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Immersive Technology

How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games?


Project areas include:

  • Generating 3D game assets from 2D images

  • Using machine learning to enhance interaction with virtual characters in games

iGGi >>> People <<< relevant to this Theme:

Callum Deery

Callum Deery

iGGi PG Researcher

Available for placement

Immersive Technology, Design & Development, Player Research

Carlos Gonzalez Diaz

Carlos Gonzalez Diaz

iGGi PG Researcher

Immersive Technology

Dr Yul HR Kang

Dr Yul HR Kang

Supervisor

Game AI, Player Research, Creative Computing, Immersive Technology

Dr Pengcheng Liu

Dr Pengcheng Liu

Supervisor

Game AI, Immersive Technology, Applied Games

Dr Abi Evans

Dr Abi Evans

Supervisor

Design & Development, Immersive Technology, Player Research

Dr Miles Hansard

Dr Miles Hansard

Supervisor

Game AI, Immersive Technology, Design & Development, Game Data

Evgenii Kashin

Evgenii Kashin

iGGi PG Researcher

Available for placement

Creative Computing, Immersive Technology

Prof. Damian Murphy

Prof. Damian Murphy

Supervisor

Creative Computing, Game Audio, Immersive Technology

Dr Ildar Farkhatdinov

Dr Ildar Farkhatdinov

Supervisor

Design & Development, Game AI, Immersive Technology, Player Research

Dr Patrik Huber

Dr Patrik Huber

Supervisor

Applied Games, Game Data, Immersive Technology, Player Research, Esports

Prof. William Latham

Prof. William Latham

Supervisor

Creative Computing, Immersive Technology

Zoë O’Shea

Zoë O’Shea

iGGi PG Researcher

Design & Development, Immersive Technology, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings

C Gonzalez Diaz, J Tang, A Sarkar, S Rintel

2022 Symposium on Human-Computer Interaction for Work, 1-11, 2022

Bodystorming in SocialVR to Support Collaborative Embodied Ideation

C Gonzalez Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, S Deterding, ...

CHI 2021 Workshop on SocialVR, 3, 2021

Interactive Machine Learning for Embodied Interaction Design: A tool and methodology

N Plant, C Hilton, M Gillies, R Fiebrink, P Perry, C González Díaz, ...

Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021

InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media

C Hilton, N Plant, C González Díaz, P Perry, R Gibson, B Martelli, ...

Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021

Stylegan2 distillation for feed-forward image manipulation

Y Viazovetskyi, V Ivashkin, E Kashin

European conference on computer vision, 170-186, 2020

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