D game assets from 2D images
Using machine learning to enhance interaction with virtual characters in games
Supervisor
iGGi Alum
iGGi PG Researcher
Available for placement
JAD Gardner, E Kashin, B Egger, WAP Smith
arXiv preprint arXiv:2311.16937, 2023
C Gonzalez Diaz, J Tang, A Sarkar, S Rintel
2022 Symposium on Human-Computer Interaction for Work, 1-11, 2022
C Hilton, N Plant, C González Díaz, P Perry, R Gibson, B Martelli, ...
Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021
N Plant, C Hilton, M Gillies, R Fiebrink, P Perry, C González Díaz, ...
Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021
C Gonzalez Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, S Deterding, ...
CHI 2021 Workshop on SocialVR, 3, 2021
C Hilton, C Gonzalez Diaz, R Gibson, P Perry, R Fiebrink, M Zbyszynski, ...
Workshop "The UX of Interactive Machine Learning" at NordiCHI 2020